Merge pull request #573 from mid-kid/master

text_jump → text_far
This commit is contained in:
Rangi 2018-11-11 17:07:17 -05:00 committed by GitHub
commit ffd2b70902
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
91 changed files with 878 additions and 873 deletions

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@ -4,16 +4,20 @@
- [**GBZ80 instructions**][gbz80-instructions]: List of CPU instructions and their effects.
- [**RGBASM features**][rgbasm-features]: How to use the assembler features: constants, labels, sections, macros, etc.
- [**RGBLINK features**][rgblink-features]: How to use the linker, including the [pokecrystal.link](/pokecrystal.link) linkerscript.
- [**ASMSchool**][asmschool]: A gameboy assembly tutorial.
- [**GB ASM Tutorial**][gb-asm-tutorial]: A newer but still in-progress asm tutorial.
- [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
- [**GameBoy Programming Manual**][gb-manual]: The official GameBoy programming and hardware manual by Nintendo.
- [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language.
- [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space.
- [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
[rgbds-doc]: https://rednex.github.io/
[rgbds-doc]: https://rednex.github.io/rgbds/
[rgbasm-features]: https://rednex.github.io/rgbds/rgbasm.5.html
[rgblink-features]: https://rednex.github.io/rgbds/rgblink.5.html
[gbz80-instructions]: https://rednex.github.io/rgbds/gbz80.7.html
[asmschool]: http://gameboy.mongenel.com/asmschool.html
[gb-asm-tutorial]: https://eldred.fr/gb-asm-tutorial/
[pan-docs]: http://bgb.bircd.org/pandocs.htm
[gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf
[gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html

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@ -708,7 +708,7 @@ AI_Switch:
ret
TextJump_EnemyWithdrew:
text_jump Text_EnemyWithdrew
text_far Text_EnemyWithdrew
db "@"
Function384d5: ; This appears to be unused
@ -828,5 +828,5 @@ PrintText_UsedItemOn:
jp PrintText
TextJump_EnemyUsedOn:
text_jump Text_EnemyUsedOn
text_far Text_EnemyUsedOn
db "@"

View File

@ -7398,7 +7398,7 @@ BoostExp:
ret
Text_MonGainedExpPoint:
text_jump Text_Gained
text_far Text_Gained
start_asm
ld hl, TextJump_StringBuffer2ExpPoints
ld a, [wStringBuffer2 + 2] ; IsTradedMon
@ -7409,11 +7409,11 @@ Text_MonGainedExpPoint:
ret
TextJump_ABoostedStringBuffer2ExpPoints:
text_jump Text_ABoostedStringBuffer2ExpPoints
text_far Text_ABoostedStringBuffer2ExpPoints
db "@"
TextJump_StringBuffer2ExpPoints:
text_jump Text_StringBuffer2ExpPoints
text_far Text_StringBuffer2ExpPoints
db "@"
AnimateExpBar:
@ -7664,29 +7664,29 @@ SendOutMonText:
jp BattleTextBox
JumpText_GoMon:
text_jump Text_GoMon
text_far Text_GoMon
start_asm
jr Function_TextJump_BattleMonNick01
JumpText_DoItMon:
text_jump Text_DoItMon
text_far Text_DoItMon
start_asm
jr Function_TextJump_BattleMonNick01
JumpText_GoForItMon:
text_jump Text_GoForItMon
text_far Text_GoForItMon
start_asm
jr Function_TextJump_BattleMonNick01
JumpText_YourFoesWeakGetmMon:
text_jump Text_YourFoesWeakGetmMon
text_far Text_YourFoesWeakGetmMon
start_asm
Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01
ret
TextJump_BattleMonNick01:
text_jump Text_BattleMonNick01
text_far Text_BattleMonNick01
db "@"
WithdrawMonText:
@ -7694,7 +7694,7 @@ WithdrawMonText:
jp BattleTextBox
.WithdrawMonText:
text_jump Text_BattleMonNickComma
text_far Text_BattleMonNickComma
start_asm
; Print text to withdraw mon
; depending on HP the message is different
@ -7745,15 +7745,15 @@ WithdrawMonText:
ret
TextJump_ThatsEnoughComeBack:
text_jump Text_ThatsEnoughComeBack
text_far Text_ThatsEnoughComeBack
db "@"
TextJump_OKComeBack:
text_jump Text_OKComeBack
text_far Text_OKComeBack
db "@"
TextJump_GoodComeBack:
text_jump Text_GoodComeBack
text_far Text_GoodComeBack
db "@"
Unreferenced_TextJump_ComeBack:
@ -7762,7 +7762,7 @@ Unreferenced_TextJump_ComeBack:
ret
TextJump_ComeBack:
text_jump Text_ComeBack
text_far Text_ComeBack
db "@"
Unreferenced_HandleSafariAngerEatingStatus:

View File

@ -4542,7 +4542,7 @@ BattleCommand_StatUpMessage:
jp BattleTextBox
.stat
text_jump UnknownText_0x1c0cc6
text_far UnknownText_0x1c0cc6
start_asm
ld hl, .up
ld a, [wLoweredStat]
@ -4552,11 +4552,11 @@ BattleCommand_StatUpMessage:
ret
.wayup
text_jump UnknownText_0x1c0cd0
text_far UnknownText_0x1c0cd0
db "@"
.up
text_jump UnknownText_0x1c0ce0
text_far UnknownText_0x1c0ce0
db "@"
BattleCommand_StatDownMessage:
@ -4572,7 +4572,7 @@ BattleCommand_StatDownMessage:
jp BattleTextBox
.stat
text_jump UnknownText_0x1c0ceb
text_far UnknownText_0x1c0ceb
start_asm
ld hl, .fell
ld a, [wLoweredStat]
@ -4582,10 +4582,10 @@ BattleCommand_StatDownMessage:
ret
.sharplyfell
text_jump UnknownText_0x1c0cf5
text_far UnknownText_0x1c0cf5
db "@"
.fell
text_jump UnknownText_0x1c0d06
text_far UnknownText_0x1c0d06
db "@"
TryLowerStat:
@ -5636,7 +5636,7 @@ BattleCommand_Charge:
jp EndMoveEffect
.UsedText:
text_jump UnknownText_0x1c0d0e ; "<USER>"
text_far UnknownText_0x1c0d0e ; "<USER>"
start_asm
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
@ -5668,32 +5668,32 @@ BattleCommand_Charge:
.RazorWind:
; 'made a whirlwind!'
text_jump UnknownText_0x1c0d12
text_far UnknownText_0x1c0d12
db "@"
.Solarbeam:
; 'took in sunlight!'
text_jump UnknownText_0x1c0d26
text_far UnknownText_0x1c0d26
db "@"
.SkullBash:
; 'lowered its head!'
text_jump UnknownText_0x1c0d3a
text_far UnknownText_0x1c0d3a
db "@"
.SkyAttack:
; 'is glowing!'
text_jump UnknownText_0x1c0d4e
text_far UnknownText_0x1c0d4e
db "@"
.Fly:
; 'flew up high!'
text_jump UnknownText_0x1c0d5c
text_far UnknownText_0x1c0d5c
db "@"
.Dig:
; 'dug a hole!'
text_jump UnknownText_0x1c0d6c
text_far UnknownText_0x1c0d6c
db "@"
BattleCommand3c:

View File

@ -6,7 +6,7 @@ DisplayUsedMoveText:
UsedMoveText:
; this is a stream of text and asm from 105db9 to 105ef6
text_jump _ActorNameText
text_far _ActorNameText
start_asm
ldh a, [hBattleTurn]
and a
@ -58,12 +58,12 @@ UsedMoveText:
ret
UsedMove1Text:
text_jump _UsedMove1Text
text_far _UsedMove1Text
start_asm
jr UsedMoveText_CheckObedience
UsedMove2Text:
text_jump _UsedMove2Text
text_far _UsedMove2Text
start_asm
UsedMoveText_CheckObedience:
; check obedience
@ -75,14 +75,14 @@ UsedMoveText_CheckObedience:
ret
.UsedInsteadText:
text_jump _UsedInsteadText
text_far _UsedInsteadText
start_asm
.GetMoveNameText:
ld hl, MoveNameText
ret
MoveNameText:
text_jump _MoveNameText
text_far _MoveNameText
start_asm
; get start address
ld hl, .endusedmovetexts
@ -115,19 +115,19 @@ MoveNameText:
dw EndUsedMove5Text
EndUsedMove1Text:
text_jump _EndUsedMove1Text
text_far _EndUsedMove1Text
db "@"
EndUsedMove2Text:
text_jump _EndUsedMove2Text
text_far _EndUsedMove2Text
db "@"
EndUsedMove3Text:
text_jump _EndUsedMove3Text
text_far _EndUsedMove3Text
db "@"
EndUsedMove4Text:
text_jump _EndUsedMove4Text
text_far _EndUsedMove4Text
db "@"
EndUsedMove5Text:
text_jump _EndUsedMove5Text
text_far _EndUsedMove5Text
db "@"
GetMoveGrammar:

View File

@ -22,7 +22,7 @@ CheckForMobileBattleRules:
.ExcuseMeText:
; Excuse me!
text_jump UnknownText_0x1c5937
text_far UnknownText_0x1c5937
db "@"
_CheckForBattleTowerRules:
@ -57,7 +57,7 @@ _CheckForBattleTowerRules:
JumpText_ExcuseMeYoureNotReady:
; Excuse me. You're not ready.
text_jump Text_ExcuseMeYoureNotReady
text_far Text_ExcuseMeYoureNotReady
db "@"
BattleTower_PleaseReturnWhenReady:
@ -67,37 +67,37 @@ BattleTower_PleaseReturnWhenReady:
.PleaseReturnWhenReady:
; Please return when you're ready.
text_jump UnknownText_0x1c5962
text_far UnknownText_0x1c5962
db "@"
JumpText_NeedAtLeastThreeMon:
; You need at least three #MON.
text_jump UnknownText_0x1c5983
text_far UnknownText_0x1c5983
db "@"
JumpText_EggDoesNotQualify:
; Sorry, an EGG doesn't qualify.
text_jump UnknownText_0x1c59a3
text_far UnknownText_0x1c59a3
db "@"
JumpText_OnlyThreeMonMayBeEntered:
; Only three #MON may be entered.
text_jump Text_OnlyThreeMonMayBeEntered
text_far Text_OnlyThreeMonMayBeEntered
db "@"
JumpText_TheMonMustAllBeDifferentKinds:
; The @ #MON must all be different kinds.
text_jump Text_TheMonMustAllBeDifferentKinds
text_far Text_TheMonMustAllBeDifferentKinds
db "@"
JumpText_TheMonMustNotHoldTheSameItems:
; The @ #MON must not hold the same items.
text_jump Text_TheMonMustNotHoldTheSameItems
text_far Text_TheMonMustNotHoldTheSameItems
db "@"
JumpText_YouCantTakeAnEgg:
; You can't take an EGG!
text_jump Text_YouCantTakeAnEgg
text_far Text_YouCantTakeAnEgg
db "@"
BattleTower_ExecuteJumptable:

