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Eldred Habert add58fb00d
Fix "100% secondary effect" fix, add compatibility
The original fix was bugged (example: erroneous `pop hl` if `.failed` was jumped to).
Replaced with a less invasive fix, keeping all side effects from the original function; it's less intuitive, but more performant - and the tricky bit has been commented.
Also the new fix is more friendly to the compatibility patch I also added, by request of ShinyDragonHunter.
2019-03-03 17:27:35 +01:00
.travis Fix travis 2019-02-10 01:56:48 +01:00
audio Format music macros like movement macros 2018-12-09 17:56:13 -05:00
constants Fix issues in review 2019-02-16 19:08:34 +01:00
data Document wBattleAnimFlags 2019-02-16 12:55:40 +01:00
docs Fix "100% secondary effect" fix, add compatibility 2019-03-03 17:27:35 +01:00
engine Card Flip digits are shifted 1px up, not 2px left 2019-02-18 11:35:28 -05:00
gfx Fix some constants 2019-01-15 13:06:16 +01:00
home Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
lib/mobile Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
macros Don't use legacy macros 2019-02-17 13:31:28 -05:00
maps Define constants for prices in maps' event scripts 2019-02-16 13:19:39 -05:00
mobile Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
tools Silence gcc warnings, even in Travis 2019-02-16 16:24:47 -05:00
.gitattributes Lowercase *.md 2018-09-23 14:03:55 -04:00
.gitignore Add more savegame stuff to gitignore 2018-10-11 11:39:09 +02:00
.gitmodules Remove the 'extras' submodule 2018-12-31 17:20:28 -05:00
.travis.yml Fix travis 2019-02-10 01:56:48 +01:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Fix misnamed character codes 2018-07-18 10:55:30 +02:00
constants.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
FAQ.md Update documentation: 2019-02-17 13:18:38 -05:00
home.asm wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
hram.asm Rename CheckTrainerBattle 2018-10-11 11:39:09 +02:00
INSTALL.md Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Makefile Keep the most relevant data at the top of the Makefile (the built filenames) 2018-12-31 18:08:37 -05:00
pokecrystal.link Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
README.md Update Discord link. 2018-10-22 22:18:31 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Curr -> Cur 2018-09-09 15:09:51 -04:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Fix issues in review 2019-02-16 19:08:34 +01:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: