Don't use legacy macros

This commit is contained in:
Rangi 2019-02-17 13:31:28 -05:00
parent a999787cb8
commit e51c64e167
2 changed files with 9 additions and 7 deletions

View File

@ -177,4 +177,6 @@ current_day EQUS "text_today"
text_jump EQUS "text_far"
; macros/scripts/battle_anims.asm
anim_clearsprites EQUS "anim_keepsprites"
anim_enemyfeetobj EQUS "anim_battlergfx_2row"
anim_playerheadobj EQUS "anim_battlergfx_1row"
anim_clearsprites EQUS "anim_keepsprites"

View File

@ -84,14 +84,14 @@ anim_incbgeffect: MACRO
db \1 ; effect
ENDM
enum anim_enemyfeetobj_command ; $d9
enum anim_battlergfx_2row_command ; $d9
anim_battlergfx_2row: MACRO
db anim_enemyfeetobj_command
db anim_battlergfx_2row_command
ENDM
enum anim_playerheadobj_command ; $da
enum anim_battlergfx_1row_command ; $da
anim_battlergfx_1row: MACRO
db anim_playerheadobj_command
db anim_battlergfx_1row_command
ENDM
enum anim_checkpokeball_command ; $db
@ -232,9 +232,9 @@ anim_obp1: MACRO
db \1 ; colors
ENDM
enum anim_clearsprites_command ; $f4
enum anim_keepsprites_command ; $f4
anim_keepsprites: MACRO
db anim_clearsprites_command
db anim_keepsprites_command
ENDM
enum anim_0xf5_command ; $f5