View File

@ -231,481 +231,481 @@ BTFemaleTrainerTexts:
dw BTWinF15
BTGreetingM1:
text_jump BattleTowerText_0x1ec000
text_far BattleTowerText_0x1ec000
db "@"
BTLossM1:
text_jump BattleTowerText_0x1ec03b
text_far BattleTowerText_0x1ec03b
db "@"
BTWinM1:
text_jump UnknownText_0x1ec060
text_far UnknownText_0x1ec060
db "@"
BTGreetingM2:
text_jump BattleTowerText_0x1ec080
text_far BattleTowerText_0x1ec080
db "@"
BTLossM2:
text_jump UnknownText_0x1ec0a3
text_far UnknownText_0x1ec0a3
db "@"
BTWinM2:
text_jump UnknownText_0x1ec0c4
text_far UnknownText_0x1ec0c4
db "@"
BTGreetingM3:
text_jump UnknownText_0x1ec0e1
text_far UnknownText_0x1ec0e1
db "@"
BTLossM3:
text_jump UnknownText_0x1ec108
text_far UnknownText_0x1ec108
db "@"
BTWinM3:
text_jump UnknownText_0x1ec12a
text_far UnknownText_0x1ec12a
db "@"
BTGreetingM4:
text_jump UnknownText_0x1ec14d
text_far UnknownText_0x1ec14d
db "@"
BTLossM4:
text_jump UnknownText_0x1ec16f
text_far UnknownText_0x1ec16f
db "@"
BTWinM4:
text_jump UnknownText_0x1ec190
text_far UnknownText_0x1ec190
db "@"
BTGreetingM5:
text_jump UnknownText_0x1ec1ae
text_far UnknownText_0x1ec1ae
db "@"
BTLossM5:
text_jump UnknownText_0x1ec1d0
text_far UnknownText_0x1ec1d0
db "@"
BTWinM5:
text_jump UnknownText_0x1ec1f4
text_far UnknownText_0x1ec1f4
db "@"
BTGreetingM6:
text_jump UnknownText_0x1ec216
text_far UnknownText_0x1ec216
db "@"
BTLossM6:
text_jump UnknownText_0x1ec238
text_far UnknownText_0x1ec238
db "@"
BTWinM6:
text_jump UnknownText_0x1ec259
text_far UnknownText_0x1ec259
db "@"
BTGreetingM7:
text_jump UnknownText_0x1ec27b
text_far UnknownText_0x1ec27b
db "@"
BTLossM7:
text_jump UnknownText_0x1ec2a0
text_far UnknownText_0x1ec2a0
db "@"
BTWinM7:
text_jump UnknownText_0x1ec2c0
text_far UnknownText_0x1ec2c0
db "@"
BTGreetingM8:
text_jump UnknownText_0x1ec2d9
text_far UnknownText_0x1ec2d9
db "@"
BTLossM8:
text_jump UnknownText_0x1ec2fe
text_far UnknownText_0x1ec2fe
db "@"
BTWinM8:
text_jump UnknownText_0x1ec320
text_far UnknownText_0x1ec320
db "@"
BTGreetingM9:
text_jump UnknownText_0x1ec33f
text_far UnknownText_0x1ec33f
db "@"
BTLossM9:
text_jump UnknownText_0x1ec36c
text_far UnknownText_0x1ec36c
db "@"
BTWinM9:
text_jump UnknownText_0x1ec389
text_far UnknownText_0x1ec389
db "@"
BTGreetingM10:
text_jump UnknownText_0x1ec3ad
text_far UnknownText_0x1ec3ad
db "@"
BTLossM10:
text_jump UnknownText_0x1ec3c5
text_far UnknownText_0x1ec3c5
db "@"
BTWinM10:
text_jump UnknownText_0x1ec3e5
text_far UnknownText_0x1ec3e5
db "@"
BTGreetingM11:
text_jump UnknownText_0x1ec402
text_far UnknownText_0x1ec402
db "@"
BTLossM11:
text_jump UnknownText_0x1ec411
text_far UnknownText_0x1ec411
db "@"
BTWinM11:
text_jump UnknownText_0x1ec41f
text_far UnknownText_0x1ec41f
db "@"
BTGreetingM12:
text_jump UnknownText_0x1ec42e
text_far UnknownText_0x1ec42e
db "@"
BTLossM12:
text_jump UnknownText_0x1ec461
text_far UnknownText_0x1ec461
db "@"
BTWinM12:
text_jump UnknownText_0x1ec4a0
text_far UnknownText_0x1ec4a0
db "@"
BTGreetingM13:
text_jump UnknownText_0x1ec4d6
text_far UnknownText_0x1ec4d6
db "@"
BTLossM13:
text_jump UnknownText_0x1ec4f5
text_far UnknownText_0x1ec4f5
db "@"
BTWinM13:
text_jump UnknownText_0x1ec512
text_far UnknownText_0x1ec512
db "@"
BTGreetingM14:
text_jump UnknownText_0x1ec532
text_far UnknownText_0x1ec532
db "@"
BTLossM14:
text_jump UnknownText_0x1ec54b
text_far UnknownText_0x1ec54b
db "@"
BTWinM14:
text_jump UnknownText_0x1ec565
text_far UnknownText_0x1ec565
db "@"
BTGreetingM15:
text_jump UnknownText_0x1ec580
text_far UnknownText_0x1ec580
db "@"
BTLossM15:
text_jump UnknownText_0x1ec59d
text_far UnknownText_0x1ec59d
db "@"
BTWinM15:
text_jump UnknownText_0x1ec5b5
text_far UnknownText_0x1ec5b5
db "@"
BTGreetingM16:
text_jump UnknownText_0x1ec5d3
text_far UnknownText_0x1ec5d3
db "@"
BTLossM16:
text_jump UnknownText_0x1ec5ee
text_far UnknownText_0x1ec5ee
db "@"
BTWinM16:
text_jump UnknownText_0x1ec60d
text_far UnknownText_0x1ec60d
db "@"
BTGreetingM17:
text_jump UnknownText_0x1ec631
text_far UnknownText_0x1ec631
db "@"
BTLossM17:
text_jump UnknownText_0x1ec651
text_far UnknownText_0x1ec651
db "@"
BTWinM17:
text_jump UnknownText_0x1ec68f
text_far UnknownText_0x1ec68f
db "@"
BTGreetingM18:
text_jump UnknownText_0x1ec6b1
text_far UnknownText_0x1ec6b1
db "@"
BTLossM18:
text_jump UnknownText_0x1ec6d0
text_far UnknownText_0x1ec6d0
db "@"
BTWinM18:
text_jump UnknownText_0x1ec708
text_far UnknownText_0x1ec708
db "@"
BTGreetingM19:
text_jump UnknownText_0x1ec720
text_far UnknownText_0x1ec720
db "@"
BTLossM19:
text_jump UnknownText_0x1ec73e
text_far UnknownText_0x1ec73e
db "@"
BTWinM19:
text_jump UnknownText_0x1ec75b
text_far UnknownText_0x1ec75b
db "@"
BTGreetingM20:
text_jump UnknownText_0x1ec77f
text_far UnknownText_0x1ec77f
db "@"
BTLossM20:
text_jump UnknownText_0x1ec798
text_far UnknownText_0x1ec798
db "@"
BTWinM20:
text_jump UnknownText_0x1ec7bb
text_far UnknownText_0x1ec7bb
db "@"
BTGreetingM21:
text_jump UnknownText_0x1ec7d8
text_far UnknownText_0x1ec7d8
db "@"
BTLossM21:
text_jump UnknownText_0x1ec818
text_far UnknownText_0x1ec818
db "@"
BTWinM21:
text_jump UnknownText_0x1ec837
text_far UnknownText_0x1ec837
db "@"
BTGreetingM22:
text_jump UnknownText_0x1ec858
text_far UnknownText_0x1ec858
db "@"
BTLossM22:
text_jump UnknownText_0x1ec876
text_far UnknownText_0x1ec876
db "@"
BTWinM22:
text_jump UnknownText_0x1ec898
text_far UnknownText_0x1ec898
db "@"
BTGreetingM23:
text_jump UnknownText_0x1ec8b1
text_far UnknownText_0x1ec8b1
db "@"
BTLossM23:
text_jump UnknownText_0x1ec8d5
text_far UnknownText_0x1ec8d5
db "@"
BTWinM23:
text_jump UnknownText_0x1ec8f0
text_far UnknownText_0x1ec8f0
db "@"
BTGreetingM24:
text_jump UnknownText_0x1ec911
text_far UnknownText_0x1ec911
db "@"
BTLossM24:
text_jump UnknownText_0x1ec928
text_far UnknownText_0x1ec928
db "@"
BTWinM24:
text_jump UnknownText_0x1ec949
text_far UnknownText_0x1ec949
db "@"
BTGreetingM25:
text_jump UnknownText_0x1ec969
text_far UnknownText_0x1ec969
db "@"
BTLossM25:
text_jump UnknownText_0x1ec986
text_far UnknownText_0x1ec986
db "@"
BTWinM25:
text_jump UnknownText_0x1ec99b
text_far UnknownText_0x1ec99b
db "@"
BTGreetingF1:
text_jump UnknownText_0x1ec9bd
text_far UnknownText_0x1ec9bd
db "@"
BTLossF1:
text_jump UnknownText_0x1ec9d9
text_far UnknownText_0x1ec9d9
db "@"
BTWinF1:
text_jump UnknownText_0x1ec9f7
text_far UnknownText_0x1ec9f7
db "@"
BTGreetingF2:
text_jump UnknownText_0x1eca0a
text_far UnknownText_0x1eca0a
db "@"
BTLossF2:
text_jump UnknownText_0x1eca2a
text_far UnknownText_0x1eca2a
db "@"
BTWinF2:
text_jump UnknownText_0x1eca47
text_far UnknownText_0x1eca47
db "@"
BTGreetingF3:
text_jump UnknownText_0x1eca64
text_far UnknownText_0x1eca64
db "@"
BTLossF3:
text_jump UnknownText_0x1eca82
text_far UnknownText_0x1eca82
db "@"
BTWinF3:
text_jump UnknownText_0x1eca9d
text_far UnknownText_0x1eca9d
db "@"
BTGreetingF4:
text_jump UnknownText_0x1ecabf
text_far UnknownText_0x1ecabf
db "@"
BTLossF4:
text_jump UnknownText_0x1ecade
text_far UnknownText_0x1ecade
db "@"
BTWinF4:
text_jump UnknownText_0x1ecafa
text_far UnknownText_0x1ecafa
db "@"
BTGreetingF5:
text_jump UnknownText_0x1ecb19
text_far UnknownText_0x1ecb19
db "@"
BTLossF5:
text_jump UnknownText_0x1ecb37
text_far UnknownText_0x1ecb37
db "@"
BTWinF5:
text_jump UnknownText_0x1ecb55
text_far UnknownText_0x1ecb55
db "@"
BTGreetingF6:
text_jump UnknownText_0x1ecb70
text_far UnknownText_0x1ecb70
db "@"
BTLossF6:
text_jump UnknownText_0x1ecb92
text_far UnknownText_0x1ecb92
db "@"
BTWinF6:
text_jump UnknownText_0x1ecbb6
text_far UnknownText_0x1ecbb6
db "@"
BTGreetingF7:
text_jump UnknownText_0x1ecbd9
text_far UnknownText_0x1ecbd9
db "@"
BTLossF7:
text_jump UnknownText_0x1ecbf3
text_far UnknownText_0x1ecbf3
db "@"
BTWinF7:
text_jump UnknownText_0x1ecc15
text_far UnknownText_0x1ecc15
db "@"
BTGreetingF8:
text_jump UnknownText_0x1ecc39
text_far UnknownText_0x1ecc39
db "@"
BTLossF8:
text_jump UnknownText_0x1ecc55
text_far UnknownText_0x1ecc55
db "@"
BTWinF8:
text_jump UnknownText_0x1ecc75
text_far UnknownText_0x1ecc75
db "@"
BTGreetingF9:
text_jump UnknownText_0x1ecc92
text_far UnknownText_0x1ecc92
db "@"
BTLossF9:
text_jump UnknownText_0x1ecca7
text_far UnknownText_0x1ecca7
db "@"
BTWinF9:
text_jump UnknownText_0x1eccc1
text_far UnknownText_0x1eccc1
db "@"
BTGreetingF10:
text_jump UnknownText_0x1eccd7
text_far UnknownText_0x1eccd7
db "@"
BTLossF10:
text_jump UnknownText_0x1eccef
text_far UnknownText_0x1eccef
db "@"
BTWinF10:
text_jump UnknownText_0x1ecd0e
text_far UnknownText_0x1ecd0e
db "@"
BTGreetingF11:
text_jump UnknownText_0x1ecd2b
text_far UnknownText_0x1ecd2b
db "@"
BTLossF11:
text_jump UnknownText_0x1ecd4d
text_far UnknownText_0x1ecd4d
db "@"
BTWinF11:
text_jump UnknownText_0x1ecd6b
text_far UnknownText_0x1ecd6b
db "@"
BTGreetingF12:
text_jump UnknownText_0x1ecd8d
text_far UnknownText_0x1ecd8d
db "@"
BTLossF12:
text_jump UnknownText_0x1ecdaf
text_far UnknownText_0x1ecdaf
db "@"
BTWinF12:
text_jump UnknownText_0x1ecdcf
text_far UnknownText_0x1ecdcf
db "@"
BTGreetingF13:
text_jump UnknownText_0x1ecded
text_far UnknownText_0x1ecded
db "@"
BTLossF13:
text_jump UnknownText_0x1ece0d
text_far UnknownText_0x1ece0d
db "@"
BTWinF13:
text_jump UnknownText_0x1ece2a
text_far UnknownText_0x1ece2a
db "@"
BTGreetingF14:
text_jump UnknownText_0x1ece4b
text_far UnknownText_0x1ece4b
db "@"
BTLossF14:
text_jump UnknownText_0x1ece70
text_far UnknownText_0x1ece70
db "@"
BTWinF14:
text_jump UnknownText_0x1ece8a
text_far UnknownText_0x1ece8a
db "@"
BTGreetingF15:
text_jump UnknownText_0x1ecea8
text_far UnknownText_0x1ecea8
db "@"
BTLossF15:
text_jump UnknownText_0x1ecec9
text_far UnknownText_0x1ecec9
db "@"
BTWinF15:
text_jump UnknownText_0x1ecee8
text_far UnknownText_0x1ecee8
db "@"

View File

@ -148,31 +148,31 @@ BuenaPrize:
.Text_AskWhichPrize:
; Which prize would you like?
text_jump UnknownText_0x1c589f
text_far UnknownText_0x1c589f
db "@"
.Text_IsThatRight:
; ? Is that right?
text_jump UnknownText_0x1c58bc
text_far UnknownText_0x1c58bc
db "@"
.Text_HereYouGo: ; Here you go!
text_jump UnknownText_0x1c58d1
text_far UnknownText_0x1c58d1
db "@"
.Text_NotEnoughPoints:
; You don't have enough points.
text_jump UnknownText_0x1c58e0
text_far UnknownText_0x1c58e0
db "@"
.Text_NoRoom:
; You have no room for it.
text_jump UnknownText_0x1c58ff
text_far UnknownText_0x1c58ff
db "@"
.Text_PleaseComeBackAgain:
; Oh. Please come back again!
text_jump UnknownText_0x1c591a
text_far UnknownText_0x1c591a
db "@"
Buena_DisplayBlueCardBalance:

View File

@ -34,5 +34,5 @@ BugContest_SetCaughtContestMon:
.caughttext
; Caught @ !
text_jump UnknownText_0x1c10c0
text_far UnknownText_0x1c10c0
db "@"

View File

@ -34,10 +34,10 @@ BugCatchingContestReturnToGateScript:
BugCatchingContestText_BeeepTimesUp:
; ANNOUNCER: BEEEP! Time's up!
text_jump UnknownText_0x1bd2ca
text_far UnknownText_0x1bd2ca
db "@"
BugCatchingContestText_ContestIsOver:
; ANNOUNCER: The Contest is over!
text_jump UnknownText_0x1bd2e7
text_far UnknownText_0x1bd2e7
db "@"

View File

@ -88,7 +88,7 @@ DisplayCaughtContestMonStats:
SwitchMonText:
; Switch #MON?
text_jump UnknownText_0x1c10cf
text_far UnknownText_0x1c10cf
db "@"
DisplayAlreadyCaughtText:
@ -98,7 +98,7 @@ DisplayAlreadyCaughtText:
.AlreadyCaughtText:
; You already caught a @ .
text_jump UnknownText_0x1c10dd
text_far UnknownText_0x1c10dd
db "@"
DummyPredef2F:

View File

@ -26,7 +26,7 @@ _BugContestJudging:
jp BugContest_GetPlayersResult
BugContest_FirstPlaceText:
text_jump ContestJudging_FirstPlaceText
text_far ContestJudging_FirstPlaceText
start_asm
ld de, SFX_1ST_PLACE
call PlaySFX
@ -36,12 +36,12 @@ BugContest_FirstPlaceText:
BugContest_FirstPlaceScoreText:
; The winning score was @ points!
text_jump ContestJudging_FirstPlaceScoreText
text_far ContestJudging_FirstPlaceScoreText
db "@"
BugContest_SecondPlaceText:
; Placing second was @ , who caught a @ !@ @
text_jump ContestJudging_SecondPlaceText
text_far ContestJudging_SecondPlaceText
start_asm
ld de, SFX_2ND_PLACE
call PlaySFX
@ -51,12 +51,12 @@ BugContest_SecondPlaceText:
BugContest_SecondPlaceScoreText:
; The score was @ points!
text_jump ContestJudging_SecondPlaceScoreText
text_far ContestJudging_SecondPlaceScoreText
db "@"
BugContest_ThirdPlaceText:
; Placing third was @ , who caught a @ !@ @
text_jump ContestJudging_ThirdPlaceText
text_far ContestJudging_ThirdPlaceText
start_asm
ld de, SFX_3RD_PLACE
call PlaySFX
@ -66,7 +66,7 @@ BugContest_ThirdPlaceText:
BugContest_ThirdPlaceScoreText:
; The score was @ points!
text_jump ContestJudging_ThirdPlaceScoreText
text_far ContestJudging_ThirdPlaceScoreText
db "@"
LoadContestantName:

View File

@ -168,7 +168,7 @@ DayCareAskDepositPokemon:
.DummyText:
;
text_jump UnknownText_0x1bdaa7
text_far UnknownText_0x1bdaa7
db "@"
DayCare_DepositPokemonText:
@ -297,102 +297,102 @@ PrintDayCareText:
.DayCareManIntro:
; I'm the DAY-CARE MAN. Want me to raise a #MON?
text_jump UnknownText_0x1bdaa9
text_far UnknownText_0x1bdaa9
db "@"
.DayCareManOddEgg:
; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
text_jump UnknownText_0x1bdad8
text_far UnknownText_0x1bdad8
db "@"
.DayCareLadyIntro:
; I'm the DAY-CARE LADY. Should I raise a #MON for you?
text_jump UnknownText_0x1bdb85
text_far UnknownText_0x1bdb85
db "@"
.DayCareLadyOddEgg:
; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
text_jump UnknownText_0x1bdbbb
text_far UnknownText_0x1bdbbb
db "@"
.WhichOne:
; What should I raise for you?
text_jump UnknownText_0x1bdc79
text_far UnknownText_0x1bdc79
db "@"
.JustOneMon:
; Oh? But you have just one #MON.
text_jump UnknownText_0x1bdc97
text_far UnknownText_0x1bdc97
db "@"
.CantAcceptEgg:
; Sorry, but I can't accept an EGG.
text_jump UnknownText_0x1bdcb8
text_far UnknownText_0x1bdcb8
db "@"
.RemoveMail:
; Remove MAIL before you come see me.
text_jump UnknownText_0x1bdcda
text_far UnknownText_0x1bdcda
db "@"
.LastHealthyMon:
; If you give me that, what will you battle with?
text_jump UnknownText_0x1bdcff
text_far UnknownText_0x1bdcff
db "@"
.OkayIllRaiseYourMon:
; OK. I'll raise your @ .
text_jump UnknownText_0x1bdd30
text_far UnknownText_0x1bdd30
db "@"
.ComeBackForItLater:
; Come back for it later.
text_jump UnknownText_0x1bdd4b
text_far UnknownText_0x1bdd4b
db "@"
.AreWeGeniusesOrWhat:
; Are we geniuses or what? Want to see your @ ?
text_jump UnknownText_0x1bdd64
text_far UnknownText_0x1bdd64
db "@"
.AskRetrieveMon:
; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
text_jump UnknownText_0x1bdd96
text_far UnknownText_0x1bdd96
db "@"
.PerfectHeresYourMon:
; Perfect! Here's your #MON.
text_jump UnknownText_0x1bde04
text_far UnknownText_0x1bde04
db "@"
.GotBackMon:
; got back @ .
text_jump UnknownText_0x1bde1f
text_far UnknownText_0x1bde1f
db "@"
.ImmediatelyWithdrawMon:
; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
text_jump UnknownText_0x1bde32
text_far UnknownText_0x1bde32
db "@"
.PartyFull:
; You have no room for it.
text_jump UnknownText_0x1bdea2
text_far UnknownText_0x1bdea2
db "@"
.NotEnoughMoney:
; You don't have enough money.
text_jump UnknownText_0x1bdebc
text_far UnknownText_0x1bdebc
db "@"
.OhFineThen:
; Oh, fine then.
text_jump UnknownText_0x1bded9
text_far UnknownText_0x1bded9
db "@"
.ComeAgain:
; Come again.
text_jump UnknownText_0x1bdee9
text_far UnknownText_0x1bdee9
db "@"
DayCareManOutside:
@ -405,7 +405,7 @@ DayCareManOutside:
.NotYet:
; Not yet…
text_jump UnknownText_0x1bdef6
text_far UnknownText_0x1bdef6
db "@"
.AskGiveEgg:
@ -447,27 +447,27 @@ DayCareManOutside:
.IntroText:
; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
text_jump UnknownText_0x1bdf00
text_far UnknownText_0x1bdf00
db "@"
.GotEggText:
; received the EGG!
text_jump UnknownText_0x1bdfa5
text_far UnknownText_0x1bdfa5
db "@"
.TakeGoodCareOfItText:
; Take good care of it.
text_jump UnknownText_0x1bdfba
text_far UnknownText_0x1bdfba
db "@"
.IllKeepItThanksText:
; Well then, I'll keep it. Thanks!
text_jump UnknownText_0x1bdfd1
text_far UnknownText_0x1bdfd1
db "@"
.PartyFullText:
; You have no room in your party. Come back later.
text_jump UnknownText_0x1bdff2
text_far UnknownText_0x1bdff2
db "@"
DayCare_GiveEgg:

View File

@ -139,7 +139,7 @@ Elevator_AskWhichFloor:
Elevator_WhichFloorText:
; Which floor?
text_jump UnknownText_0x1bd2bc
text_far UnknownText_0x1bd2bc
db "@"
Elevator_GetCurrentFloorText:

View File

@ -97,21 +97,21 @@ GetFruitTreeItem:
INCLUDE "data/items/fruit_trees.asm"
FruitBearingTreeText:
text_jump _FruitBearingTreeText
text_far _FruitBearingTreeText
db "@"
HeyItsFruitText:
text_jump _HeyItsFruitText
text_far _HeyItsFruitText
db "@"
ObtainedFruitText:
text_jump _ObtainedFruitText
text_far _ObtainedFruitText
db "@"
FruitPackIsFullText:
text_jump _FruitPackIsFullText
text_far _FruitPackIsFullText
db "@"
NothingHereText:
text_jump _NothingHereText
text_far _NothingHereText
db "@"

View File

@ -43,10 +43,10 @@ ItemFinder:
.Text_FoundSomething:
; Yes! ITEMFINDER indicates there's an item nearby.
text_jump UnknownText_0x1c0a77
text_far UnknownText_0x1c0a77
db "@"
.Text_FoundNothing:
; Nope! ITEMFINDER isn't responding.
text_jump UnknownText_0x1c0aa9
text_far UnknownText_0x1c0aa9
db "@"

