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vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
track_object_components_usage() had to be improved to also register derefs on resource stores. It was not doing it because it assumed that for every resource store there was a resource load already, which was true, before calling DCE.
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parent
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commit
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Notes:
Alexandre Julliard
2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851
@ -4248,34 +4248,38 @@ static bool track_object_components_sampler_dim(struct hlsl_ctx *ctx, struct hls
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return false;
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}
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static bool track_object_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static void register_deref_usage(struct hlsl_ctx *ctx, struct hlsl_deref *deref)
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{
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struct hlsl_ir_resource_load *load;
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struct hlsl_ir_var *var;
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enum hlsl_regset regset;
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struct hlsl_ir_var *var = deref->var;
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enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
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unsigned int index;
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if (instr->type != HLSL_IR_RESOURCE_LOAD)
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return false;
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if (!hlsl_regset_index_from_deref(ctx, deref, regset, &index))
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return;
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load = hlsl_ir_resource_load(instr);
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var = load->resource.var;
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regset = hlsl_deref_get_regset(ctx, &load->resource);
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if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
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return false;
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var->objects_usage[regset][index].used = true;
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var->bind_count[regset] = max(var->bind_count[regset], index + 1);
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if (load->sampler.var)
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if (regset <= HLSL_REGSET_LAST_OBJECT)
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{
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var = load->sampler.var;
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if (!hlsl_regset_index_from_deref(ctx, &load->sampler, HLSL_REGSET_SAMPLERS, &index))
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return false;
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var->objects_usage[regset][index].used = true;
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var->bind_count[regset] = max(var->bind_count[regset], index + 1);
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}
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}
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var->objects_usage[HLSL_REGSET_SAMPLERS][index].used = true;
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var->bind_count[HLSL_REGSET_SAMPLERS] = max(var->bind_count[HLSL_REGSET_SAMPLERS], index + 1);
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static bool track_object_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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switch (instr->type)
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{
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case HLSL_IR_RESOURCE_LOAD:
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register_deref_usage(ctx, &hlsl_ir_resource_load(instr)->resource);
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if (hlsl_ir_resource_load(instr)->sampler.var)
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register_deref_usage(ctx, &hlsl_ir_resource_load(instr)->sampler);
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break;
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case HLSL_IR_RESOURCE_STORE:
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register_deref_usage(ctx, &hlsl_ir_resource_store(instr)->resource);
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break;
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default:
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break;
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}
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return false;
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@ -5440,6 +5444,11 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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hlsl_transform_ir(ctx, track_object_components_sampler_dim, body, NULL);
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if (profile->major_version >= 4)
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hlsl_transform_ir(ctx, lower_combined_samples, body, NULL);
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do
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compute_liveness(ctx, entry_func);
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while (hlsl_transform_ir(ctx, dce, body, NULL));
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hlsl_transform_ir(ctx, track_object_components_usage, body, NULL);
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sort_synthetic_separated_samplers_first(ctx);
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@ -318,7 +318,7 @@ probe all rgba (2.0, 3.0, 3.0, 2.0)
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% Objects can be used, but their types have to be identical.
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[pixel shader todo(sm<4)]
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[pixel shader]
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Texture2D t;
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float4 main() : sv_target
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