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Don't use legacy macros
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@ -177,4 +177,6 @@ current_day EQUS "text_today"
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text_jump EQUS "text_far"
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; macros/scripts/battle_anims.asm
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anim_clearsprites EQUS "anim_keepsprites"
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anim_enemyfeetobj EQUS "anim_battlergfx_2row"
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anim_playerheadobj EQUS "anim_battlergfx_1row"
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anim_clearsprites EQUS "anim_keepsprites"
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@ -84,14 +84,14 @@ anim_incbgeffect: MACRO
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db \1 ; effect
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ENDM
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enum anim_enemyfeetobj_command ; $d9
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enum anim_battlergfx_2row_command ; $d9
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anim_battlergfx_2row: MACRO
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db anim_enemyfeetobj_command
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db anim_battlergfx_2row_command
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ENDM
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enum anim_playerheadobj_command ; $da
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enum anim_battlergfx_1row_command ; $da
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anim_battlergfx_1row: MACRO
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db anim_playerheadobj_command
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db anim_battlergfx_1row_command
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ENDM
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enum anim_checkpokeball_command ; $db
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@ -232,9 +232,9 @@ anim_obp1: MACRO
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db \1 ; colors
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ENDM
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enum anim_clearsprites_command ; $f4
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enum anim_keepsprites_command ; $f4
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anim_keepsprites: MACRO
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db anim_clearsprites_command
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db anim_keepsprites_command
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ENDM
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enum anim_0xf5_command ; $f5
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