View File

@ -5,7 +5,7 @@ Kurt_PrintTextWhichApricorn:
.Text:
; Which APRICORN should I use?
text_jump UnknownText_0x1bc06b
text_far UnknownText_0x1bc06b
db "@"
Kurt_PrintTextHowMany:
@ -15,7 +15,7 @@ Kurt_PrintTextHowMany:
.Text:
; How many should I make?
text_jump UnknownText_0x1bc089
text_far UnknownText_0x1bc089
db "@"
SelectApricornForKurt:

View File

@ -208,12 +208,12 @@ CheckForLuckyNumberWinners:
.FoundPartymonText:
; Congratulations! We have a match with the ID number of @ in your party.
text_jump UnknownText_0x1c1261
text_far UnknownText_0x1c1261
db "@"
.FoundBoxmonText:
; Congratulations! We have a match with the ID number of @ in your PC BOX.
text_jump UnknownText_0x1c12ae
text_far UnknownText_0x1c12ae
db "@"
PrintTodaysLuckyNumber:

View File

@ -73,7 +73,7 @@ CheckMagikarpLength:
.MeasureItText:
; Let me measure that MAGIKARP. …Hm, it measures @ .
text_jump UnknownText_0x1c1203
text_far UnknownText_0x1c1203
db "@"
Magikarp_LoadFeetInchesChars:
@ -313,5 +313,5 @@ MagikarpHouseSign:
.CurrentRecordtext:
; "CURRENT RECORD"
text_jump UnknownText_0x1c123a
text_far UnknownText_0x1c123a
db "@"

View File

@ -29,12 +29,12 @@ FindItemInBallScript::
.text_found
; found @ !
text_jump UnknownText_0x1c0a1c
text_far UnknownText_0x1c0a1c
db "@"
.text_bag_full
; But can't carry any more items.
text_jump UnknownText_0x1c0a2c
text_far UnknownText_0x1c0a2c
db "@"
.TryReceiveItem:

View File

@ -7,7 +7,7 @@ RepelWoreOffScript::
.text
; REPEL's effect wore off.
text_jump UnknownText_0x1bd308
text_far UnknownText_0x1bd308
db "@"
HiddenItemScript::
@ -33,12 +33,12 @@ HiddenItemScript::
.found_text
; found @ !
text_jump UnknownText_0x1bd321
text_far UnknownText_0x1bd321
db "@"
.no_room_text
; But has no space left…
text_jump UnknownText_0x1bd331
text_far UnknownText_0x1bd331
db "@"
SetMemEvent:

View File

@ -391,33 +391,33 @@ DSTChecks:
.Text_AdjustClock:
; Do you want to adjust your clock for Daylight Saving Time?
text_jump UnknownText_0x1c6095
text_far UnknownText_0x1c6095
db "@"
.Text_LostInstructionBooklet:
; I lost the instruction booklet for the POKéGEAR.
; Come back again in a while.
text_jump UnknownText_0x1c60d1
text_far UnknownText_0x1c60d1
db "@"
.Text_SwitchToDST:
; Do you want to switch to Daylight Saving Time?
text_jump UnknownText_0x1c6000
text_far UnknownText_0x1c6000
db "@"
.Text_SetClockForward:
; I set the clock forward by one hour.
text_jump UnknownText_0x1c6030
text_far UnknownText_0x1c6030
db "@"
.Text_IsDSTOver:
; Is Daylight Saving Time over?
text_jump UnknownText_0x1c6056
text_far UnknownText_0x1c6056
db "@"
.Text_SetClockBack:
; I put the clock back one hour.
text_jump UnknownText_0x1c6075
text_far UnknownText_0x1c6075
db "@"
Mom_SetUpWithdrawMenu:
@ -592,82 +592,82 @@ Mom_WithdrawDepositMenuJoypad:
UnknownText_0x16649:
; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
text_jump UnknownText_0x1bd77f
text_far UnknownText_0x1bd77f
db "@"
UnknownText_0x1664e:
; OK, I'll take care of your money.
text_jump UnknownText_0x1bd868
text_far UnknownText_0x1bd868
db "@"
UnknownText_0x16653:
; Be careful. #MON are your friends. You need to work as a team. Now, go on!
text_jump UnknownText_0x1bd88e
text_far UnknownText_0x1bd88e
db "@"
UnknownText_0x16658:
; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money?
text_jump UnknownText_0x1bd8da
text_far UnknownText_0x1bd8da
db "@"
UnknownText_0x1665d:
; What do you want to do?
text_jump UnknownText_0x1bd942
text_far UnknownText_0x1bd942
db "@"
UnknownText_0x16662:
; How much do you want to save?
text_jump UnknownText_0x1bd95b
text_far UnknownText_0x1bd95b
db "@"
UnknownText_0x16667:
; How much do you want to take?
text_jump UnknownText_0x1bd97a
text_far UnknownText_0x1bd97a
db "@"
UnknownText_0x1666c:
; Do you want to save some money?
text_jump UnknownText_0x1bd999
text_far UnknownText_0x1bd999
db "@"
UnknownText_0x16671:
; You haven't saved that much.
text_jump UnknownText_0x1bd9ba
text_far UnknownText_0x1bd9ba
db "@"
UnknownText_0x16676:
; You can't take that much.
text_jump UnknownText_0x1bd9d7
text_far UnknownText_0x1bd9d7
db "@"
UnknownText_0x1667b:
; You don't have that much.
text_jump UnknownText_0x1bd9f1
text_far UnknownText_0x1bd9f1
db "@"
UnknownText_0x16680:
; You can't save that much.
text_jump UnknownText_0x1bda0b
text_far UnknownText_0x1bda0b
db "@"
UnknownText_0x16685:
; OK, I'll save your money. Trust me! , stick with it!
text_jump UnknownText_0x1bda25
text_far UnknownText_0x1bda25
db "@"
UnknownText_0x1668a:
; Your money's safe here! Get going!
text_jump UnknownText_0x1bda5b
text_far UnknownText_0x1bda5b
db "@"
UnknownText_0x1668f:
; , don't give up!
text_jump UnknownText_0x1bda7e
text_far UnknownText_0x1bda7e
db "@"
UnknownText_0x16694:
; Just do what you can.
text_jump UnknownText_0x1bda90
text_far UnknownText_0x1bda90
db "@"
Mom_SavedString:

View File

@ -208,32 +208,32 @@ INCLUDE "data/items/mom_phone.asm"
_MomText_HiHowAreYou:
; Hi, ! How are you?
text_jump UnknownText_0x1bc615
text_far UnknownText_0x1bc615
db "@"
_MomText_FoundAnItem:
; I found a useful item shopping, so
text_jump UnknownText_0x1bc62a
text_far UnknownText_0x1bc62a
db "@"
_MomText_BoughtWithYourMoney:
; I bought it with your money. Sorry!
text_jump UnknownText_0x1bc64e
text_far UnknownText_0x1bc64e
db "@"
_MomText_ItsInPC:
; It's in your PC. You'll like it!
text_jump UnknownText_0x1bc673
text_far UnknownText_0x1bc673
db "@"
_MomText_FoundADoll:
; While shopping today, I saw this adorable doll, so
text_jump UnknownText_0x1bc693
text_far UnknownText_0x1bc693
db "@"
_MomText_ItsInRoom:
; It's in your room. You'll love it!
text_jump UnknownText_0x1bc6c7
text_far UnknownText_0x1bc6c7
db "@"
db 0 ; unused

View File

@ -61,42 +61,42 @@ MoveDeletion:
.OnlyOneMoveText:
; That #MON knows only one move.
text_jump UnknownText_0x1c5eba
text_far UnknownText_0x1c5eba
db "@"
.ConfirmDeleteText:
; Oh, make it forget @ ?
text_jump UnknownText_0x1c5eda
text_far UnknownText_0x1c5eda
db "@"
.MoveDeletedText:
; Done! Your #MON forgot the move.
text_jump UnknownText_0x1c5ef5
text_far UnknownText_0x1c5ef5
db "@"
.EggText:
; An EGG doesn't know any moves!
text_jump UnknownText_0x1c5f17
text_far UnknownText_0x1c5f17
db "@"
.DeclinedDeletionText:
; No? Come visit me again.
text_jump UnknownText_0x1c5f36
text_far UnknownText_0x1c5f36
db "@"
.AskWhichMoveText:
; Which move should it forget, then?
text_jump UnknownText_0x1c5f50
text_far UnknownText_0x1c5f50
db "@"
.IntroText:
; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget?
text_jump UnknownText_0x1c5f74
text_far UnknownText_0x1c5f74
db "@"
.AskWhichMonText:
; Which #MON?
text_jump UnknownText_0x1c5fd1
text_far UnknownText_0x1c5fd1
db "@"
.DeleteMove:

View File

@ -182,54 +182,54 @@ NameRaterIntroText:
; Hello, hello! I'm the NAME RATER.
; I rate the names of #MON.
; Would you like me to rate names?
text_jump UnknownText_0x1c0043
text_far UnknownText_0x1c0043
db "@"
NameRaterWhichMonText:
; Which #MON's nickname should I rate for you?
text_jump UnknownText_0x1c00a0
text_far UnknownText_0x1c00a0
db "@"
NameRaterIsGoodText:
; Hm… @ … That's a fairly decent name.
; But, how about a slightly better nickname?
; Want me to give it a better name?
text_jump UnknownText_0x1c00cd
text_far UnknownText_0x1c00cd
db "@"
NameRaterWhichNameText:
; All right. What name should we give it, then?
text_jump UnknownText_0x1c0142
text_far UnknownText_0x1c0142
db "@"
NameRaterEvenBetterText:
; That's a better name than before! Well done!
text_jump UnknownText_0x1c0171
text_far UnknownText_0x1c0171
db "@"
NameRaterCancelText:
; OK, then. Come again sometime.
text_jump UnknownText_0x1c019e
text_far UnknownText_0x1c019e
db "@"
NameRaterTradedText:
; Hm… @ ? What a great name! It's perfect.
; Treat @ with loving care.
text_jump UnknownText_0x1c01be
text_far UnknownText_0x1c01be
db "@"
NameRaterEggText:
; Whoa… That's just an EGG.
text_jump UnknownText_0x1c0208
text_far UnknownText_0x1c0208
db "@"
NameRaterSameAsBeforeText:
; It might look the different as before,
; but this new name is much better! Well done!
text_jump UnknownText_0x1c0222
text_far UnknownText_0x1c0222
db "@"
NameRaterDoneText:
; All right. This #MON is now named @ .
text_jump UnknownText_0x1c0272
text_far UnknownText_0x1c0272
db "@"

View File

@ -432,12 +432,12 @@ TradeTexts:
ConnectLinkCableText:
; OK, connect the Game Link Cable.
text_jump UnknownText_0x1bd407
text_far UnknownText_0x1bd407
db "@"
TradedForText:
; traded givemon for getmon
text_jump UnknownText_0x1bd429
text_far UnknownText_0x1bd429
start_asm
ld de, MUSIC_NONE
call PlayMusic
@ -448,93 +448,93 @@ TradedForText:
.done
; sound_dex_fanfare_80_109
; interpret_data
text_jump UnknownText_0x1bd445
text_far UnknownText_0x1bd445
db "@"
TradeIntroText1:
; I collect #MON. Do you have @ ? Want to trade it for my @ ?
text_jump UnknownText_0x1bd449
text_far UnknownText_0x1bd449
db "@"
TradeCancelText1:
; You don't want to trade? Aww…
text_jump UnknownText_0x1bd48c
text_far UnknownText_0x1bd48c
db "@"
TradeWrongText1:
; Huh? That's not @ . What a letdown…
text_jump UnknownText_0x1bd4aa
text_far UnknownText_0x1bd4aa
db "@"
TradeCompleteText1:
; Yay! I got myself @ ! Thanks!
text_jump UnknownText_0x1bd4d2
text_far UnknownText_0x1bd4d2
db "@"
TradeAfterText1:
; Hi, how's my old @ doing?
text_jump UnknownText_0x1bd4f4
text_far UnknownText_0x1bd4f4
db "@"
TradeIntroText2:
TradeIntroText3:
; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
text_jump UnknownText_0x1bd512
text_far UnknownText_0x1bd512
db "@"
TradeCancelText2:
TradeCancelText3:
; You don't have one either? Gee, that's really disappointing…
text_jump UnknownText_0x1bd565
text_far UnknownText_0x1bd565
db "@"
TradeWrongText2:
TradeWrongText3:
; You don't have @ ? That's too bad, then.
text_jump UnknownText_0x1bd5a1
text_far UnknownText_0x1bd5a1
db "@"
TradeCompleteText2:
; Great! Thank you! I finally got @ .
text_jump UnknownText_0x1bd5cc
text_far UnknownText_0x1bd5cc
db "@"
TradeAfterText2:
; Hi! The @ you traded me is doing great!
text_jump UnknownText_0x1bd5f4
text_far UnknownText_0x1bd5f4
db "@"
TradeIntroText4:
; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
text_jump UnknownText_0x1bd621
text_far UnknownText_0x1bd621
db "@"
TradeCancelText4:
; You don't want to trade? Oh, darn…
text_jump UnknownText_0x1bd673
text_far UnknownText_0x1bd673
db "@"
TradeWrongText4:
; That's not @ . Please trade with me if you get one.
text_jump UnknownText_0x1bd696
text_far UnknownText_0x1bd696
db "@"
TradeCompleteText4:
; Wow! Thank you! I always wanted @ !
text_jump UnknownText_0x1bd6cd
text_far UnknownText_0x1bd6cd
db "@"
TradeAfterText4:
; How is that @ I traded you doing? Your @ 's so cute!
text_jump UnknownText_0x1bd6f5
text_far UnknownText_0x1bd6f5
db "@"
TradeCompleteText3:
; Uh? What happened?
text_jump UnknownText_0x1bd731
text_far UnknownText_0x1bd731
db "@"
TradeAfterText3:
; Trading is so odd… I still have a lot to learn about it.
text_jump UnknownText_0x1bd745
text_far UnknownText_0x1bd745
db "@"

