tests/hlsl: Add some tests for annotations.

This commit is contained in:
Nikolay Sivov 2024-01-17 18:45:31 +01:00 committed by Alexandre Julliard
parent 232b2ad360
commit 341963bbec
Notes: Alexandre Julliard 2024-01-23 23:03:23 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
2 changed files with 91 additions and 0 deletions

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@ -47,6 +47,7 @@ vkd3d_shader_tests = \
tests/hlsl/abs.shader_test \
tests/hlsl/all.shader_test \
tests/hlsl/angle-unit.shader_test \
tests/hlsl/annotations.shader_test \
tests/hlsl/any.shader_test \
tests/hlsl/arithmetic-float-uniform.shader_test \
tests/hlsl/arithmetic-float.shader_test \

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@ -0,0 +1,90 @@
[require]
shader model >= 4.0
shader model < 6.0
[effect todo]
// Annotations on techniques
technique10 t1 < int a = 1; > {}
technique10 t2 < int a = 2; int t1 = 3; int t2 = 4; > {}
[effect todo]
// Annotations on passes
technique10 t1 < int a = 1; >
{
pass < int t1 = 2; > {}
}
[effect todo]
// Using names from the global scope
float a;
technique10 t1 < int a = 1; >
{
pass < int a = 2; > {}
}
[effect todo]
// Evaluated literal constant expression for initial values
technique10 < int a = 1+2; > {}
[effect todo]
// Using constant variables in the initializer
static const int b = 123;
technique10 < int a = b; > {}
[effect todo]
// Implicitly sized array
technique10 < float a[] = {1, 2}; > {}
[effect todo]
// Nested braces
technique10 < float4 a = {1, {{{2, {3}}, 4}}}; > {}
[effect todo]
// Flattening
technique10 < float4 a = {1, float2(2, 3), 4}; > {}
[effect todo]
// Comma separated initializers
technique10 < int a = 1, b = 2; > {}
[effect todo]
// Majority modifier
technique10 < row_major float3x2 m = {1, 2, 3, 4, 5, 6}; > {}
[effect fail]
// Without closing semicolon
technique10 t1 < int a = 1 > {}
[effect fail]
// Redefinition
technique10 < int a = 0; float a = 1.0; > {}
[effect fail]
technique10
{
pass < int a = 0; float a = 1.0; > {}
}
[effect fail]
// Without initializer
technique10 < int a; > {}
[effect fail]
// Only numeric types and strings are allowed
technique10 < DepthStencilState ds = { 0 }; > {}
[effect fail]
// Type declarations are not allowed
technique10 < struct s { int a; } var = { 2 }; > {}
[effect fail]
// Static modifier is not allowed
technique10 < static int a = 5; > {}
[effect fail]
// Initializer should not depend on other annotations
technique10 < int a = 1, b = a; > {}
[effect fail]
technique10 < int a = 1; int b = a; > {}