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2016-05-19 08:11:44 -04:00
audio Placeholder non-generic names for engine/color functions 2016-05-11 09:49:03 -04:00
battle HP bar animation addresses and AI switch 2016-05-16 09:36:24 -04:00
constants SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
data Revise frame macro to account for flags in sprite anim framesets 2016-05-15 23:05:41 -04:00
engine engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
event Unify directional movement macros 2016-05-14 13:46:14 -04:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Name all functions in gfx/pics/animation.asm 2016-05-15 23:56:09 -04:00
home Comment on bug in ClearWRAM 2016-05-19 08:11:44 -04:00
items Rename FixedWords to EZChat 2016-05-14 16:37:12 -04:00
lib/mobile Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
macros Unify directional movement macros 2016-05-14 13:46:14 -04:00
maps Unify directional movement macros 2016-05-14 13:46:14 -04:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
misc HP bar animation addresses and AI switch 2016-05-16 09:36:24 -04:00
predef SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
text More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
tilesets Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
trainers Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
unknown Add more missing files 2016-01-29 00:57:06 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore .gitignore: no more globals.asm 2014-02-01 20:42:43 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
audio.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
compare2.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
compare.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00
contents.asm engine/stats_screen.asm 2015-11-19 23:38:16 -05:00
gbhw.asm A stab at audio engine. 2015-12-06 22:36:09 -05:00
gfx.py gfx.py automatically converts tilesets to 128-px wide pngs 2016-05-17 23:01:43 -04:00
home.asm Inexplicably empty function with malformed predef pointer, but what are you gonna do about it? 2016-05-11 21:24:14 -04:00
hram.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
includes.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
INSTALL.md Add a link to the irc in INSTALL.md. 2016-03-16 17:59:24 -04:00
interrupts.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
macros.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
main.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
Makefile Add a custom scan_includes.py. 2016-04-10 19:19:58 -04:00
maps.asm More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
README.md Add a link to the irc in INSTALL.md. 2016-03-16 17:59:24 -04:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
scan_includes.py Add a custom scan_includes.py. 2016-04-10 19:19:58 -04:00
sram.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm engine/pokegear.asm 2015-11-16 21:07:26 -05:00
wram.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also