280 Commits

Author SHA1 Message Date
Rangi
ffd2b70902
Merge pull request #573 from mid-kid/master
text_jump → text_far
2018-11-11 17:07:17 -05:00
mid-kid
056cd5e871 Clarify LEGACY support 2018-11-11 00:44:07 +01:00
mid-kid
940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
e68713d20e Stop using __enum__ + 3
Abuse __enumdir__ instead, for better readability.
2018-10-11 11:39:09 +02:00
Rangi
f9cf53ecba Use existing bigdw macro 2018-09-09 18:25:43 -04:00
Rangi
36b21b39d8 Fix #537: Palettes generated from PNGs use .gbcpal directly.
This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid
50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
mid-kid
595127ba65 anim_ret_command is an index in a table after all
For some reason I thought BattleAnim_Ret was never used, due to how the
battle anim loop would be exited early from. It seems I was wrong.
Removing commands before anim_ret without it being part of the `enum`
seems to break things.
2018-07-28 12:14:04 +02:00
mid-kid
ffa63c51df Clean up TX_ commands
Some of the TX_ commands didn't use the TX_ prefix for their
constants, and the label names were inconsistent. I've chosen to adopt
the `TextCommand_` prefix as opposed to `Text_`, as it has a clear
difference in namespace compared to the possibly-used `Text_` namespace
for actual dialogue text.
2018-07-18 10:55:30 +02:00
mid-kid
04d0490c4c Fix anim_ret_command 2018-07-18 10:55:30 +02:00
Rangi
146fa1be51 Remove extra parentheses 2018-07-08 16:29:46 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
mid-kid
e8f847b537 Use structure constants for channel_struct 2018-06-04 11:35:27 +02:00
Rangi
32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
yenatch
53bcd8f46c
Merge pull request #512 from pret/warnings
fix lb/ln and "left shift of negative value" warning
2018-05-11 00:45:12 -04:00
Rangi
8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
yenatch
47379235f8 fix lb/ln and "left shift of negative value" warning
fixes #511
2018-05-06 21:35:55 -04:00
Rangi
1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid
acdb302035 Fix rest of the givepokeitem/checkpokeitem references 2018-05-06 13:48:04 +02:00
mid-kid
c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
81306889e3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00