Commit Graph

1328 Commits

Author SHA1 Message Date
Conor McCarthy
b3903636f7 vkd3d-shader/dxil: Implement DX intrinsic Binary. 2024-01-23 20:26:29 +01:00
Nikolay Sivov
2c1905b780 vkd3d-shader/hlsl: Allow annotations on techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:19 +01:00
Nikolay Sivov
341963bbec tests/hlsl: Add some tests for annotations. 2024-01-23 20:26:14 +01:00
Giovanni Mascellani
72e2eeaf14 tests: Add a test for SV_ViewportArrayIndex. 2024-01-22 22:19:16 +01:00
Giovanni Mascellani
bd84b96e9f tests: Use test utils to create the pipeline state in test_ps_layer(). 2024-01-22 22:19:16 +01:00
Giovanni Mascellani
245cce02bd tests: Test using SV_RenderTargetArrayIndex in the vertex shader. 2024-01-22 22:19:16 +01:00
Giovanni Mascellani
5ddf745d95 tests: Compile HLSL shaders at runtime in test_ps_layer(). 2024-01-22 22:19:15 +01:00
Conor McCarthy
55c7cd5c22 vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE. 2024-01-22 22:18:33 +01:00
Conor McCarthy
9f409b67d7 vkd3d-shader/dxil: Handle semantic kind VERTEXID. 2024-01-22 22:18:32 +01:00
Conor McCarthy
ca7487a56d vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions. 2024-01-22 22:18:27 +01:00
Conor McCarthy
62e15dac8d tests/d3d12: Add a raw firstbit test to test_shader_instructions(). 2024-01-22 22:18:25 +01:00
Zebediah Figura
9ad48f16ea vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries. 2024-01-18 23:15:44 +01:00
Zebediah Figura
275901557c vkd3d-shader/hlsl: Handle scalar values in ternaries. 2024-01-18 23:15:43 +01:00
Zebediah Figura
11112798c8 vkd3d-shader/hlsl: Handle scalar conditions in ternaries. 2024-01-18 23:15:42 +01:00
Zebediah Figura
2c8751478f vkd3d-shader/hlsl: Forbid objects in ternary conditions. 2024-01-18 23:15:41 +01:00
Giovanni Mascellani
93100edb4b tests: Test a couple of degenerate switch instances. 2024-01-18 23:15:35 +01:00
Giovanni Mascellani
6cb7487fb0 tests: Add a test with non-trivial control flow. 2024-01-18 23:15:35 +01:00
Conor McCarthy
83851133c5 vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements. 2024-01-18 23:15:27 +01:00
Conor McCarthy
759362b527 tests: Test an interpolated PS input where component x is unused.
FXC does not emit an interpolation mode for unused elements.
2024-01-18 23:15:26 +01:00
Conor McCarthy
4c30b23821 vkd3d-shader: Make the control point count the outer dimension of I/O arrays.
The relative-addressed case in shader_register_normalise_arrayed_addressing()
leaves the control point id in idx[0], while for constant register
indices it is placed in idx[1]. The latter case could be fixed instead,
but placing the control point count in the outer dimension is more
logical.
2024-01-17 22:28:59 +01:00
Conor McCarthy
b8561d6fd2 tests: Test punned array access in patch constant functions.
The FXC optimiser sometimes converts a local array of input values into
direct array addressing of the inputs, which can result in a
dcl_indexrange instruction spanning input elements with different masks.
2024-01-17 22:28:58 +01:00
Zebediah Figura
16962ac6f1 vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator. 2024-01-17 22:28:51 +01:00
Zebediah Figura
9ac210eb1e tests: Add many more tests for ternary expressions. 2024-01-17 22:28:50 +01:00
Nikolay Sivov
e7d65d39ba vkd3d-shader/fx: Initial support for fx_5_0 output. 2024-01-15 19:57:42 +01:00
Francisco Casas
43ff28b00b vkd3d-shader/hlsl: Emit fixmes on non-constant vector addressing.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56162

Storing to a vector component using a non-constant index is not allowed
on profiles lower than 6.0. Unless this happens inside a loop that can be
unrolled, which we are not doing yet.

For this reason, a validate_nonconstant_vector_store_derefs pass is
added to detect these cases.

Ideally we would want to emit an hlsl_error on this pass, but before
implementing loop unrolling, we could reach this point on valid HLSL.

