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maps Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
ram Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00
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layout.link Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00
main.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
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Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on: