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Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
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@ -1,6 +1,7 @@
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dw 0 ; padding
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BattleCommandPointers: ; 3fd28
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; entries correspond to constants/effect_command_constants.asm
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dw BattleCommand_CheckTurn ; 34084
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dw BattleCommand_CheckObedience ; 343db
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dw BattleCommand_UsedMoveText ; 34541
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@ -1,3 +1,4 @@
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; entries correspond to EFFECT_* constants
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dw NormalHit
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dw DoSleep
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dw PoisonHit
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@ -7,6 +7,7 @@ INCLUDE "constants/wram_constants.asm"
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INCLUDE "constants/pokemon_constants.asm"
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INCLUDE "constants/type_constants.asm"
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INCLUDE "constants/move_constants.asm"
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INCLUDE "constants/effect_command_constants.asm"
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INCLUDE "constants/battle_constants.asm"
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INCLUDE "constants/map_dimension_constants.asm"
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INCLUDE "constants/map_constants.asm"
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@ -1,10 +1,11 @@
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; BattleCommandPointers indexes (see battle/effect_commands.asm)
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command: macro
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enum \1_command
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\1 equs "db \1_command"
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endm
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enum_start 1
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command checkturn ; 01
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command checkobedience ; 02
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command usedmovetext ; 03
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@ -1,11 +1,9 @@
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INCLUDE "macros/enum.asm"
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INCLUDE "macros/basestats.asm"
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INCLUDE "macros/event.asm"
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INCLUDE "macros/sound.asm"
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INCLUDE "macros/text.asm"
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INCLUDE "macros/charmap.asm"
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INCLUDE "macros/move_effect.asm"
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INCLUDE "macros/move_anim.asm"
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INCLUDE "macros/movement.asm"
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INCLUDE "macros/map.asm"
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