View File

@ -60,7 +60,7 @@ CheckBadge:
.BadgeRequiredText:
; Sorry! A new BADGE
; is required.
text_jump _BadgeRequiredText
text_far _BadgeRequiredText
db "@"
CheckPartyMove:
@ -114,7 +114,7 @@ FieldMoveFailed:
.CantUseHere:
; Can't use that here.
text_jump UnknownText_0x1c05c8
text_far UnknownText_0x1c05c8
db "@"
CutFunction:
@ -163,12 +163,12 @@ CutFunction:
Text_UsedCut:
; used CUT!
text_jump UnknownText_0x1c05dd
text_far UnknownText_0x1c05dd
db "@"
Text_NothingToCut:
; There's nothing to CUT here.
text_jump UnknownText_0x1c05ec
text_far UnknownText_0x1c05ec
db "@"
CheckMapForSomethingToCut:
@ -323,7 +323,7 @@ Script_UseFlash:
end
UnknownText_0xc8f3:
text_jump UnknownText_0x1c0609
text_far UnknownText_0x1c0609
start_asm
call WaitSFX
ld de, SFX_FLASH
@ -429,15 +429,15 @@ UsedSurfScript:
ret
UsedSurfText:
text_jump _UsedSurfText
text_far _UsedSurfText
db "@"
CantSurfText:
text_jump _CantSurfText
text_far _CantSurfText
db "@"
AlreadySurfingText:
text_jump _AlreadySurfingText
text_far _AlreadySurfingText
db "@"
GetSurfType:
@ -545,7 +545,7 @@ AskSurfScript:
end
AskSurfText:
text_jump _AskSurfText ; The water is calm.
text_far _AskSurfText ; The water is calm.
db "@" ; Want to SURF?
FlyFunction:
@ -709,7 +709,7 @@ Script_UsedWaterfall:
.Text_UsedWaterfall:
; used WATERFALL!
text_jump UnknownText_0x1c068e
text_far UnknownText_0x1c068e
db "@"
TryWaterfallOW::
@ -739,7 +739,7 @@ Script_CantDoWaterfall:
.Text_CantDoWaterfall:
; Wow, it's a huge waterfall.
text_jump UnknownText_0x1c06a3
text_far UnknownText_0x1c06a3
db "@"
Script_AskWaterfall:
@ -752,7 +752,7 @@ Script_AskWaterfall:
.AskUseWaterfall:
; Do you want to use WATERFALL?
text_jump UnknownText_0x1c06bf
text_far UnknownText_0x1c06bf
db "@"
EscapeRopeFunction:
@ -839,17 +839,17 @@ dig_incave
.Text_UsedDig:
; used DIG!
text_jump UnknownText_0x1c06de
text_far UnknownText_0x1c06de
db "@"
.Text_UsedEscapeRope:
; used an ESCAPE ROPE.
text_jump UnknownText_0x1c06ed
text_far UnknownText_0x1c06ed
db "@"
.Text_CantUseHere:
; Can't use that here.
text_jump UnknownText_0x1c0705
text_far UnknownText_0x1c0705
db "@"
.UsedEscapeRopeScript:
@ -938,12 +938,12 @@ TeleportFunction:
.Text_ReturnToLastMonCenter:
; Return to the last #MON CENTER.
text_jump UnknownText_0x1c071a
text_far UnknownText_0x1c071a
db "@"
.Text_CantUseHere:
; Can't use that here.
text_jump UnknownText_0x1c073b
text_far UnknownText_0x1c073b
db "@"
.TeleportScript:
@ -991,7 +991,7 @@ StrengthFunction:
ret
.JumpText:
text_jump UnknownText_0x1c0751
text_far UnknownText_0x1c0751
db "@"
.Failed:
@ -1032,11 +1032,11 @@ Script_UsedStrength:
end
.UsedStrength:
text_jump UnknownText_0x1c0774
text_far UnknownText_0x1c0774
db "@"
.StrengthAllowedItToMoveBoulders:
text_jump UnknownText_0x1c0788
text_far UnknownText_0x1c0788
db "@"
AskStrengthScript:
@ -1061,17 +1061,17 @@ AskStrengthScript:
UnknownText_0xcd69:
; A #MON may be able to move this. Want to use STRENGTH?
text_jump UnknownText_0x1c07a0
text_far UnknownText_0x1c07a0
db "@"
UnknownText_0xcd6e:
; Boulders may now be moved!
text_jump UnknownText_0x1c07d8
text_far UnknownText_0x1c07d8
db "@"
UnknownText_0xcd73:
; A #MON may be able to move this.
text_jump UnknownText_0x1c07f4
text_far UnknownText_0x1c07f4
db "@"
TryStrengthOW:
@ -1147,7 +1147,7 @@ Jumptable_cdae:
Text_UsedWhirlpool:
; used WHIRLPOOL!
text_jump UnknownText_0x1c0816
text_far UnknownText_0x1c0816
db "@"
TryWhirlpoolMenu:
@ -1234,7 +1234,7 @@ Script_MightyWhirlpool:
jumptext .MightyWhirlpoolText
.MightyWhirlpoolText:
text_jump UnknownText_0x1c082b
text_far UnknownText_0x1c082b
db "@"
Script_AskWhirlpoolOW:
@ -1246,7 +1246,7 @@ Script_AskWhirlpoolOW:
end
UnknownText_0xce78:
text_jump UnknownText_0x1c0864
text_far UnknownText_0x1c0864
db "@"
HeadbuttFunction:
@ -1272,12 +1272,12 @@ TryHeadbuttFromMenu:
UnknownText_0xce9d:
; did a HEADBUTT!
text_jump UnknownText_0x1c0897
text_far UnknownText_0x1c0897
db "@"
UnknownText_0xcea2:
; Nope. Nothing…
text_jump UnknownText_0x1c08ac
text_far UnknownText_0x1c08ac
db "@"
HeadbuttFromMenuScript:
@ -1330,7 +1330,7 @@ AskHeadbuttScript:
UnknownText_0xcee6:
; A #MON could be in this tree. Want to HEADBUTT it?
text_jump UnknownText_0x1c08bc
text_far UnknownText_0x1c08bc
db "@"
RockSmashFunction:
@ -1406,7 +1406,7 @@ MovementData_0xcf55:
step_end
UnknownText_0xcf58:
text_jump UnknownText_0x1c08f0
text_far UnknownText_0x1c08f0
db "@"
AskRockSmashScript:
@ -1424,12 +1424,12 @@ AskRockSmashScript:
UnknownText_0xcf72:
; Maybe a #MON can break this.
text_jump UnknownText_0x1c0906
text_far UnknownText_0x1c0906
db "@"
UnknownText_0xcf77:
; This rock looks breakable. Want to use ROCK SMASH?
text_jump UnknownText_0x1c0924
text_far UnknownText_0x1c0924
db "@"
HasRockSmash:
@ -1632,17 +1632,17 @@ PutTheRodAway:
UnknownText_0xd0a4:
; Oh! A bite!
text_jump UnknownText_0x1c0958
text_far UnknownText_0x1c0958
db "@"
UnknownText_0xd0a9:
; Not even a nibble!
text_jump UnknownText_0x1c0965
text_far UnknownText_0x1c0965
db "@"
UnknownText_0xd0ae: ; unused
; Looks like there's nothing here.
text_jump UnknownText_0x1c0979
text_far UnknownText_0x1c0979
db "@"
BikeFunction:
@ -1776,17 +1776,17 @@ Script_CantGetOffBike:
.CantGetOffBikeText:
; You can't get off here!
text_jump UnknownText_0x1c099a
text_far UnknownText_0x1c099a
db "@"
GotOnTheBikeText:
; got on the @ .
text_jump UnknownText_0x1c09b2
text_far UnknownText_0x1c09b2
db "@"
GotOffTheBikeText:
; got off the @ .
text_jump UnknownText_0x1c09c7
text_far UnknownText_0x1c09c7
db "@"
TryCutOW::
@ -1832,12 +1832,12 @@ AskCutScript:
ret
UnknownText_0xd1c8:
text_jump UnknownText_0x1c09dd
text_far UnknownText_0x1c09dd
db "@"
CantCutScript:
jumptext UnknownText_0xd1d0
UnknownText_0xd1d0:
text_jump UnknownText_0x1c0a05
text_far UnknownText_0x1c0a05
db "@"

View File

@ -146,9 +146,9 @@ DoPoisonStep::
ret
.PoisonFaintText:
text_jump UnknownText_0x1c0acc
text_far UnknownText_0x1c0acc
db "@"
.PoisonWhiteOutText:
text_jump UnknownText_0x1c0ada
text_far UnknownText_0x1c0ada
db "@"

View File

@ -298,42 +298,42 @@ SeerTexts:
SeerIntroText:
; I see all. I know all… Certainly, I know of your #MON!
text_jump UnknownText_0x1c475f
text_far UnknownText_0x1c475f
db "@"
SeerCantTellText:
; Whaaaat? I can't tell a thing! How could I not know of this?
text_jump UnknownText_0x1c4797
text_far UnknownText_0x1c4797
db "@"
SeerMetAtText:
; Hm… I see you met @ here: @ !
text_jump UnknownText_0x1c47d4
text_far UnknownText_0x1c47d4
db "@"
SeerTimeLevelText:
; The time was @ ! Its level was @ ! Am I good or what?
text_jump UnknownText_0x1c47fa
text_far UnknownText_0x1c47fa
db "@"
SeerTradedText:
; Hm… @ came from @ in a trade? @ was where @ met @ !
text_jump UnknownText_0x1c4837
text_far UnknownText_0x1c4837
db "@"
SeerLevelOnlyText:
; What!? Incredible! I don't understand how, but it is incredible! You are special. I can't tell where you met it, but it was at level @ . Am I good or what?
text_jump UnknownText_0x1c487f
text_far UnknownText_0x1c487f
db "@"
SeerEggText:
; Hey! That's an EGG! You can't say that you've met it yet…
text_jump UnknownText_0x1c491d
text_far UnknownText_0x1c491d
db "@"
SeerCancelText:
; Fufufu! I saw that you'd do nothing!
text_jump UnknownText_0x1c4955
text_far UnknownText_0x1c4955
db "@"
SeerAdvice:
@ -373,27 +373,27 @@ SeerAdviceTexts:
SeerAdvice1:
; Incidentally… It would be wise to raise your #MON with a little more care.
text_jump UnknownText_0x1c497a
text_far UnknownText_0x1c497a
db "@"
SeerAdvice2:
; Incidentally… It seems to have grown a little. @ seems to be becoming more confident.
text_jump UnknownText_0x1c49c6
text_far UnknownText_0x1c49c6
db "@"
SeerAdvice3:
; Incidentally… @ has grown. It's gained much strength.
text_jump UnknownText_0x1c4a21
text_far UnknownText_0x1c4a21
db "@"
SeerAdvice4:
; Incidentally… It certainly has grown mighty! This @ must have come through numerous #MON battles. It looks brimming with confidence.
text_jump UnknownText_0x1c4a5b
text_far UnknownText_0x1c4a5b
db "@"
SeerAdvice5:
; Incidentally… I'm impressed by your dedication. It's been a long time since I've seen a #MON as mighty as this @ . I'm sure that seeing @ in battle would excite anyone.
text_jump UnknownText_0x1c4ae5
text_far UnknownText_0x1c4ae5
db "@"
GetCaughtGender:

View File

@ -111,7 +111,7 @@ PC_CheckPartyForPokemon:
.MustHavePokemonToUse:
; Bzzzzt! You must have a #MON to use this!
text_jump UnknownText_0x1c1328
text_far UnknownText_0x1c1328
db "@"
BillsPC:
@ -201,7 +201,7 @@ _PlayersHousePC:
UnknownText_0x156ff:
; turned on the PC.
text_jump UnknownText_0x1c1353
text_far UnknownText_0x1c1353
db "@"
_PlayersPC:
@ -305,7 +305,7 @@ PC_DisplayTextWaitMenu:
UnknownText_0x157cc:
; What do you want to do?
text_jump UnknownText_0x1c1368
text_far UnknownText_0x1c1368
db "@"
PlayerWithdrawItemMenu:
@ -373,15 +373,15 @@ PlayerWithdrawItemMenu:
ret
.HowManyText:
text_jump _PlayersPCHowManyWithdrawText
text_far _PlayersPCHowManyWithdrawText
db "@"
.WithdrewText:
text_jump _PlayersPCWithdrewItemsText
text_far _PlayersPCWithdrewItemsText
db "@"
.NoRoomText:
text_jump _PlayersPCNoRoomWithdrawText
text_far _PlayersPCNoRoomWithdrawText
db "@"
PlayerTossItemMenu:
@ -444,7 +444,7 @@ PlayerDepositItemMenu:
.NoItemsInBag:
; No items here!
text_jump UnknownText_0x1c13df
text_far UnknownText_0x1c13df
db "@"
.TryDepositItem:
@ -533,15 +533,15 @@ PlayerDepositItemMenu:
ret
.HowManyText:
text_jump _PlayersPCHowManyDepositText
text_far _PlayersPCHowManyDepositText
db "@"
.DepositText:
text_jump _PlayersPCDepositItemsText
text_far _PlayersPCDepositItemsText
db "@"
.NoRoomText:
text_jump _PlayersPCNoRoomDepositText
text_far _PlayersPCNoRoomDepositText
db "@"
PlayerMailBoxMenu:
@ -640,30 +640,30 @@ PC_DisplayText:
PokecenterPCText_BootedUpPC:
; turned on the PC.
text_jump UnknownText_0x1c144d
text_far UnknownText_0x1c144d
db "@"
PokecenterPCText_AccessWhosePC:
; Access whose PC?
text_jump UnknownText_0x1c1462
text_far UnknownText_0x1c1462
db "@"
PokecenterPCText_AccessedBillsPC:
; BILL's PC accessed. #MON Storage System opened.
text_jump UnknownText_0x1c1474
text_far UnknownText_0x1c1474
db "@"
PokecenterPCText_AccessedOwnPC:
; Accessed own PC. Item Storage System opened.
text_jump UnknownText_0x1c14a4
text_far UnknownText_0x1c14a4
db "@"
PokecenterPCText_AccessedOaksPC:
; PROF.OAK's PC accessed. #DEX Rating System opened.
text_jump UnknownText_0x1c14d2
text_far UnknownText_0x1c14d2
db "@"
PokecenterPCText_LinkClosed:
; … Link closed…
text_jump UnknownText_0x1c1505
text_far UnknownText_0x1c1505
db "@"

View File

@ -31,25 +31,25 @@ PhotoStudio:
.Text_AskWhichMon:
; Which #MON should I photo- graph?
text_jump UnknownText_0x1be024
text_far UnknownText_0x1be024
db "@"
.Text_HoldStill:
; All righty. Hold still for a bit.
text_jump UnknownText_0x1be047
text_far UnknownText_0x1be047
db "@"
.Text_Presto:
; Presto! All done. Come again, OK?
text_jump UnknownText_0x1be06a
text_far UnknownText_0x1be06a
db "@"
.Text_NoPicture:
; Oh, no picture? Come again, OK?
text_jump UnknownText_0x1c0000
text_far UnknownText_0x1c0000
db "@"
.Text_Egg:
; An EGG? My talent is worth more…
text_jump UnknownText_0x1c0021
text_far UnknownText_0x1c0021
db "@"

View File

@ -101,93 +101,93 @@ endr
INCLUDE "data/events/pokedex_ratings.asm"
OakPCText1:
text_jump _OakPCText1
text_far _OakPCText1
db "@"
OakPCText2:
text_jump _OakPCText2
text_far _OakPCText2
db "@"
OakPCText3:
text_jump _OakPCText3
text_far _OakPCText3
db "@"
OakRating01:
text_jump _OakRating01
text_far _OakRating01
db "@"
OakRating02:
text_jump _OakRating02
text_far _OakRating02
db "@"
OakRating03:
text_jump _OakRating03
text_far _OakRating03
db "@"
OakRating04:
text_jump _OakRating04
text_far _OakRating04
db "@"
OakRating05:
text_jump _OakRating05
text_far _OakRating05
db "@"
OakRating06:
text_jump _OakRating06
text_far _OakRating06
db "@"
OakRating07:
text_jump _OakRating07
text_far _OakRating07
db "@"
OakRating08:
text_jump _OakRating08
text_far _OakRating08
db "@"
OakRating09:
text_jump _OakRating09
text_far _OakRating09
db "@"
OakRating10:
text_jump _OakRating10
text_far _OakRating10
db "@"
OakRating11:
text_jump _OakRating11
text_far _OakRating11
db "@"
OakRating12:
text_jump _OakRating12
text_far _OakRating12
db "@"
OakRating13:
text_jump _OakRating13
text_far _OakRating13
db "@"
OakRating14:
text_jump _OakRating14
text_far _OakRating14
db "@"
OakRating15:
text_jump _OakRating15
text_far _OakRating15
db "@"
OakRating16:
text_jump _OakRating16
text_far _OakRating16
db "@"
OakRating17:
text_jump _OakRating17
text_far _OakRating17
db "@"
OakRating18:
text_jump _OakRating18
text_far _OakRating18
db "@"
OakRating19:
text_jump _OakRating19
text_far _OakRating19
db "@"
OakPCText4:
text_jump _OakPCText4
text_far _OakPCText4
db "@"

View File

@ -66,5 +66,5 @@ SacredAshScript:
UnknownText_0x50845:
; 's #MON were all healed!
text_jump UnknownText_0x1c0b65
text_far UnknownText_0x1c0b65
db "@"

View File

@ -169,7 +169,7 @@ GetMysteryGiftItem:
.ReceiveItemText:
; received item
text_jump UnknownText_0x1bd3be
text_far UnknownText_0x1bd3be
db "@"
BugContestJudging:
@ -257,12 +257,12 @@ CheckCoinsAndCoinCase:
.NoCoinsText:
; You have no coins.
text_jump UnknownText_0x1bd3d7
text_far UnknownText_0x1bd3d7
db "@"
.NoCoinCaseText:
; You don't have a COIN CASE.
text_jump UnknownText_0x1bd3eb
text_far UnknownText_0x1bd3eb
db "@"
ClearBGPalettesBufferScreen:

View File

@ -17,7 +17,7 @@ _Squirtbottle:
.NothingHappenedText:
; sprinkled water. But nothing happened…
text_jump UnknownText_0x1c0b3b
text_far UnknownText_0x1c0b3b
db "@"
.CheckCanUseSquirtbottle:

View File

@ -59,10 +59,10 @@ SweetScentEncounter:
UnknownText_0x50726:
; used SWEET SCENT!
text_jump UnknownText_0x1c0b03
text_far UnknownText_0x1c0b03
db "@"
UnknownText_0x5072b:
; Looks like there's nothing here…
text_jump UnknownText_0x1c0b1a
text_far UnknownText_0x1c0b1a
db "@"

View File

@ -26,7 +26,7 @@ Script_Whiteout:
.WhitedOutText:
; is out of useable #MON! whited out!
text_jump UnknownText_0x1c0a4e
text_far UnknownText_0x1c0a4e
db "@"
OverworldBGMap:

View File

@ -117,7 +117,7 @@ _CardFlip:
.PlayWithThreeCoinsText:
; Play with three coins?
text_jump UnknownText_0x1c5793
text_far UnknownText_0x1c5793
db "@"
.DeductCoins:
@ -157,7 +157,7 @@ _CardFlip:
.NotEnoughCoinsText:
; Not enough coins…
text_jump UnknownText_0x1c57ab
text_far UnknownText_0x1c57ab
db "@"
.ChooseACard:
@ -234,7 +234,7 @@ _CardFlip:
.ChooseACardText:
; Choose a card.
text_jump UnknownText_0x1c57be
text_far UnknownText_0x1c57be
db "@"
.PlaceYourBet:
@ -256,7 +256,7 @@ _CardFlip:
.PlaceYourBetText:
; Place your bet.
text_jump UnknownText_0x1c57ce
text_far UnknownText_0x1c57ce
db "@"
.CheckTheCard:
@ -327,12 +327,12 @@ _CardFlip:
.PlayAgainText:
; Want to play again?
text_jump UnknownText_0x1c57df
text_far UnknownText_0x1c57df
db "@"
.CardsShuffledText:
; The cards have been shuffled.
text_jump UnknownText_0x1c57f4
text_far UnknownText_0x1c57f4
db "@"
.Quit:
@ -1114,12 +1114,12 @@ CardFlip_CheckWinCondition:
.Text_Yeah:
; Yeah!
text_jump UnknownText_0x1c5813
text_far UnknownText_0x1c5813
db "@"
.Text_Darn:
; Darn…
text_jump UnknownText_0x1c581a
text_far UnknownText_0x1c581a
db "@"
.AddCoinPlaySFX:

View File

@ -322,12 +322,12 @@ DummyGame_CheckMatch:
DummyGameText_Yeah:
; , yeah!
text_jump UnknownText_0x1c1a5b
text_far UnknownText_0x1c1a5b
db "@"
DummyGameText_Darn:
; Darn…
text_jump UnknownText_0x1c1a65
text_far UnknownText_0x1c1a65
db "@"
DummyGame_InitBoard:

