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2017-12-11 23:11:58 -05:00
audio More consistent data tables 2017-12-11 22:59:30 -05:00
battle Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
constants Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
data More consistent data tables 2017-12-11 22:59:30 -05:00
docs Italicize variables in docs 2017-12-11 23:11:58 -05:00
engine More consistent data tables 2017-12-11 22:59:30 -05:00
event Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels 2017-12-11 23:05:26 -05:00
home Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
items Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
lib/mobile Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
macros Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
maps Name map groups 2017-12-11 16:50:26 -05:00
misc Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
predef Document macros/map.asm 2017-12-11 01:02:28 -05:00
text Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
tilesets Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
tools Build tools with -O3. 2017-09-24 15:08:44 -04:00
trainers Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
unknown CorrectErrorsInPlayerParty (unreferenced function) 2016-05-20 21:10:17 -04:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore whitelist shiny.pal 2017-10-25 00:43:40 -04:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml Update travis.yml 2017-09-23 23:04:20 -04:00
audio.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
compare2.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
compare.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
constants.asm Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
gbhw.asm Use new palette constants 2017-12-10 20:50:08 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
hram.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
includes.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
INSTALL.md Clarify which rgbds builds to use 2017-12-09 22:14:11 -05:00
interrupts.asm Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
macros.asm Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
main.asm More consistent data tables 2017-12-11 22:59:30 -05:00
Makefile Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
maps.asm PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
pokecrystal.link "Pic Pointers" and "Unown Pic Pointers" must start at the same address 2017-12-11 18:39:39 -05:00
README.md Add Gen 3 disassemblies. 2017-09-04 19:41:13 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
rst.asm Fix section linking 2017-09-23 23:04:10 -04:00
sram.asm Move all of constants/sram_constants.asm into sram 2017-11-20 23:07:24 +01:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Revert "Fix floating sections" 2017-03-24 11:51:03 +00:00
wram.asm Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also