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Remove the nested UNION within battle WRAM
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@ -14,8 +14,8 @@ _UnownPuzzle:
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xor a
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ldh [hBGMapMode], a
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call DisableLCD
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ld hl, wc608 ; includes wPuzzlePieces
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ld bc, wc7e8 - wc608
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ld hl, wUnownPuzzle ; includes wPuzzlePieces
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ld bc, wUnownPuzzleEnd - wUnownPuzzle
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xor a
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call ByteFill
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ld hl, UnownPuzzleCursorGFX
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@ -319,7 +319,7 @@ WRAM0
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align 8
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"Sprites"
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"Tilemap"
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"Battle"
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"Miscellaneous"
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"Overworld Map"
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"Video"
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WRAMX 1
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50
wram.asm
50
wram.asm
@ -354,7 +354,7 @@ wTileMap:: ; c4a0
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wTileMapEnd::
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SECTION "Battle", WRAM0
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SECTION "Miscellaneous", WRAM0
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UNION ; c608
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; unidentified uses
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@ -578,9 +578,6 @@ wPlayerAtkLevel:: db ; c6cc
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wPlayerDefLevel:: db ; c6cd
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wPlayerSpdLevel:: db ; c6ce
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wPlayerSAtkLevel:: db ; c6cf
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UNION ; c6d0
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; finish battle RAM
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wPlayerSDefLevel:: db ; c6d0
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wPlayerAccLevel:: db ; c6d1
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wPlayerEvaLevel:: db ; c6d2
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@ -739,12 +736,11 @@ wSomeoneIsRampaging:: db ; c73b
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wPlayerJustGotFrozen:: db ; c73c
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wEnemyJustGotFrozen:: db ; c73d
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wBattleEnd::
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; Battle RAM
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; c741
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NEXTU ; c6d0
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NEXTU ; c608
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; trade
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wTrademons::
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ds 200
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wTrademons:: ; c6d0
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wPlayerTrademon:: trademon wPlayerTrademon
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wOTTrademon:: trademon wOTTrademon
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wTrademonsEnd::
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@ -754,8 +750,9 @@ wLinkPlayer2Name:: ds NAME_LENGTH
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wLinkTradeSendmonSpecies:: db
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wLinkTradeGetmonSpecies:: db
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NEXTU ; c6d0
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NEXTU ; c608
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; naming screen
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ds 200
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wNamingScreenDestinationPointer:: dw ; c6d0
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wNamingScreenCurNameLength:: db ; c6d2
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wNamingScreenMaxNameLength:: db ; c6d3
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@ -764,8 +761,9 @@ wNamingScreenCursorObjectPointer:: dw ; c6d5
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wNamingScreenLastCharacter:: db ; c6d7
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wNamingScreenStringEntryCoord:: dw ; c6d8
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NEXTU ; c6d0
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NEXTU ; c608
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; pokegear
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ds 200
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wPokegearPhoneLoadNameBuffer:: db ; c6d0
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wPokegearPhoneCursorPosition:: db ; c6d1
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wPokegearPhoneScrollPosition:: db ; c6d2
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@ -778,9 +776,10 @@ wPokegearRadioChannelBank:: db ; c6d9
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wPokegearRadioChannelAddr:: dw ; c6da
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wPokegearRadioMusicPlaying:: db ; c6dc
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NEXTU ; c6d0
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NEXTU ; c608
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; slot machine
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wSlots::
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ds 200
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wSlots:: ; c6d0
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wReel1:: slot_reel wReel1
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wReel2:: slot_reel wReel2
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wReel3:: slot_reel wReel3
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@ -803,9 +802,10 @@ wSlotsDataEnd::
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ds 28
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wSlotsEnd::
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NEXTU ; c6d0
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NEXTU ; c608
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; card flip
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wCardFlip::
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ds 200
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wCardFlip:: ; c6d0
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wDeck:: ds 24
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wDeckEnd::
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; c6e8
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@ -815,9 +815,10 @@ wDiscardPile:: ds 24
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wDiscardPileEnd::
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wCardFlipEnd::
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NEXTU ; c6d0
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NEXTU ; c608
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; dummy game
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wDummyGame::
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ds 200
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wDummyGame:: ; c6d0
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wDummyGameCards:: ds 9 * 5
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wDummyGameCardsEnd::
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wDummyGameLastCardPicked:: db ; c6fd
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@ -831,15 +832,18 @@ wDummyGameCounter:: db ; c708
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wDummyGameNumCardsMatched:: db ; c709
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wDummyGameEnd::
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NEXTU ; c6d0
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NEXTU ; c608
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; unown puzzle
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wUnownPuzzle::
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wUnownPuzzle:: ; c608
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ds 200
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wPuzzlePieces:: ds 6 * 6
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wUnownPuzzleEnd::
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ds 244
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wUnownPuzzleEnd:: ; c7e8
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NEXTU ; c6d0
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NEXTU ; c608
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; pokedex
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wPokedexDataStart::
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ds 200
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wPokedexDataStart:: ; c6d0
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wPokedexOrder:: ds $100 ; >= NUM_POKEMON
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wPokedexOrderEnd::
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wDexListingScrollOffset:: db ; offset of the first displayed entry from the start
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@ -871,8 +875,9 @@ wPokedexDataEnd:: ds 1
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endc
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ds 2
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NEXTU ; c6d0
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NEXTU ; c608
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; mobile data
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ds 200
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wc6d0:: ds 56
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wc708:: db
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wc709:: db
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@ -896,7 +901,6 @@ wc7d2:: ds 1
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wc7d3:: ds 1
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wc7d4:: ds 1
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ENDU ; c7e8
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ENDU ; c7e8
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wc7e8:: ds 24
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wc7e8_End::
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