View File

@ -1749,17 +1749,17 @@ Slots_AskBet:
.Text_BetHowManyCoins:
; Bet how many coins?
text_jump UnknownText_0x1c5049
text_far UnknownText_0x1c5049
db "@"
.Text_Start:
; Start!
text_jump UnknownText_0x1c505e
text_far UnknownText_0x1c505e
db "@"
.Text_NotEnoughCoins:
; Not enough coins.
text_jump UnknownText_0x1c5066
text_far UnknownText_0x1c5066
db "@"
.MenuHeader:
@ -1805,11 +1805,11 @@ Slots_AskPlayAgain:
ret
.Text_OutOfCoins:
text_jump UnknownText_0x1c5079
text_far UnknownText_0x1c5079
db "@"
.Text_PlayAgain:
text_jump UnknownText_0x1c5092
text_far UnknownText_0x1c5092
db "@"
Slots_GetPayout:
@ -1907,12 +1907,12 @@ endr
.Text_LinedUpWonCoins:
; lined up! Won @ coins!
text_jump UnknownText_0x1c509f
text_far UnknownText_0x1c509f
db "@"
.Text_Darn:
; Darn!
text_jump UnknownText_0x1c50bb
text_far UnknownText_0x1c50bb
db "@"
.LinedUpSevens:

View File

@ -1063,37 +1063,37 @@ LevelBallMultiplier:
Text_RBY_CatchMarowak:
; It dodged the thrown BALL! This #MON can't be caught!
text_jump UnknownText_0x1c5a5a
text_far UnknownText_0x1c5a5a
db "@"
Text_RBY_NoShake:
; You missed the #MON!
text_jump UnknownText_0x1c5a90
text_far UnknownText_0x1c5a90
db "@"
Text_NoShake:
; Oh no! The #MON broke free!
text_jump UnknownText_0x1c5aa6
text_far UnknownText_0x1c5aa6
db "@"
Text_OneShake:
; Aww! It appeared to be caught!
text_jump UnknownText_0x1c5ac3
text_far UnknownText_0x1c5ac3
db "@"
Text_TwoShakes:
; Aargh! Almost had it!
text_jump UnknownText_0x1c5ae3
text_far UnknownText_0x1c5ae3
db "@"
Text_ThreeShakes:
; Shoot! It was so close too!
text_jump UnknownText_0x1c5afa
text_far UnknownText_0x1c5afa
db "@"
Text_GotchaMonWasCaught:
; Gotcha! @ was caught!@ @
text_jump UnknownText_0x1c5b17
text_far UnknownText_0x1c5b17
start_asm
call WaitSFX
push bc
@ -1108,22 +1108,22 @@ Text_GotchaMonWasCaught:
TextJump_Waitbutton:
; @
text_jump Text_Waitbutton_2
text_far Text_Waitbutton_2
db "@"
Text_SentToBillsPC:
; was sent to BILL's PC.
text_jump UnknownText_0x1c5b38
text_far UnknownText_0x1c5b38
db "@"
Text_AddedToPokedex:
; 's data was newly added to the #DEX.@ @
text_jump UnknownText_0x1c5b53
text_far UnknownText_0x1c5b53
db "@"
Text_AskNicknameNewlyCaughtMon:
; Give a nickname to @ ?
text_jump UnknownText_0x1c5b7f
text_far UnknownText_0x1c5b7f
db "@"
ReturnToBattle_UseBall:
@ -1234,7 +1234,7 @@ RareCandy_StatBooster_ExitMenu:
Text_StatRose:
; 's @ rose.
text_jump UnknownText_0x1c5b9a
text_far UnknownText_0x1c5b9a
db "@"
StatStrings:
@ -2062,7 +2062,7 @@ Softboiled_MilkDrinkFunction:
.Text_CantBeUsed:
; That can't be used on this #MON.
text_jump UnknownText_0x1c5bac
text_far UnknownText_0x1c5bac
db "@"
EscapeRopeEffect:
@ -2098,7 +2098,7 @@ UseRepel:
TextJump_RepelUsedEarlierIsStillInEffect:
; The REPEL used earlier is still in effect.
text_jump Text_RepelUsedEarlierIsStillInEffect
text_far Text_RepelUsedEarlierIsStillInEffect
db "@"
XAccuracyEffect:
@ -2239,17 +2239,17 @@ PokeFluteEffect:
.CatchyTune:
; Played the # FLUTE. Now, that's a catchy tune!
text_jump UnknownText_0x1c5bf9
text_far UnknownText_0x1c5bf9
db "@"
.AllSleepingMonWokeUp:
; All sleeping #MON woke up.
text_jump UnknownText_0x1c5c28
text_far UnknownText_0x1c5c28
db "@"
.PlayedTheFlute:
; played the # FLUTE.@ @
text_jump UnknownText_0x1c5c44
text_far UnknownText_0x1c5c44
start_asm
ld a, [wBattleMode]
and a
@ -2269,7 +2269,7 @@ BlueCardEffect:
jp MenuTextBoxWaitButton
.bluecardtext
text_jump UnknownText_0x1c5c5e
text_far UnknownText_0x1c5c5e
db "@"
CoinCaseEffect:
@ -2277,7 +2277,7 @@ CoinCaseEffect:
jp MenuTextBoxWaitButton
.coincasetext
text_jump UnknownText_0x1c5c7b
text_far UnknownText_0x1c5c7b
db "@"
OldRodEffect:
@ -2532,27 +2532,27 @@ RestorePP:
TextJump_RaiseThePPOfWhichMove:
; Raise the PP of which move?
text_jump Text_RaiseThePPOfWhichMove
text_far Text_RaiseThePPOfWhichMove
db "@"
TextJump_RestoreThePPOfWhichMove:
; Restore the PP of which move?
text_jump Text_RestoreThePPOfWhichMove
text_far Text_RestoreThePPOfWhichMove
db "@"
TextJump_PPIsMaxedOut:
; 's PP is maxed out.
text_jump Text_PPIsMaxedOut
text_far Text_PPIsMaxedOut
db "@"
TextJump_PPsIncreased:
; 's PP increased.
text_jump Text_PPsIncreased
text_far Text_PPsIncreased
db "@"
UnknownText_0xf739:
; PP was restored.
text_jump UnknownText_0x1c5cf1
text_far UnknownText_0x1c5cf1
db "@"
SquirtbottleEffect:
@ -2591,7 +2591,7 @@ OpenBox:
.text
; There was a trophy inside!
text_jump UnknownText_0x1c5d03
text_far UnknownText_0x1c5d03
db "@"
NoEffect:
@ -2686,67 +2686,67 @@ CantUseItemMessage:
LooksBitterText:
; It looks bitter…
text_jump UnknownText_0x1c5d3e
text_far UnknownText_0x1c5d3e
db "@"
CantUseOnEggText:
; That can't be used on an EGG.
text_jump UnknownText_0x1c5d50
text_far UnknownText_0x1c5d50
db "@"
IsntTheTimeText:
; OAK: ! This isn't the time to use that!
text_jump UnknownText_0x1c5d6e
text_far UnknownText_0x1c5d6e
db "@"
BelongsToSomeoneElseText:
; That belongs to someone else!
text_jump UnknownText_0x1c5d97
text_far UnknownText_0x1c5d97
db "@"
WontHaveAnyEffectText:
; It won't have any effect.
text_jump UnknownText_0x1c5db6
text_far UnknownText_0x1c5db6
db "@"
BlockedTheBallText:
; The trainer blocked the BALL!
text_jump UnknownText_0x1c5dd0
text_far UnknownText_0x1c5dd0
db "@"
DontBeAThiefText:
; Don't be a thief!
text_jump UnknownText_0x1c5def
text_far UnknownText_0x1c5def
db "@"
CyclingIsntAllowedText:
; Cycling isn't allowed here.
text_jump UnknownText_0x1c5e01
text_far UnknownText_0x1c5e01
db "@"
CantGetOnYourBikeText:
; Can't get on your @ now.
text_jump UnknownText_0x1c5e1d
text_far UnknownText_0x1c5e1d
db "@"
Ball_BoxIsFullText:
; The #MON BOX is full. That can't be used now.
text_jump UnknownText_0x1c5e3a
text_far UnknownText_0x1c5e3a
db "@"
UsedItemText:
; used the@ .
text_jump UnknownText_0x1c5e68
text_far UnknownText_0x1c5e68
db "@"
GotOnTheItemText:
; got on the@ .
text_jump UnknownText_0x1c5e7b
text_far UnknownText_0x1c5e7b
db "@"
GotOffTheItemText:
; got off@ the @ .
text_jump UnknownText_0x1c5e90
text_far UnknownText_0x1c5e90
db "@"
ApplyPPUp:

View File

@ -581,12 +581,12 @@ RooftopSaleAskPurchaseQuantity:
Text_Mart_HowMany:
; How many?
text_jump UnknownText_0x1c4bfd
text_far UnknownText_0x1c4bfd
db "@"
Text_Mart_CostsThisMuch:
; @ (S) will be ¥@ .
text_jump UnknownText_0x1c4c08
text_far UnknownText_0x1c4c08
db "@"
MenuHeader_Buy:
@ -624,107 +624,107 @@ MenuHeader_Buy:
Text_HerbShop_Intro:
; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe…
text_jump UnknownText_0x1c4c28
text_far UnknownText_0x1c4c28
db "@"
Text_HerbShop_HowMany:
; How many?
text_jump UnknownText_0x1c4ca3
text_far UnknownText_0x1c4ca3
db "@"
Text_HerbShop_CostsThisMuch:
; @ (S) will be ¥@ .
text_jump UnknownText_0x1c4cae
text_far UnknownText_0x1c4cae
db "@"
Text_HerbShop_HereYouGo:
; Thank you, dear. Hehehehe…
text_jump UnknownText_0x1c4cce
text_far UnknownText_0x1c4cce
db "@"
Text_HerbShop_BagFull:
; Oh? Your PACK is full, dear.
text_jump UnknownText_0x1c4cea
text_far UnknownText_0x1c4cea
db "@"
Text_HerbShop_InsufficientFunds:
; Hehehe… You don't have the money.
text_jump UnknownText_0x1c4d08
text_far UnknownText_0x1c4d08
db "@"
Text_HerbShop_ComeAgain:
; Come again, dear. Hehehehe…
text_jump UnknownText_0x1c4d2a
text_far UnknownText_0x1c4d2a
db "@"
Text_BargainShop_Intro:
; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item.
text_jump UnknownText_0x1c4d47
text_far UnknownText_0x1c4d47
db "@"
Text_BargainShop_CostsThisMuch:
; costs ¥@ . Want it?
text_jump UnknownText_0x1c4db0
text_far UnknownText_0x1c4db0
db "@"
Text_BargainShop_HereYouGo:
; Thanks.
text_jump UnknownText_0x1c4dcd
text_far UnknownText_0x1c4dcd
db "@"
Text_BargainShop_BagFull:
; Uh-oh, your PACK is chock-full.
text_jump UnknownText_0x1c4dd6
text_far UnknownText_0x1c4dd6
db "@"
Text_BargainShop_SoldOut:
; You bought that already. I'm all sold out of it.
text_jump UnknownText_0x1c4df7
text_far UnknownText_0x1c4df7
db "@"
Text_BargainShop_InsufficientFunds:
; Uh-oh, you're short on funds.
text_jump UnknownText_0x1c4e28
text_far UnknownText_0x1c4e28
db "@"
Text_BargainShop_ComeAgain:
; Come by again sometime.
text_jump UnknownText_0x1c4e46
text_far UnknownText_0x1c4e46
db "@"
Text_Pharmacist_Intro:
; What's up? Need some medicine?
text_jump UnknownText_0x1c4e5f
text_far UnknownText_0x1c4e5f
db "@"
Text_Pharmacy_HowMany:
; How many?
text_jump UnknownText_0x1c4e7e
text_far UnknownText_0x1c4e7e
db "@"
Text_Pharmacy_CostsThisMuch:
; @ (S) will cost ¥@ .
text_jump UnknownText_0x1c4e89
text_far UnknownText_0x1c4e89
db "@"
Text_Pharmacy_HereYouGo:
; Thanks much!
text_jump UnknownText_0x1c4eab
text_far UnknownText_0x1c4eab
db "@"
Text_Pharmacy_BagFull:
; You don't have any more space.
text_jump UnknownText_0x1c4eb9
text_far UnknownText_0x1c4eb9
db "@"
Text_Pharmacy_InsufficientFunds:
; Huh? That's not enough money.
text_jump UnknownText_0x1c4ed8
text_far UnknownText_0x1c4ed8
db "@"
Text_Pharmacist_ComeAgain:
; All right. See you around.
text_jump UnknownText_0x1c4ef6
text_far UnknownText_0x1c4ef6
db "@"
SellMenu:
@ -751,7 +751,7 @@ SellMenu:
.NothingToSellText:
; You don't have anything to sell.
text_jump UnknownText_0x1c4f12
text_far UnknownText_0x1c4f12
db "@"
.TryToSellItem:
@ -820,12 +820,12 @@ SellMenu:
Text_Mart_SellHowMany:
; How many?
text_jump UnknownText_0x1c4f33
text_far UnknownText_0x1c4f33
db "@"
Text_Mart_ICanPayThisMuch:
; I can pay you ¥@ . Is that OK?
text_jump UnknownText_0x1c4f3e
text_far UnknownText_0x1c4f3e
db "@"
.UnusedString15f7d:
@ -833,7 +833,7 @@ Text_Mart_ICanPayThisMuch:
Text_Mart_HowMayIHelpYou:
; Welcome! How may I help you?
text_jump UnknownText_0x1c4f62
text_far UnknownText_0x1c4f62
db "@"
MenuHeader_BuySell:
@ -851,35 +851,35 @@ MenuHeader_BuySell:
Text_Mart_HereYouGo:
; Here you are. Thank you!
text_jump UnknownText_0x1c4f80
text_far UnknownText_0x1c4f80
db "@"
Text_Mart_InsufficientFunds:
; You don't have enough money.
text_jump UnknownText_0x1c4f9a
text_far UnknownText_0x1c4f9a
db "@"
Text_Mart_BagFull:
; You can't carry any more items.
text_jump UnknownText_0x1c4fb7
text_far UnknownText_0x1c4fb7
db "@"
TextMart_CantBuyFromYou:
; Sorry, I can't buy that from you.
text_jump UnknownText_0x1c4fd7
text_far UnknownText_0x1c4fd7
db "@"
Text_Mart_ComeAgain:
; Please come again!
text_jump UnknownText_0x1c4ff9
text_far UnknownText_0x1c4ff9
db "@"
Text_Mart_AnythingElse:
text_jump UnknownText_0x1c500d
text_far UnknownText_0x1c500d
db "@"
Text_Mart_SoldForAmount:
text_jump UnknownText_0x1c502e
text_far UnknownText_0x1c502e
db "@"
PlayTransactionSound:

View File

@ -616,7 +616,7 @@ GiveItem:
ret
.Egg:
; An EGG can't hold an item.
text_jump Text_AnEGGCantHoldAnItem
text_far Text_AnEGGCantHoldAnItem
db "@"
QuitItemSubmenu:
@ -1548,58 +1548,58 @@ PC_Mart_BallsPocketMenuHeader:
Text_PackNoItems:
; No items.
text_jump UnknownText_0x1c0b9a
text_far UnknownText_0x1c0b9a
db "@"
Text_ThrowAwayHowMany:
; Throw away how many?
text_jump UnknownText_0x1c0ba5
text_far UnknownText_0x1c0ba5
db "@"
Text_ConfirmThrowAway:
; Throw away @ @ (S)?
text_jump UnknownText_0x1c0bbb
text_far UnknownText_0x1c0bbb
db "@"
Text_ThrewAway:
; Threw away @ (S).
text_jump UnknownText_0x1c0bd8
text_far UnknownText_0x1c0bd8
db "@"
Text_ThisIsntTheTime:
; OAK: ! This isn't the time to use that!
text_jump UnknownText_0x1c0bee
text_far UnknownText_0x1c0bee
db "@"
TextJump_YouDontHaveAMon:
; You don't have a #MON!
text_jump Text_YouDontHaveAMon
text_far Text_YouDontHaveAMon
db "@"
Text_RegisteredItem:
; Registered the @ .
text_jump UnknownText_0x1c0c2e
text_far UnknownText_0x1c0c2e
db "@"
Text_CantRegister:
; You can't register that item.
text_jump UnknownText_0x1c0c45
text_far UnknownText_0x1c0c45
db "@"
Text_MoveItemWhere:
; Where should this be moved to?
text_jump UnknownText_0x1c0c63
text_far UnknownText_0x1c0c63
db "@"
Text_PackEmptyString:
;
text_jump UnknownText_0x1c0c83
text_far UnknownText_0x1c0c83
db "@"
TextJump_YouCantUseItInABattle:
; Doesn't seem to be used anywhere
; "You can't use it in a battle."
text_jump Text_YouCantUseItInABattle
text_far Text_YouCantUseItInABattle
db "@"
PackMenuGFX:

View File

@ -168,22 +168,22 @@ TeachTMHM:
Text_BootedTM:
; Booted up a TM.
text_jump UnknownText_0x1c0373
text_far UnknownText_0x1c0373
db "@"
Text_BootedHM:
; Booted up an HM.
text_jump UnknownText_0x1c0384
text_far UnknownText_0x1c0384
db "@"
Text_ItContained:
; It contained @ . Teach @ to a #MON?
text_jump UnknownText_0x1c0396
text_far UnknownText_0x1c0396
db "@"
Text_TMHMNotCompatible:
; is not compatible with @ . It can't learn @ .
text_jump UnknownText_0x1c03c2
text_far UnknownText_0x1c03c2
db "@"
TMHM_PocketLoop:
@ -499,12 +499,12 @@ Unreferenced_Function2cadf:
.NoRoomText:
; You have no room for any more @ S.
text_jump UnknownText_0x1c03fa
text_far UnknownText_0x1c03fa
db "@"
.ReceivedText:
; You received @ !
text_jump UnknownText_0x1c0421
text_far UnknownText_0x1c0421
db "@"
.CheckHaveRoomForTMHM:

