pokecrystal-board/battle
2017-12-11 22:44:25 -05:00
..
ai Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
effects More WRAM cleanup 2017-12-09 22:00:36 -05:00
moves Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
objects Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
anim_commands.asm Use new palette constants 2017-12-10 20:50:08 -05:00
anim_gfx.asm Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
anim_objects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anims.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
bg_effects.asm Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
core.asm Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
effect_command_pointers.asm Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
effect_commands.asm Document macros/map.asm 2017-12-11 01:02:28 -05:00
hidden_power.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
link_result.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
magikarp_length.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
menu.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
misc.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
move_names.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
sliding_intro.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
trainer_huds.asm Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00
used_move_text.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00