This website requires JavaScript.
Explore
Help
Sign In
pokehacks
/
pokecrystal-board
Watch
0
Star
0
Fork
0
You've already forked pokecrystal-board
mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced
2025-01-23 09:16:20 -08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
pokecrystal-board
/
home
History
xCrystal
2d8ccc53df
Reorganize the locations of disabled spaces engine code (
#33
)
2023-12-21 20:04:30 +01:00
..
array.asm
…
audio.asm
…
battle_vars.asm
…
battle.asm
…
call_regs.asm
…
clear_sprites.asm
…
compare.asm
…
copy_name.asm
…
copy_tilemap.asm
…
copy.asm
…
decompress.asm
…
delay.asm
…
double_speed.asm
…
fade.asm
…
farcall.asm
…
flag.asm
…
game_time.asm
Save game and clear board menu cursor position during game menu (
#17
)
2023-10-07 19:08:54 +02:00
gfx.asm
…
header.asm
…
hm_moves.asm
…
hud.asm
…
init.asm
…
item.asm
…
joypad.asm
…
lcd.asm
…
map_objects.asm
Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
2023-10-21 18:46:56 +02:00
map.asm
Reorganize the locations of disabled spaces engine code (
#33
)
2023-12-21 20:04:30 +01:00
math.asm
…
menu.asm
Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (
#8
)
2023-10-31 16:02:37 +01:00
movement.asm
…
names.asm
…
palettes.asm
…
pokedex_flags.asm
…
pokemon.asm
…
predef.asm
…
print_bcd.asm
…
print_text.asm
…
printer.asm
…
queue_script.asm
…
random.asm
…
scrolling_menu.asm
…
serial.asm
…
sine.asm
…
sprite_anims.asm
…
sprite_updates.asm
…
sram.asm
…
stone_queue.asm
Add anchor points to support manual movement between spaces (
#26
)
2023-11-16 17:20:13 +01:00
string.asm
…
text.asm
…
tilemap.asm
…
time_palettes.asm
…
time.asm
…
trainers.asm
Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (
#32
)
2023-12-15 13:43:42 +01:00
vblank.asm
…
video.asm
…
window.asm
…