View File

@ -507,7 +507,7 @@ LinkTimeout:
.TooMuchTimeHasElapsed:
; Too much time has elapsed. Please try again.
text_jump UnknownText_0x1c4183
text_far UnknownText_0x1c4183
db "@"
ExchangeBytes:
@ -1489,7 +1489,7 @@ Function28926:
.Text_CantTradeLastMon:
; If you trade that #MON, you won't be able to battle.
text_jump UnknownText_0x1c41b1
text_far UnknownText_0x1c41b1
db "@"
.String_Stats_Trade:
@ -1497,7 +1497,7 @@ Function28926:
.Text_Abnormal:
; Your friend's @ appears to be abnormal!
text_jump UnknownText_0x1c41e6
text_far UnknownText_0x1c41e6
db "@"
Function28ac9:
@ -1950,7 +1950,7 @@ String28eab:
UnknownText_0x28eb8:
; Trade @ for @ ?
text_jump UnknownText_0x1c4212
text_far UnknownText_0x1c4212
db "@"
String28ebd:

View File

@ -128,35 +128,35 @@ DoMysteryGift:
db "@"
.Text_LinkCanceled:
text_jump UnknownText_0x1c0436
text_far UnknownText_0x1c0436
db "@"
.Text_CommunicationError:
text_jump UnknownText_0x1c0454
text_far UnknownText_0x1c0454
db "@"
.Text_ReceiveGiftAtCounter:
text_jump UnknownText_0x1c046a
text_far UnknownText_0x1c046a
db "@"
.Text_FriendNotReady:
text_jump UnknownText_0x1c048e
text_far UnknownText_0x1c048e
db "@"
.Text_MaxFiveGifts:
text_jump UnknownText_0x1c04a7
text_far UnknownText_0x1c04a7
db "@"
.Text_MaxOneGiftPerPerson:
text_jump UnknownText_0x1c04c6
text_far UnknownText_0x1c04c6
db "@"
.Text_Sent:
text_jump UnknownText_0x1c04e9
text_far UnknownText_0x1c04e9
db "@"
.Text_SentToHome:
text_jump UnknownText_0x1c04fa
text_far UnknownText_0x1c04fa
db "@"
.CheckAlreadyGotFiveGiftsToday:
@ -1490,23 +1490,23 @@ String_PressAToLink_BToCancel_JP:
db "@"
Text_ReceivedCard:
text_jump UnknownText_0x1c051a
text_far UnknownText_0x1c051a
db "@"
Text_ListedCardAsNumber:
text_jump UnknownText_0x1c0531
text_far UnknownText_0x1c0531
db "@"
Text_CardNotRegistered:
text_jump UnknownText_0x1c0555
text_far UnknownText_0x1c0555
db "@"
Text_MGLinkCanceled:
text_jump UnknownText_0x1c0573
text_far UnknownText_0x1c0573
db "@"
Text_MGCommError:
text_jump UnknownText_0x1c0591
text_far UnknownText_0x1c0591
db "@"
Function105777:

View File

@ -20,7 +20,7 @@ _DeleteSaveData:
.Text_ClearAllSaveData:
; Clear all save data?
text_jump UnknownText_0x1c564a
text_far UnknownText_0x1c564a
db "@"
.NoYesMenuHeader:

View File

@ -55,7 +55,7 @@ InitGender:
TextJump_AreYouABoyOrAreYouAGirl:
; Are you a boy? Or are you a girl?
text_jump Text_AreYouABoyOrAreYouAGirl
text_far Text_AreYouABoyOrAreYouAGirl
db "@"
InitGenderScreen:

View File

@ -703,11 +703,11 @@ OakSpeech:
ret
OakText1:
text_jump _OakText1
text_far _OakText1
db "@"
OakText2:
text_jump _OakText2
text_far _OakText2
start_asm
ld a, WOOPER
call PlayMonCry
@ -716,23 +716,23 @@ OakText2:
ret
OakText3:
text_jump _OakText3
text_far _OakText3
db "@"
OakText4:
text_jump _OakText4
text_far _OakText4
db "@"
OakText5:
text_jump _OakText5
text_far _OakText5
db "@"
OakText6:
text_jump _OakText6
text_far _OakText6
db "@"
OakText7:
text_jump _OakText7
text_far _OakText7
db "@"
NamePlayer:

View File

@ -282,7 +282,7 @@ MainMenu_PrintCurrentTimeAndDay:
.UnusedText:
; Clock time unknown
text_jump UnknownText_0x1c5182
text_far UnknownText_0x1c5182
db "@"
.PlaceCurrentDay:

View File

@ -732,7 +732,7 @@ Error_Cant_ExitMenu:
jr .InfiniteLoop
.Text_NoWindowsAvailableForPopping:
text_jump UnknownText_0x1c46b7
text_far UnknownText_0x1c46b7
db "@"
_InitVerticalMenuCursor::

View File

@ -1097,40 +1097,40 @@ Checksum:
Text_WouldYouLikeToSaveTheGame:
; Would you like to save the game?
text_jump UnknownText_0x1c454b
text_far UnknownText_0x1c454b
db "@"
Text_SavingDontTurnOffThePower:
; SAVING… DON'T TURN OFF THE POWER.
text_jump UnknownText_0x1c456d
text_far UnknownText_0x1c456d
db "@"
Text_PlayerSavedTheGame:
; saved the game.
text_jump UnknownText_0x1c4590
text_far UnknownText_0x1c4590
db "@"
Text_AlreadyASaveFile:
; There is already a save file. Is it OK to overwrite?
text_jump UnknownText_0x1c45a3
text_far UnknownText_0x1c45a3
db "@"
Text_AnotherSaveFile:
; There is another save file. Is it OK to overwrite?
text_jump UnknownText_0x1c45d9
text_far UnknownText_0x1c45d9
db "@"
Text_SaveFileCorrupted:
; The save file is corrupted!
text_jump UnknownText_0x1c460d
text_far UnknownText_0x1c460d
db "@"
Text_SaveOnBoxSwitch:
; When you change a #MON BOX, data will be saved. OK?
text_jump UnknownText_0x1c462a
text_far UnknownText_0x1c462a
db "@"
Text_SaveOnMoveMonWOMail:
; Each time you move a #MON, data will be saved. OK?
text_jump UnknownText_0x1c465f
text_far UnknownText_0x1c465f
db "@"

View File

@ -425,7 +425,7 @@ StartMenu_Quit:
ret
.EndTheContestText:
text_jump UnknownText_0x1c1a6c
text_far UnknownText_0x1c1a6c
db "@"
StartMenu_Save:

View File

@ -25,7 +25,7 @@ InitDisplayForHallOfFame:
.SavingRecordDontTurnOff:
; SAVING RECORD… DON'T TURN OFF!
text_jump UnknownText_0x1bd39e
text_far UnknownText_0x1bd39e
db "@"
InitDisplayForRedCredits:

View File

@ -1191,12 +1191,12 @@ TradeAnim_SentToOTText:
.Text_WasSentTo:
; was sent to @ .
text_jump UnknownText_0x1bc6e9
text_far UnknownText_0x1bc6e9
db "@"
.Text_MonName:
;
text_jump UnknownText_0x1bc701
text_far UnknownText_0x1bc701
db "@"
TradeAnim_OTBidsFarewell:
@ -1211,12 +1211,12 @@ TradeAnim_OTBidsFarewell:
.Text_BidsFarewellToMon:
; bids farewell to
text_jump UnknownText_0x1bc703
text_far UnknownText_0x1bc703
db "@"
.Text_MonName:
; .
text_jump UnknownText_0x1bc719
text_far UnknownText_0x1bc719
db "@"
TradeAnim_TakeCareOfText:
@ -1234,7 +1234,7 @@ TradeAnim_TakeCareOfText:
.Text_TakeGoodCareOfMon:
; Take good care of @ .
text_jump UnknownText_0x1bc71f
text_far UnknownText_0x1bc71f
db "@"
TradeAnim_OTSendsText1:
@ -1251,12 +1251,12 @@ TradeAnim_OTSendsText1:
.Text_ForYourMon:
; For @ 's @ ,
text_jump UnknownText_0x1bc739
text_far UnknownText_0x1bc739
db "@"
.Text_OTSends:
; sends @ .
text_jump UnknownText_0x1bc74c
text_far UnknownText_0x1bc74c
db "@"
TradeAnim_OTSendsText2:
@ -1273,12 +1273,12 @@ TradeAnim_OTSendsText2:
.Text_WillTrade:
; will trade @ @
text_jump UnknownText_0x1bc75e
text_far UnknownText_0x1bc75e
db "@"
.Text_ForYourMon:
; for @ 's @ .
text_jump UnknownText_0x1bc774
text_far UnknownText_0x1bc774
db "@"
TradeAnim_Wait80Frames:

View File

@ -384,7 +384,7 @@ PopulateDecoCategoryMenu:
.Text_nothing_to_choose:
; There's nothing to choose.
text_jump UnknownText_0x1bc471
text_far UnknownText_0x1bc471
db "@"
.NonscrollingMenuHeader:
@ -806,7 +806,7 @@ DecoAction_SetItUp_Ornament:
UnknownText_0x26e41:
; Which side do you want to put it on?
text_jump UnknownText_0x1bc48c
text_far UnknownText_0x1bc48c
db "@"
DecoAction_PutItAway_Ornament:
@ -832,7 +832,7 @@ DecoAction_PutItAway_Ornament:
DecoText_WhichSide:
; Which side do you want to put away?
text_jump UnknownText_0x1bc4b2
text_far UnknownText_0x1bc4b2
db "@"
DecoAction_AskWhichSide:
@ -885,27 +885,27 @@ MenuData_0x26eb3:
DecoText_PutAwayTheDeco:
; Put away the @ .
text_jump UnknownText_0x1bc4d7
text_far UnknownText_0x1bc4d7
db "@"
DecoText_NothingToPutAway:
; There's nothing to put away.
text_jump UnknownText_0x1bc4ec
text_far UnknownText_0x1bc4ec
db "@"
DecoText_SetUpTheDeco:
; Set up the @ .
text_jump UnknownText_0x1bc509
text_far UnknownText_0x1bc509
db "@"
DecoText_PutAwayAndSetUp:
; Put away the @ and set up the @ .
text_jump UnknownText_0x1bc51c
text_far UnknownText_0x1bc51c
db "@"
DecoText_AlreadySetUp:
; That's already set up.
text_jump UnknownText_0x1bc546
text_far UnknownText_0x1bc546
db "@"
GetDecorationName_c_de:
@ -1013,7 +1013,7 @@ DecorationDesc_TownMapPoster:
.TownMapText:
; It's the TOWN MAP.
text_jump UnknownText_0x1bc55d
text_far UnknownText_0x1bc55d
db "@"
DecorationDesc_PikachuPoster:
@ -1021,7 +1021,7 @@ DecorationDesc_PikachuPoster:
.PikaPosterText:
; It's a poster of a cute PIKACHU.
text_jump UnknownText_0x1bc570
text_far UnknownText_0x1bc570
db "@"
DecorationDesc_ClefairyPoster:
@ -1029,7 +1029,7 @@ DecorationDesc_ClefairyPoster:
.ClefairyPosterText:
; It's a poster of a cute CLEFAIRY.
text_jump UnknownText_0x1bc591
text_far UnknownText_0x1bc591
db "@"
DecorationDesc_JigglypuffPoster:
@ -1037,7 +1037,7 @@ DecorationDesc_JigglypuffPoster:
.JigglypuffPosterText:
; It's a poster of a cute JIGGLYPUFF.
text_jump UnknownText_0x1bc5b3
text_far UnknownText_0x1bc5b3
db "@"
DecorationDesc_NullPoster:
@ -1068,7 +1068,7 @@ DecorationDesc_OrnamentOrConsole:
.OrnamentConsoleText:
; It's an adorable @ .
text_jump UnknownText_0x1bc5d7
text_far UnknownText_0x1bc5d7
db "@"
DecorationDesc_GiantOrnament:
@ -1081,7 +1081,7 @@ DecorationDesc_GiantOrnament:
.BigDollText:
; A giant doll! It's fluffy and cuddly.
text_jump UnknownText_0x1bc5ef
text_far UnknownText_0x1bc5ef
db "@"
ToggleMaptileDecorations:

View File

@ -536,7 +536,7 @@ GiveItemScript:
end
ReceivedItemText:
text_jump UnknownText_0x1c4719
text_far UnknownText_0x1c4719
db "@"
Script_verbosegiveitem2:
@ -628,11 +628,11 @@ CurItemName:
ret
PutItemInPocketText:
text_jump UnknownText_0x1c472c
text_far UnknownText_0x1c472c
db "@"
PocketIsFullText:
text_jump UnknownText_0x1c474b
text_far UnknownText_0x1c474b
db "@"
Script_pokemart:

View File

@ -12,7 +12,7 @@ SelectMenu::
jp CloseText
ItemMayBeRegisteredText:
text_jump UnknownText_0x1c1cf3
text_far UnknownText_0x1c1cf3
db "@"
CheckRegisteredItem:

View File

@ -834,7 +834,7 @@ RandomUnseenWildMon:
.SawRareMonText:
; I just saw some rare @ in @ . I'll call you if I see another rare #MON, OK?
text_jump UnknownText_0x1bd34b
text_far UnknownText_0x1bd34b
db "@"
RandomPhoneWildMon:

View File

@ -416,7 +416,7 @@ WrongNumber:
end
.text
; Huh? Sorry, wrong number!
text_jump UnknownText_0x1c5565
text_far UnknownText_0x1c5565
db "@"
Script_ReceivePhoneCall:
@ -541,7 +541,7 @@ HangUp_Beep:
ret
UnknownText_0x9032a:
text_jump UnknownText_0x1c5580
text_far UnknownText_0x1c5580
db "@"
HangUp_BoopOn:
@ -550,7 +550,7 @@ HangUp_BoopOn:
ret
UnknownText_0x90336:
text_jump UnknownText_0x1c5588
text_far UnknownText_0x1c5588
db "@"
HangUp_BoopOff:
@ -710,7 +710,7 @@ UnknownScript_0x90657:
UnknownText_0x9065b:
; That number is out of the area.
text_jump UnknownText_0x1c558b
text_far UnknownText_0x1c558b
db "@"
PhoneScript_JustTalkToThem:
@ -719,7 +719,7 @@ PhoneScript_JustTalkToThem:
UnknownText_0x90664:
; Just go talk to that person!
text_jump UnknownText_0x1c55ac
text_far UnknownText_0x1c55ac
db "@"
UnknownScript_0x90669:
@ -728,5 +728,5 @@ UnknownScript_0x90669:
UnknownText_0x9066d:
; Thank you!
text_jump UnknownText_0x1c55ca
text_far UnknownText_0x1c55ca
db "@"

View File

@ -532,7 +532,7 @@ Pokegear_UpdateClock:
db "ごご@"
.DayText:
text_jump UnknownText_0x1c5821
text_far UnknownText_0x1c5821
db "@"
PokegearMap_CheckRegion:
@ -936,12 +936,12 @@ PokegearPhone_MakePhoneCall:
.dotdotdot
;
text_jump UnknownText_0x1c5824
text_far UnknownText_0x1c5824
db "@"
.OutOfServiceArea:
; You're out of the service area.
text_jump UnknownText_0x1c5827
text_far UnknownText_0x1c5827
db "@"
PokegearPhone_FinishPhoneCall:
@ -1353,17 +1353,17 @@ Pokegear_LoadTilemapRLE:
PokegearText_WhomToCall:
; Whom do you want to call?
text_jump UnknownText_0x1c5847
text_far UnknownText_0x1c5847
db "@"
PokegearText_PressAnyButtonToExit:
; Press any button to exit.
text_jump UnknownText_0x1c5862
text_far UnknownText_0x1c5862
db "@"
PokegearText_DeleteStoredNumber:
; Delete this stored phone number?
text_jump UnknownText_0x1c587d
text_far UnknownText_0x1c587d
db "@"
PokegearSpritesGFX:

