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2023-12-24 17:07:36 +01:00
.github Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
audio Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
constants Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
data Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
docs Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
engine Overworld HUD tiles in overworld font and charmap (#18) 2023-12-24 17:07:36 +01:00
gfx Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
home Reorganize the locations of disabled spaces engine code (#33) 2023-12-21 20:04:30 +01:00
macros Implement disabled spaces through north/south connections (#33) 2023-12-21 18:16:31 +01:00
maps Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
ram Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
tools Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
vc Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
.gitattributes Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
.gitignore Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
audio.asm Ensure linked songs are in the same bank (#1027) 2022-12-29 07:59:32 -06:00
charmap.asm Overworld HUD tiles in overworld font and charmap (#18) 2023-12-24 17:07:36 +01:00
FAQ.md FAQ.md require 0.6.0 2022-10-02 23:29:47 -05:00
home.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
includes.asm Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
INSTALL.md Use rgbds 0.6.1 (0.6.0 also still works) 2022-12-03 11:11:20 -05:00
layout.link Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
main.asm Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
Makefile Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
ram.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
README.md Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
rgbdscheck.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
roms.sha1 Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on: