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Card Flip digits are shifted 1px up, not 2px left
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@ -41,7 +41,7 @@ _CardFlip:
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ld bc, 1 tiles
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call CopyBytes
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call CardFlip_ShiftDigitsLeftTwoPixels
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call CardFlip_ShiftDigitsUpOnePixel
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call CardFlip_InitTilemap
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call CardFlip_InitAttrPals
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call EnableLCD
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@ -594,7 +594,9 @@ CardFlip_CopyOAM:
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jr nz, .loop
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ret
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CardFlip_ShiftDigitsLeftTwoPixels:
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CardFlip_ShiftDigitsUpOnePixel:
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; The top rows of digits 1-9 become the bottom rows of 0-8,
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; so this routine relies on the top rows being blank.
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ld de, vTiles0 tile "0"
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ld hl, vTiles0 tile "0" + 2
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ld bc, 10 tiles - 2
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