Also, as pointed out by Nikolay in the mentioned bug, currently
new_offset_from_path_index() fails an assertion when this happens,
because it expects an hlsl_ir_constant, so a check is added.
It also felt correct to emit an hlsl_fixme there, despite the
redundancy.
2024-01-15 19:57:12 +01:00
Conor McCarthy
c5bc28b454 tests/d3d12: Test vector parameter for countbits() and firstbithigh() in test_shader_instructions(). 2024-01-15 19:56:36 +01:00
Nikolay Sivov
a0207436f2 vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
e527d7c1e7 vkd3d-shader/hlsl: Handle effect group statement.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:46 +01:00
Nikolay Sivov
f7a02a5da2 vkd3d-shader/hlsl: Add variables for techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Nikolay Sivov
c3af1f9989 vkd3d-shader/hlsl: Add 'fxgroup' token.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Nikolay Sivov
ffae369748 tests: Add some tests for effects groups syntax.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Giovanni Mascellani
90bcc6691d tests: Mark resource arrays as buggy on MoltenVK.
They require Vulkan descriptor indexing extension, which is
exposed by MoltenVK but known to be buggy, so we assume it is
disabled.
2024-01-08 21:44:58 +01:00
Giovanni Mascellani
a610ccaed9 tests: Mark predicated rendering as buggy on MoltenVK.
It requires Vulkan conditional rendering extension.
2024-01-08 21:44:56 +01:00
Giovanni Mascellani
54514ba7dd tests: Mark streaming output as buggy on MoltenVK.
It requires Vulkan transform feedback extension.
2024-01-08 21:44:55 +01:00
Giovanni Mascellani
1cc2ccaf98 tests: Mark some sampling tests as buggy on MoltenVK.
Apparently Metal doesn't support specifying a bias directly in the
sampler, and, with "nearest" mip filtering, it doesn't switch
precisely at LOD 0.5 (though still between 0.5 and 0.6).
2024-01-08 21:44:53 +01:00
Giovanni Mascellani
9c9b1fadbd tests: Use a uint target for rendering uint data.
This fixes a failure in MoltenVK.
2024-01-08 21:44:50 +01:00
Zebediah Figura
1ce7e3d8b1 vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT. 2024-01-04 22:23:09 +01:00
Henri Verbeet
62f18f749b tests: Print the failing line numbers when a test fails.
Currently, if a probe fails, it will print the line number of the [test]
block the probe is in, not the line number of the probe itself. This
makes it somewhat difficult to debug.

This commit makes it print the line number that a test fails at.
2024-01-02 23:03:25 +01:00
Conor McCarthy
812f01c2e2 vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
These instructions perform integer casts to/from 64 bits.
2024-01-02 23:03:07 +01:00
Conor McCarthy
99924d913b vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div(). 2024-01-02 23:03:05 +01:00
Conor McCarthy
13459a55f1 vkd3d-shader/spirv: Introduce a UINT64 component type. 2024-01-02 23:03:04 +01:00
Conor McCarthy
cc43ef3bca vkd3d: Pass int64 capability info to vkd3d-shader. 2024-01-02 23:03:00 +01:00
Zebediah Figura
6a514ebe8e tests: Avoid using "SV_Position" as a name for the vertex shader input.
We use vkd3d_shader_find_signature_element() in the Vulkan runner, and
vkd3d-shader translates SM1 position to "POSITION".
2023-12-14 23:19:30 +01:00
Zebediah Figura
aa44f9b390 tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.
In order to allow retrieving it from d3dbc shaders.
2023-12-14 23:19:28 +01:00
Conor McCarthy
f23426ec32 tests/shader-runner: Check for int64 support in the Vulkan runner. 2023-12-14 21:00:41 +01:00
Conor McCarthy
a80ea8168f tests/shader-runner: Check for float64 support in the Vulkan runner. 2023-12-14 21:00:39 +01:00
Conor McCarthy
cd43cb3752 tests/shader-runner: Check for float64 support in the d3d11 runner. 2023-12-14 21:00:38 +01:00
Giovanni Mascellani
09235d9e09 tests: Test assigning multisampled textures with different sample counts. 2023-12-13 22:32:38 +01:00
Conor McCarthy
af731024d7 tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results. 2023-12-13 22:32:31 +01:00
Conor McCarthy
108941fce0 tests/shader-runner: Add 64-bit bitwise tests. 2023-12-12 22:50:52 +01:00