xCrystal
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fc7b65347f
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Disable space upon landing (#21)
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2023-10-20 20:07:56 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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f2a9f1e116
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Documentation
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2023-10-18 20:30:03 +02:00 |
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xCrystal
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09e05890e5
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Disable A/START/SELECT button actions while in BOARDEVENT_HANDLE_BOARD (#24)
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2023-10-18 20:29:49 +02:00 |
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xCrystal
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9f3c71544e
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Add space collisions to TileCollisionTable (collision permissions) as LAND_TILE (#21)
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2023-10-18 20:13:30 +02:00 |
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xCrystal
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c99444d1b9
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Documentation
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2023-10-18 20:04:11 +02:00 |
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xCrystal
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fbfd582926
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Do not reset wCurTurn and wCurSpace if entering from save in overworld [Bug fix to previous commit] (#24)
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2023-10-18 18:07:46 +02:00 |
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xCrystal
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3291b82069
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Implementation of basic navigation and movement across linear spaces (#24)
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2023-10-18 17:46:57 +02:00 |
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xCrystal
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806b048a9f
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Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23)
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2023-10-17 18:27:28 +02:00 |
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xCrystal
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a31c114382
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Separate disabling space events and tile events so they aren't mutually exclusive in the same step (#25)
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2023-10-17 16:24:04 +02:00 |
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xCrystal
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7448da8380
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Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25)
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2023-10-14 21:45:48 +02:00 |
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xCrystal
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b9ac41feb6
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Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap
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2023-10-14 20:52:09 +02:00 |
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xCrystal
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645eef341b
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Fix typo in previous commit (#21)
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2023-10-14 20:41:18 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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xCrystal
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da956ed7e4
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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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2023-10-07 12:47:37 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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a01f04e967
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Implement common tileset portion at second half of vTiles5: palette maps (#19)
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2023-10-04 17:20:48 +02:00 |
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xCrystal
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adfcd603dd
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Implement common tileset portion at second half of vTiles5 (#19)
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2023-10-03 19:02:36 +02:00 |
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xCrystal
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0d016cc8ee
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Change die roll SFX (#11)
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2023-10-03 19:01:24 +02:00 |
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xCrystal
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8c7ee46065
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Fix map anims not disabled outside of overworld (#17)
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2023-10-02 17:39:10 +02:00 |
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xCrystal
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63912e8bef
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Add debug maps for testing
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2023-10-02 16:11:52 +02:00 |
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xCrystal
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7d9b5bb279
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Functional stub of title menus: minor clean up (#17)
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2023-10-02 13:22:54 +02:00 |
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xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
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xCrystal
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336b3e77af
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Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc ]
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2023-09-30 19:06:54 +02:00 |
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xCrystal
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8967898bc9
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Create function to update only secondary sprites to optimize die roll animation (#11)
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2023-09-30 13:30:30 +02:00 |
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xCrystal
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49a3f6b8c8
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Fix accidental corruption of board menu OAM data (#11) [bug fix to 1f2be83ebc )
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2023-09-30 13:19:06 +02:00 |
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xCrystal
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1f2be83ebc
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Board menu: move die number animation (#11)
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2023-09-27 19:25:47 +02:00 |
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xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
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xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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5e78fd1ecc
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Sync with pokecrystal up to b0ddb07
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2023-09-24 14:30:54 +02:00 |
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xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
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xCrystal
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193882bc77
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Constants for board menu gfx sizes (#11)
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2023-09-23 11:50:25 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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c11c53e0d7
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Documentation (Overworld loop)
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2023-09-15 20:04:16 +02:00 |
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xCrystal
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674e838460
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Organize debug-only structures for test maps and levels (#16)
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2023-09-03 00:22:23 +02:00 |
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xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
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xCrystal
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5d95ff952a
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
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xCrystal
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98fa7a9538
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
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xCrystal
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ea31d254fb
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Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 (#11)
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2023-09-02 13:21:57 +02:00 |
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xCrystal
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ea4ab28652
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b ]
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2023-09-02 13:01:45 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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7bd940aeac
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Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a9 ]
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2023-08-31 18:51:37 +02:00 |
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xCrystal
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2957bce0a9
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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
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xCrystal
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9f835560d7
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
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xCrystal
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236519fc55
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Documentation
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2023-08-29 18:52:51 +02:00 |
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xCrystal
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f386a63cf8
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
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