pokecrystal-board/engine
2018-01-10 18:10:01 -05:00
..
battle Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
battle_anims Resolve #461 2018-01-10 13:47:57 -05:00
events maskbits <count> +- 1 2018-01-10 14:03:11 -05:00
phone data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
routines Resolve #461 2018-01-10 13:47:57 -05:00
billspc.asm Resolve #461 2018-01-10 13:47:57 -05:00
billspctop.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
breeding.asm Comment correction 2018-01-02 14:50:04 -05:00
buy_sell_toss.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
card_flip.asm Resolve #461 2018-01-10 13:47:57 -05:00
caught_data.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
cgb_layouts.asm Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
clock_reset.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
color.asm Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
credits.asm Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
crystal_colors.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
crystal_intro.asm Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
debug.asm Resolve #461 2018-01-10 13:47:57 -05:00
decorations.asm Move more decoration data to data/ 2017-12-27 11:56:03 -05:00
delete_save_change_clock.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
diploma.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
dma_transfer.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
dummy_game.asm Clean up changes in 3c6c80f 2017-12-29 19:22:33 +01:00
engine_flags.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
european_mail.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
events_2.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
events_3.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
events.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
evolution_animation.asm Resolve #461 2018-01-10 13:47:57 -05:00
evolve.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
experience.asm MAX_LEVEL = 255 should still compile 2017-12-25 15:46:24 -05:00
gbc_only.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
health.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
init_gender.asm Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
init_hof_credits.asm Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
init_map.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
intro_menu.asm Resolve #461 2018-01-10 13:47:57 -05:00
item_effects.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
items.asm Document design flaws 2017-12-28 11:28:23 -05:00
landmarks.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
learn.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
link_2.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
link_trade.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
link.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
mail_2.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
mail.asm 05:OBPals+6*8 == 01:wCurMessageScrollPosition (new) 2017-12-28 00:56:45 -05:00
main_menu.asm Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
map_object_action.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
map_objects_2.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
map_objects.asm Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
map_palettes.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
map_setup.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
mapgroup_roofs.asm gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
mart.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
math.asm Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
menu_2.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
mon_icons.asm Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
mon_menu.asm Use input constants 2017-12-30 12:35:50 -05:00
mon_stats.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
money.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
move_mon_wo_mail.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
move_mon.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
movement.asm Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
mystery_gift_2.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
mystery_gift.asm Resolve #461 2018-01-10 13:47:57 -05:00
namingscreen.asm Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
npc_movement.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
npctrade.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
options_menu.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
overworld.asm Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
pack.asm Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
party_menu.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
pic_animation.asm Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
player_gfx.asm default_names.asm → player_names.asm 2018-01-09 00:45:03 -05:00
player_movement.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
player_object.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-28 20:56:21 -05:00
player_step.asm Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
pokedex_2.asm Resolve #461 2018-01-10 13:47:57 -05:00
pokedex_3.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
pokedex.asm Resolve #461 2018-01-10 13:47:57 -05:00
pokegear.asm Resolve #461 2018-01-10 13:47:57 -05:00
predef.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
print_party.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
printer_serial.asm Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
printer.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
printnum.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
radio.asm Use maskbits more, and clarify its usage 2018-01-10 11:57:28 -05:00
rtc.asm Change a few Unknown labels 2017-12-24 20:07:23 -05:00
save.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
scripting.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
scrolling_menu.asm Use input constants 2017-12-30 12:35:50 -05:00
search2.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
search.asm Fix make compare 2017-12-12 20:21:08 -05:00
select_menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
sgb_layouts.asm Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
slot_machine.asm Resolve #461 2018-01-10 13:47:57 -05:00
spawn_points.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
specials.asm event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
sprite_anims.asm Better names 2018-01-03 01:27:12 -05:00
sprites.asm Resolve #461 2018-01-10 13:47:57 -05:00
start_menu.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
stats_screen.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
switch_items.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
tempmon.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
tile_events.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
tileset_anims.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
tileset_palettes.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
time_capsule_2.asm More relevant data file locations 2018-01-03 02:23:54 -05:00
time_capsule.asm More relevant data file locations 2018-01-03 02:23:54 -05:00
time.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
timeofdaypals.asm Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
timeset.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
title.asm Resolve #461 2018-01-10 13:47:57 -05:00
tmhm2.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
tmhm.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
trade_animation.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
trainer_card.asm Resolve #461 2018-01-10 13:47:57 -05:00
types.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
unown_dex.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
unown_puzzle.asm Resolve #461 2018-01-10 13:47:57 -05:00
unused_title.asm Resolve #461 2018-01-10 13:47:57 -05:00
variables.asm Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
warp_connection.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
wildmons.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00