View File

@ -305,32 +305,32 @@ OaksPKMNTalk6:
OPT_IntroText1:
; MARY: PROF.OAK'S
text_jump _OPT_IntroText1
text_far _OPT_IntroText1
db "@"
OPT_IntroText2:
; #MON TALK!
text_jump _OPT_IntroText2
text_far _OPT_IntroText2
db "@"
OPT_IntroText3:
; With me, MARY!
text_jump _OPT_IntroText3
text_far _OPT_IntroText3
db "@"
OPT_OakText1:
; OAK: @ @
text_jump _OPT_OakText1
text_far _OPT_OakText1
db "@"
OPT_OakText2:
; may be seen around
text_jump _OPT_OakText2
text_far _OPT_OakText2
db "@"
OPT_OakText3:
; @ .
text_jump _OPT_OakText3
text_far _OPT_OakText3
db "@"
OaksPKMNTalk7:
@ -343,7 +343,7 @@ OaksPKMNTalk7:
OPT_MaryText1:
; MARY: @ 's
text_jump _OPT_MaryText1
text_far _OPT_MaryText1
db "@"
OaksPKMNTalk8:
@ -383,82 +383,82 @@ OaksPKMNTalk8:
.sweetadorably
; sweet and adorably
text_jump OPT_SweetAdorably
text_far OPT_SweetAdorably
db "@"
.wigglyslickly
; wiggly and slickly
text_jump OPT_WigglySlickly
text_far OPT_WigglySlickly
db "@"
.aptlynamed
; aptly named and
text_jump OPT_AptlyNamed
text_far OPT_AptlyNamed
db "@"
.undeniablykindof
; undeniably kind of
text_jump OPT_UndeniablyKindOf
text_far OPT_UndeniablyKindOf
db "@"
.unbearably
; so, so unbearably
text_jump OPT_Unbearably
text_far OPT_Unbearably
db "@"
.wowimpressively
; wow, impressively
text_jump OPT_WowImpressively
text_far OPT_WowImpressively
db "@"
.almostpoisonously
; almost poisonously
text_jump OPT_AlmostPoisonously
text_far OPT_AlmostPoisonously
db "@"
.sensually
; ooh, so sensually
text_jump OPT_Sensually
text_far OPT_Sensually
db "@"
.mischievously
; so mischievously
text_jump OPT_Mischievously
text_far OPT_Mischievously
db "@"
.topically
; so very topically
text_jump OPT_Topically
text_far OPT_Topically
db "@"
.addictively
; sure addictively
text_jump OPT_Addictively
text_far OPT_Addictively
db "@"
.looksinwater
; looks in water is
text_jump OPT_LooksInWater
text_far OPT_LooksInWater
db "@"
.evolutionmustbe
; evolution must be
text_jump OPT_EvolutionMustBe
text_far OPT_EvolutionMustBe
db "@"
.provocatively
; provocatively
text_jump OPT_Provocatively
text_far OPT_Provocatively
db "@"
.flippedout
; so flipped out and
text_jump OPT_FlippedOut
text_far OPT_FlippedOut
db "@"
.heartmeltingly
; heart-meltingly
text_jump OPT_HeartMeltingly
text_far OPT_HeartMeltingly
db "@"
OaksPKMNTalk9:
@ -506,82 +506,82 @@ OaksPKMNTalk9:
.cute
; cute.
text_jump OPT_Cute
text_far OPT_Cute
db "@"
.weird
; weird.
text_jump OPT_Weird
text_far OPT_Weird
db "@"
.pleasant
; pleasant.
text_jump OPT_Pleasant
text_far OPT_Pleasant
db "@"
.boldsortof
; bold, sort of.
text_jump OPT_BoldSortOf
text_far OPT_BoldSortOf
db "@"
.frightening
; frightening.
text_jump OPT_Frightening
text_far OPT_Frightening
db "@"
.suavedebonair
; suave & debonair!
text_jump OPT_SuaveDebonair
text_far OPT_SuaveDebonair
db "@"
.powerful
; powerful.
text_jump OPT_Powerful
text_far OPT_Powerful
db "@"
.exciting
; exciting.
text_jump OPT_Exciting
text_far OPT_Exciting
db "@"
.groovy
; groovy!
text_jump OPT_Groovy
text_far OPT_Groovy
db "@"
.inspiring
; inspiring.
text_jump OPT_Inspiring
text_far OPT_Inspiring
db "@"
.friendly
; friendly.
text_jump OPT_Friendly
text_far OPT_Friendly
db "@"
.hothothot
; hot, hot, hot!
text_jump OPT_HotHotHot
text_far OPT_HotHotHot
db "@"
.stimulating
; stimulating.
text_jump OPT_Stimulating
text_far OPT_Stimulating
db "@"
.guarded
; guarded.
text_jump OPT_Guarded
text_far OPT_Guarded
db "@"
.lovely
; lovely.
text_jump OPT_Lovely
text_far OPT_Lovely
db "@"
.speedy
; speedy.
text_jump OPT_Speedy
text_far OPT_Speedy
db "@"
OaksPKMNTalk10:
@ -599,7 +599,7 @@ OaksPKMNTalk10:
OPT_PokemonChannelText:
; #MON
text_jump _OPT_PokemonChannelText
text_far _OPT_PokemonChannelText
db "@"
OPT_RestartText:
@ -849,7 +849,7 @@ CopyDexEntryPart2:
PokedexShowText:
; @ @
text_jump _PokedexShowText
text_far _PokedexShowText
db "@"
BenMonMusic1:
@ -921,52 +921,52 @@ StartPokemonMusicChannel:
BenIntroText1:
; BEN: #MON MUSIC
text_jump _BenIntroText1
text_far _BenIntroText1
db "@"
BenIntroText2:
; CHANNEL!
text_jump _BenIntroText2
text_far _BenIntroText2
db "@"
BenIntroText3:
; It's me, DJ BEN!
text_jump _BenIntroText3
text_far _BenIntroText3
db "@"
FernIntroText1:
; FERN: #MUSIC!
text_jump _FernIntroText1
text_far _FernIntroText1
db "@"
FernIntroMusic2:
; With DJ FERN!
text_jump _FernIntroText2
text_far _FernIntroText2
db "@"
BenFernText1:
; Today's @ ,
text_jump _BenFernText1
text_far _BenFernText1
db "@"
BenFernText2A:
; so let us jam to
text_jump _BenFernText2A
text_far _BenFernText2A
db "@"
BenFernText2B:
; so chill out to
text_jump _BenFernText2B
text_far _BenFernText2B
db "@"
BenFernText3A:
; #MON March!
text_jump _BenFernText3A
text_far _BenFernText3A
db "@"
BenFernText3B:
; #MON Lullaby!
text_jump _BenFernText3B
text_far _BenFernText3B
db "@"
LuckyNumberShow1:
@ -1062,67 +1062,67 @@ LuckyNumberShow15:
LC_Text1:
; REED: Yeehaw! How
text_jump _LC_Text1
text_far _LC_Text1
db "@"
LC_Text2:
; y'all doin' now?
text_jump _LC_Text2
text_far _LC_Text2
db "@"
LC_Text3:
; Whether you're up
text_jump _LC_Text3
text_far _LC_Text3
db "@"
LC_Text4:
; or way down low,
text_jump _LC_Text4
text_far _LC_Text4
db "@"
LC_Text5:
; don't you miss the
text_jump _LC_Text5
text_far _LC_Text5
db "@"
LC_Text6:
; LUCKY NUMBER SHOW!
text_jump _LC_Text6
text_far _LC_Text6
db "@"
LC_Text7:
; This week's Lucky
text_jump _LC_Text7
text_far _LC_Text7
db "@"
LC_Text8:
; Number is @ !
text_jump _LC_Text8
text_far _LC_Text8
db "@"
LC_Text9:
; I'll repeat that!
text_jump _LC_Text9
text_far _LC_Text9
db "@"
LC_Text10:
; Match it and go to
text_jump _LC_Text10
text_far _LC_Text10
db "@"
LC_Text11:
; the RADIO TOWER!
text_jump _LC_Text11
text_far _LC_Text11
db "@"
LC_DragText1:
; …Repeating myself
text_jump _LC_DragText1
text_far _LC_DragText1
db "@"
LC_DragText2:
; gets to be a drag…
text_jump _LC_DragText2
text_far _LC_DragText2
db "@"
PeoplePlaces1:
@ -1148,17 +1148,17 @@ PeoplePlaces3:
PnP_Text1:
; PLACES AND PEOPLE!
text_jump _PnP_Text1
text_far _PnP_Text1
db "@"
PnP_Text2:
; Brought to you by
text_jump _PnP_Text2
text_far _PnP_Text2
db "@"
PnP_Text3:
; me, DJ LILY!
text_jump _PnP_Text3
text_far _PnP_Text3
db "@"
PeoplePlaces4: ; People
@ -1200,7 +1200,7 @@ INCLUDE "data/radio/pnp_hidden_people.asm"
PnP_Text4:
; @ @ @
text_jump _PnP_Text4
text_far _PnP_Text4
db "@"
PeoplePlaces5:
@ -1249,82 +1249,82 @@ PeoplePlaces5:
PnP_cute:
; is cute.
text_jump _PnP_cute
text_far _PnP_cute
db "@"
PnP_lazy:
; is sort of lazy.
text_jump _PnP_lazy
text_far _PnP_lazy
db "@"
PnP_happy:
; is always happy.
text_jump _PnP_happy
text_far _PnP_happy
db "@"
PnP_noisy:
; is quite noisy.
text_jump _PnP_noisy
text_far _PnP_noisy
db "@"
PnP_precocious:
; is precocious.
text_jump _PnP_precocious
text_far _PnP_precocious
db "@"
PnP_bold:
; is somewhat bold.
text_jump _PnP_bold
text_far _PnP_bold
db "@"
PnP_picky:
; is too picky!
text_jump _PnP_picky
text_far _PnP_picky
db "@"
PnP_sortofok:
; is sort of OK.
text_jump _PnP_sortofok
text_far _PnP_sortofok
db "@"
PnP_soso:
; is just so-so.
text_jump _PnP_soso
text_far _PnP_soso
db "@"
PnP_great:
; is actually great.
text_jump _PnP_great
text_far _PnP_great
db "@"
PnP_mytype:
; is just my type.
text_jump _PnP_mytype
text_far _PnP_mytype
db "@"
PnP_cool:
; is so cool, no?
text_jump _PnP_cool
text_far _PnP_cool
db "@"
PnP_inspiring:
; is inspiring!
text_jump _PnP_inspiring
text_far _PnP_inspiring
db "@"
PnP_weird:
; is kind of weird.
text_jump _PnP_weird
text_far _PnP_weird
db "@"
PnP_rightforme:
; is right for me?
text_jump _PnP_rightforme
text_far _PnP_rightforme
db "@"
PnP_odd:
; is definitely odd!
text_jump _PnP_odd
text_far _PnP_odd
db "@"
PeoplePlaces6: ; Places
@ -1350,7 +1350,7 @@ INCLUDE "data/radio/pnp_hidden_places.asm"
PnP_Text5:
; @ @
text_jump _PnP_Text5
text_far _PnP_Text5
db "@"
PeoplePlaces7:
@ -1451,52 +1451,52 @@ RocketRadio10:
RocketRadioText1:
; … …Ahem, we are
text_jump _RocketRadioText1
text_far _RocketRadioText1
db "@"
RocketRadioText2:
; TEAM ROCKET!
text_jump _RocketRadioText2
text_far _RocketRadioText2
db "@"
RocketRadioText3:
; After three years
text_jump _RocketRadioText3
text_far _RocketRadioText3
db "@"
RocketRadioText4:
; of preparation, we
text_jump _RocketRadioText4
text_far _RocketRadioText4
db "@"
RocketRadioText5:
; have risen again
text_jump _RocketRadioText5
text_far _RocketRadioText5
db "@"
RocketRadioText6:
; from the ashes!
text_jump _RocketRadioText6
text_far _RocketRadioText6
db "@"
RocketRadioText7:
; GIOVANNI! @ Can you
text_jump _RocketRadioText7
text_far _RocketRadioText7
db "@"
RocketRadioText8:
; hear?@ We did it!
text_jump _RocketRadioText8
text_far _RocketRadioText8
db "@"
RocketRadioText9:
; @ Where is our boss?
text_jump _RocketRadioText9
text_far _RocketRadioText9
db "@"
RocketRadioText10:
; @ Is he listening?
text_jump _RocketRadioText10
text_far _RocketRadioText10
db "@"
PokeFluteRadio:
@ -1808,92 +1808,92 @@ BuenasPasswordChannelName:
BuenaRadioText1:
; BUENA: BUENA here!
text_jump _BuenaRadioText1
text_far _BuenaRadioText1
db "@"
BuenaRadioText2:
; Today's password!
text_jump _BuenaRadioText2
text_far _BuenaRadioText2
db "@"
BuenaRadioText3:
; Let me think… It's
text_jump _BuenaRadioText3
text_far _BuenaRadioText3
db "@"
BuenaRadioText4:
; @ !
text_jump _BuenaRadioText4
text_far _BuenaRadioText4
db "@"
BuenaRadioText5:
; Don't forget it!
text_jump _BuenaRadioText5
text_far _BuenaRadioText5
db "@"
BuenaRadioText6:
; I'm in GOLDENROD's
text_jump _BuenaRadioText6
text_far _BuenaRadioText6
db "@"
BuenaRadioText7:
; RADIO TOWER!
text_jump _BuenaRadioText7
text_far _BuenaRadioText7
db "@"
BuenaRadioMidnightText1:
; BUENA: Oh my…
text_jump _BuenaRadioMidnightText1
text_far _BuenaRadioMidnightText1
db "@"
BuenaRadioMidnightText2:
; It's midnight! I
text_jump _BuenaRadioMidnightText2
text_far _BuenaRadioMidnightText2
db "@"
BuenaRadioMidnightText3:
; have to shut down!
text_jump _BuenaRadioMidnightText3
text_far _BuenaRadioMidnightText3
db "@"
BuenaRadioMidnightText4:
; Thanks for tuning
text_jump _BuenaRadioMidnightText4
text_far _BuenaRadioMidnightText4
db "@"
BuenaRadioMidnightText5:
; in to the end! But
text_jump _BuenaRadioMidnightText5
text_far _BuenaRadioMidnightText5
db "@"
BuenaRadioMidnightText6:
; don't stay up too
text_jump _BuenaRadioMidnightText6
text_far _BuenaRadioMidnightText6
db "@"
BuenaRadioMidnightText7:
; late! Presented to
text_jump _BuenaRadioMidnightText7
text_far _BuenaRadioMidnightText7
db "@"
BuenaRadioMidnightText8:
; you by DJ BUENA!
text_jump _BuenaRadioMidnightText8
text_far _BuenaRadioMidnightText8
db "@"
BuenaRadioMidnightText9:
; I'm outta here!
text_jump _BuenaRadioMidnightText9
text_far _BuenaRadioMidnightText9
db "@"
BuenaRadioMidnightText10:
; …
text_jump _BuenaRadioMidnightText10
text_far _BuenaRadioMidnightText10
db "@"
BuenaOffTheAirText:
;
text_jump _BuenaOffTheAirText
text_far _BuenaOffTheAirText
db "@"
CopyRadioTextToRAM:

View File

@ -16,7 +16,7 @@ _BillsPC:
.Text_GottaHavePokemon:
; You gotta have #MON to call!
text_jump UnknownText_0x1c1006
text_far UnknownText_0x1c1006
db "@"
.LogIn:
@ -37,7 +37,7 @@ _BillsPC:
.Text_What:
; What?
text_jump UnknownText_0x1c1024
text_far UnknownText_0x1c1024
db "@"
.LogOut:
@ -130,7 +130,7 @@ BillsPC_MovePKMNMenu:
.Text_MonHoldingMail:
; There is a #MON holding MAIL. Please remove the MAIL.
text_jump UnknownText_0x1c102b
text_far UnknownText_0x1c102b
db "@"
BillsPC_DepositMenu:
@ -165,12 +165,12 @@ Unreferenced_Functione512:
.Text_NoMon:
; You don't have a single #MON!
text_jump UnknownText_0x1c1062
text_far UnknownText_0x1c1062
db "@"
.Text_ItsYourLastMon:
; You can't deposit your last #MON!
text_jump UnknownText_0x1c1080
text_far UnknownText_0x1c1080
db "@"
CheckCurPartyMonFainted:
@ -226,7 +226,7 @@ Unreferenced_Functione56d:
UnknownText_0xe57e:
; You can't take any more #MON.
text_jump UnknownText_0x1c10a2
text_far UnknownText_0x1c10a2
db "@"
BillsPC_ChangeBoxMenu:

View File

@ -356,7 +356,7 @@ HatchEggs:
.Text_HatchEgg:
; Huh? @ @
text_jump UnknownText_0x1c0db0
text_far UnknownText_0x1c0db0
start_asm
ld hl, wVramState
res 0, [hl]
@ -378,17 +378,17 @@ HatchEggs:
.ClearTextbox:
;
text_jump UnknownText_0x1c0db8
text_far UnknownText_0x1c0db8
db "@"
.CameOutOfItsEgg:
; came out of its EGG!@ @
text_jump UnknownText_0x1c0dba
text_far UnknownText_0x1c0dba
db "@"
.Text_NicknameHatchling:
; Give a nickname to @ ?
text_jump UnknownText_0x1c0dd8
text_far UnknownText_0x1c0dd8
db "@"
InitEggMoves:
@ -895,12 +895,12 @@ DayCareMonCursor:
DayCareMon2Text:
; It's @ that was left with the DAY-CARE LADY.
text_jump UnknownText_0x1c0df3
text_far UnknownText_0x1c0df3
db "@"
DayCareMon1Text:
; It's @ that was left with the DAY-CARE MAN.
text_jump UnknownText_0x1c0e24
text_far UnknownText_0x1c0e24
db "@"
DayCareMonCompatibilityText:
@ -930,27 +930,27 @@ DayCareMonCompatibilityText:
.AllAlone:
; It's brimming with energy.
text_jump UnknownText_0x1c0e54
text_far UnknownText_0x1c0e54
db "@"
.Incompatible:
; It has no interest in @ .
text_jump UnknownText_0x1c0e6f
text_far UnknownText_0x1c0e6f
db "@"
.HighCompatibility:
; It appears to care for @ .
text_jump UnknownText_0x1c0e8d
text_far UnknownText_0x1c0e8d
db "@"
.ModerateCompatibility:
; It's friendly with @ .
text_jump UnknownText_0x1c0eac
text_far UnknownText_0x1c0eac
db "@"
.SlightCompatibility:
; It shows interest in @ .
text_jump UnknownText_0x1c0ec6
text_far UnknownText_0x1c0ec6
db "@"
Unreferenced_DayCareMonPrintEmptyString:

View File

@ -158,7 +158,7 @@ GiveANickname_YesNo:
TextJump_GiveANickname:
; Give a nickname to the @ you received?
text_jump UnknownText_0x1c12fc
text_far UnknownText_0x1c12fc
db "@"
SetCaughtData:

View File

@ -64,7 +64,7 @@ CorrectNickErrors::
; table defining which characters are actually text commands
; format:
; ≥ <
db TX_START, TX_BOX + 1
db "<NULL>", "ガ"
db "<PLAY_G>", "<JP_18>" + 1
db "<NI>", "<NO>" + 1
db "<ROUTE>", "<GREEN>" + 1

View File

@ -396,22 +396,22 @@ IsMonHoldingEverstone:
Text_CongratulationsYourPokemon:
; Congratulations! Your @ @
text_jump UnknownText_0x1c4b92
text_far UnknownText_0x1c4b92
db "@"
Text_EvolvedIntoPKMN:
; evolved into @ !
text_jump UnknownText_0x1c4baf
text_far UnknownText_0x1c4baf
db "@"
Text_StoppedEvolving:
; Huh? @ stopped evolving!
text_jump UnknownText_0x1c4bc5
text_far UnknownText_0x1c4bc5
db "@"
Text_WhatEvolving:
; What? @ is evolving!
text_jump UnknownText_0x1c4be3
text_far UnknownText_0x1c4be3
db "@"
LearnLevelMoves:

View File

@ -21,5 +21,5 @@ KnowsMove:
.Text_knows:
; knows @ .
text_jump UnknownText_0x1c5ea8
text_far UnknownText_0x1c5ea8
db "@"

View File

@ -202,32 +202,32 @@ ForgetMove:
Text_LearnedMove:
; <MON> learned <MOVE>!
text_jump UnknownText_0x1c5660
text_far UnknownText_0x1c5660
db "@"
Text_ForgetWhich:
; Which move should be forgotten?
text_jump UnknownText_0x1c5678
text_far UnknownText_0x1c5678
db "@"
Text_StopLearning:
; Stop learning <MOVE>?
text_jump UnknownText_0x1c5699
text_far UnknownText_0x1c5699
db "@"
Text_DidNotLearn:
; <MON> did not learn <MOVE>.
text_jump UnknownText_0x1c56af
text_far UnknownText_0x1c56af
db "@"
Text_TryingToLearn:
; <MON> is trying to learn <MOVE>. But <MON> can't learn more than
; four moves. Delete an older move to make room for <MOVE>?
text_jump UnknownText_0x1c56c9
text_far UnknownText_0x1c56c9
db "@"
Text_1_2_and_Poof:
text_jump UnknownText_0x1c5740 ; 1, 2 and…
text_far UnknownText_0x1c5740 ; 1, 2 and…
start_asm
push de
ld de, SFX_SWITCH_POKEMON
@ -238,10 +238,10 @@ Text_1_2_and_Poof:
.PoofForgot:
; Poof! <MON> forgot <MOVE>. And…
text_jump UnknownText_0x1c574e
text_far UnknownText_0x1c574e
db "@"
Text_CantForgetHM:
; HM moves can't be forgotten now.
text_jump UnknownText_0x1c5772
text_far UnknownText_0x1c5772
db "@"

View File

@ -310,7 +310,7 @@ _PlayerMailBoxMenu:
jp MenuTextBoxBackup
.EmptyMailboxText:
text_jump _EmptyMailboxText
text_far _EmptyMailboxText
db "@"
InitMail:
@ -453,15 +453,15 @@ MailboxPC:
jp MenuTextBoxBackup
.PutAwayText:
text_jump ClearedMailPutAwayText
text_far ClearedMailPutAwayText
db "@"
.PackFullText:
text_jump MailPackFullText
text_far MailPackFullText
db "@"
.MessageLostText:
text_jump MailMessageLostText
text_far MailMessageLostText
db "@"
.GetMailType:
@ -521,15 +521,15 @@ MailboxPC:
jp CloseSubmenu
.HoldingMailText:
text_jump MailAlreadyHoldingItemText
text_far MailAlreadyHoldingItemText
db "@"
.EggText:
text_jump MailEggText
text_far MailEggText
db "@"
.MailMovedText:
text_jump MailMovedFromBoxText
text_far MailMovedFromBoxText
db "@"
.Cancel:

View File

@ -63,17 +63,17 @@ TossItemFromPC:
.TossHowMany:
; Toss out how many @ (S)?
text_jump UnknownText_0x1c1a90
text_far UnknownText_0x1c1a90
db "@"
.ConfirmToss:
; Throw away @ @ (S)?
text_jump UnknownText_0x1c1aad
text_far UnknownText_0x1c1aad
db "@"
.TossedThisMany:
; Discarded @ (S).
text_jump UnknownText_0x1c1aca
text_far UnknownText_0x1c1aca
db "@"
.CantToss:
@ -83,7 +83,7 @@ TossItemFromPC:
.TooImportantToToss:
; That's too impor- tant to toss out!
text_jump UnknownText_0x1c1adf
text_far UnknownText_0x1c1adf
db "@"
CantUseItem:
@ -92,7 +92,7 @@ CantUseItem:
ret
CantUseItemText:
text_jump UnknownText_0x1c1b03
text_far UnknownText_0x1c1b03
db "@"
PartyMonItemName:
@ -391,35 +391,35 @@ GiveTakeItemMenuData:
db "TAKE@"
TookAndMadeHoldText:
text_jump UnknownText_0x1c1b2c
text_far UnknownText_0x1c1b2c
db "@"
MadeHoldText:
text_jump UnknownText_0x1c1b57
text_far UnknownText_0x1c1b57
db "@"
PleaseRemoveMailText:
text_jump UnknownText_0x1c1b6f
text_far UnknownText_0x1c1b6f
db "@"
IsntHoldingAnythingText:
text_jump UnknownText_0x1c1b8e
text_far UnknownText_0x1c1b8e
db "@"
ItemStorageIsFullText:
text_jump UnknownText_0x1c1baa
text_far UnknownText_0x1c1baa
db "@"
TookFromText:
text_jump UnknownText_0x1c1bc4
text_far UnknownText_0x1c1bc4
db "@"
SwitchAlreadyHoldingText:
text_jump UnknownText_0x1c1bdc
text_far UnknownText_0x1c1bdc
db "@"
CantBeHeldText:
text_jump UnknownText_0x1c1c09
text_far UnknownText_0x1c1c09
db "@"
GetPartyItemLocation:
@ -562,32 +562,32 @@ MonMailAction:
.mailwilllosemessagetext
; The MAIL will lose its message. OK?
text_jump UnknownText_0x1c1c22
text_far UnknownText_0x1c1c22
db "@"
.tookmailfrommontext
; MAIL detached from <POKEMON>.
text_jump UnknownText_0x1c1c47
text_far UnknownText_0x1c1c47
db "@"
.bagfulltext
; There's no space for removing MAIL.
text_jump UnknownText_0x1c1c62
text_far UnknownText_0x1c1c62
db "@"
.sendmailtopctext
; Send the removed MAIL to your PC?
text_jump UnknownText_0x1c1c86
text_far UnknownText_0x1c1c86
db "@"
.mailboxfulltext
; Your PC's MAILBOX is full.
text_jump UnknownText_0x1c1ca9
text_far UnknownText_0x1c1ca9
db "@"
.sentmailtopctext
; The MAIL was sent to your PC.
text_jump UnknownText_0x1c1cc4
text_far UnknownText_0x1c1cc4
db "@"
OpenPartyStats:
@ -749,7 +749,7 @@ MonMenu_Softboiled_MilkDrink:
.Text_NotEnoughHP:
; Not enough HP!
text_jump UnknownText_0x1c1ce3
text_far UnknownText_0x1c1ce3
db "@"
.CheckMonHasEnoughHP:

View File

@ -1800,7 +1800,7 @@ GivePoke::
TextJump_WasSentToBillsPC:
; was sent to BILL's PC.
text_jump Text_WasSentToBillsPC
text_far Text_WasSentToBillsPC
db "@"
InitNickname:

View File

@ -84,7 +84,7 @@ PlacePartyNicknames:
and a
jr z, .end
ld c, a
ld b, $0
ld b, 0
.loop
push bc
push hl
@ -119,7 +119,7 @@ PlacePartyHPBar:
and a
ret z
ld c, a
ld b, $0
ld b, 0
hlcoord 11, 2
.loop
push bc
@ -185,7 +185,7 @@ PlacePartyMenuHPDigits:
and a
ret z
ld c, a
ld b, $0
ld b, 0
hlcoord 13, 1
.loop
push bc
@ -805,52 +805,52 @@ PrintPartyMenuActionText:
.Text_RecoveredSomeHP:
; recovered @ HP!
text_jump UnknownText_0x1bc0a2
text_far UnknownText_0x1bc0a2
db "@"
.Text_CuredOfPoison:
; 's cured of poison.
text_jump UnknownText_0x1bc0bb
text_far UnknownText_0x1bc0bb
db "@"
.Text_RidOfParalysis:
; 's rid of paralysis.
text_jump UnknownText_0x1bc0d2
text_far UnknownText_0x1bc0d2
db "@"
.Text_BurnWasHealed:
; 's burn was healed.
text_jump UnknownText_0x1bc0ea
text_far UnknownText_0x1bc0ea
db "@"
.Text_Defrosted:
; was defrosted.
text_jump UnknownText_0x1bc101
text_far UnknownText_0x1bc101
db "@"
.Text_WokeUp:
; woke up.
text_jump UnknownText_0x1bc115
text_far UnknownText_0x1bc115
db "@"
.Text_HealthReturned:
; 's health returned.
text_jump UnknownText_0x1bc123
text_far UnknownText_0x1bc123
db "@"
.Text_Revitalized:
; is revitalized.
text_jump UnknownText_0x1bc13a
text_far UnknownText_0x1bc13a
db "@"
.Text_GrewToLevel:
; grew to level @ !@ @
text_jump UnknownText_0x1bc14f
text_far UnknownText_0x1bc14f
db "@"
.Text_CameToItsSenses:
; came to its senses.
text_jump UnknownText_0x1bc16e
text_far UnknownText_0x1bc16e
db "@"
.PrintText:

View File

@ -33,17 +33,17 @@ _ResetClock:
.text_okay
; Password OK. Select CONTINUE & reset settings.
text_jump UnknownText_0x1c55db
text_far UnknownText_0x1c55db
db "@"
.text_wrong
; Wrong password!
text_jump UnknownText_0x1c560b
text_far UnknownText_0x1c560b
db "@"
.text_askreset
; Reset the clock?
text_jump UnknownText_0x1c561c
text_far UnknownText_0x1c561c
db "@"
.NoYes_MenuHeader:
@ -103,7 +103,7 @@ ClockResetPassword:
.pleaseenterpasswordtext
; Please enter the password.
text_jump UnknownText_0x1c562e
text_far UnknownText_0x1c562e
db "@"
.updateIDdisplay

View File

@ -49,12 +49,12 @@ RestartClock:
.Text_ClockTimeMayBeWrong:
; The clock's time may be wrong. Please reset the time.
text_jump UnknownText_0x1c40e6
text_far UnknownText_0x1c40e6
db "@"
.Text_SetWithControlPad:
; Set with the Control Pad. Confirm: A Button Cancel: B Button
text_jump UnknownText_0x1c411c
text_far UnknownText_0x1c411c
db "@"
.SetClock:
@ -103,12 +103,12 @@ RestartClock:
.Text_IsThisOK:
; Is this OK?
text_jump UnknownText_0x1c415b
text_far UnknownText_0x1c415b
db "@"
.Text_ClockReset:
; The clock has been reset.
text_jump UnknownText_0x1c4168
text_far UnknownText_0x1c4168
db "@"
.joy_loop

View File

@ -291,12 +291,12 @@ PrintTwoDigitNumberRightAlign:
Text_WokeUpOak:
; Zzz… Hm? Wha…? You woke me up! Will you check the clock for me?
text_jump UnknownText_0x1bc29c
text_far UnknownText_0x1bc29c
db "@"
Text_WhatTimeIsIt:
; What time is it?
text_jump UnknownText_0x1bc2eb
text_far UnknownText_0x1bc2eb
db "@"
String_oclock:
@ -304,7 +304,7 @@ String_oclock:
Text_WhatHrs:
; What?@ @
text_jump UnknownText_0x1bc2fd
text_far UnknownText_0x1bc2fd
start_asm
hlcoord 1, 16
call DisplayHourOClock
@ -313,12 +313,12 @@ Text_WhatHrs:
.QuestionMark:
; ?
text_jump UnknownText_0x1bc305
text_far UnknownText_0x1bc305
db "@"
Text_HowManyMinutes:
; How many minutes?
text_jump UnknownText_0x1bc308
text_far UnknownText_0x1bc308
db "@"
String_min:
@ -326,7 +326,7 @@ String_min:
Text_WhoaMins:
; Whoa!@ @
text_jump UnknownText_0x1bc31b
text_far UnknownText_0x1bc31b
start_asm
hlcoord 7, 14
call DisplayMinutesWithMinString
@ -335,7 +335,7 @@ Text_WhoaMins:
.QuestionMark:
; ?
text_jump UnknownText_0x1bc323
text_far UnknownText_0x1bc323
db "@"
OakText_ResponseToSetTime:
@ -370,17 +370,17 @@ OakText_ResponseToSetTime:
.overslept
; ! I overslept!
text_jump UnknownText_0x1bc326
text_far UnknownText_0x1bc326
db "@"
.yikes
; ! Yikes! I over- slept!
text_jump UnknownText_0x1bc336
text_far UnknownText_0x1bc336
db "@"
.sodark
; ! No wonder it's so dark!
text_jump UnknownText_0x1bc34f
text_far UnknownText_0x1bc34f
db "@"
TimeSetBackgroundGFX:
@ -534,7 +534,7 @@ SetDayOfWeek:
.WhatDayIsItText:
; What day is it?
text_jump UnknownText_0x1bc369
text_far UnknownText_0x1bc369
db "@"
.ConfirmWeekdayText:
@ -546,7 +546,7 @@ SetDayOfWeek:
.IsIt:
; , is it?
text_jump UnknownText_0x1bc37a
text_far UnknownText_0x1bc37a
db "@"
InitialSetDSTFlag:
@ -574,7 +574,7 @@ InitialSetDSTFlag:
.DSTIsThatOK:
; DST, is that OK?
text_jump Text_DSTIsThatOK
text_far Text_DSTIsThatOK
db "@"
InitialClearDSTFlag:
@ -602,7 +602,7 @@ InitialClearDSTFlag:
.IsThatOK:
; , is that OK?
text_jump UnknownText_0x1c5ff1
text_far UnknownText_0x1c5ff1
db "@"
DebugDisplayTime:

View File

@ -1107,21 +1107,21 @@ ObjectEvent::
jumptextfaceplayer ObjectEventText
ObjectEventText::
text_jump _ObjectEventText
text_far _ObjectEventText
db "@"
BGEvent::
jumptext BGEventText
BGEventText::
text_jump UnknownText_0x1c46fc
text_far UnknownText_0x1c46fc
db "@"
CoordinatesEvent::
jumptext CoordinatesEventText
CoordinatesEventText::
text_jump UnknownText_0x1c4706
text_far UnknownText_0x1c4706
db "@"
CheckObjectMask::

View File

@ -739,7 +739,7 @@ TextCommand_RAM::
ret
TextCommand_FAR::
; text_jump
; text_far
; write text from a different bank
; little endian
; [$16][addr][bank]

View File

@ -164,3 +164,6 @@ step_sleep_5 EQUS "step_sleep 5"
step_sleep_6 EQUS "step_sleep 6"
step_sleep_7 EQUS "step_sleep 7"
step_sleep_8 EQUS "step_sleep 8"
; macros/scripts/text.asm
text_jump EQUS "text_far"

View File

@ -131,7 +131,7 @@ current_day: MACRO
ENDM
enum TX_FAR ; $16
text_jump: MACRO
text_far: MACRO
db TX_FAR
dw \1
db BANK(\1)

View File

@ -241,7 +241,7 @@ Function4a94e:
UnknownText_0x4a9be:
; Pick three #MON for battle.
text_jump UnknownText_0x1c51d7
text_far UnknownText_0x1c51d7
db "@"
Function4a9c3:
@ -294,7 +294,7 @@ Function4a9d7:
UnknownText_0x4aa1d:
; , @ and @ . Use these three?
text_jump UnknownText_0x1c51f4
text_far UnknownText_0x1c51f4
db "@"
Function4aa22:
@ -794,7 +794,7 @@ Function4ad17:
UnknownText_0x4ad51:
; Only three #MON may enter.
text_jump UnknownText_0x1c521c
text_far UnknownText_0x1c521c
db "@"
Function4ad56:

View File

@ -2636,22 +2636,22 @@ Function8a0ff:
UnknownText_0x8a102:
; The CARD FOLDER stores your and your friends' CARDS. A CARD contains information like the person's name, phone number and profile.
text_jump UnknownText_0x1c5238
text_far UnknownText_0x1c5238
db "@"
UnknownText_0x8a107:
; This is your CARD. Once you've entered your phone number, you can trade CARDS with your friends.
text_jump UnknownText_0x1c52bc
text_far UnknownText_0x1c52bc
db "@"
UnknownText_0x8a10c:
; If you have your friend's CARD, you can use it to make a call from a mobile phone on the 2nd floor of a #MON CENTER.
text_jump UnknownText_0x1c531e
text_far UnknownText_0x1c531e
db "@"
UnknownText_0x8a111:
; To safely store your collection of CARDS, you must set a PASSCODE for your CARD FOLDER.
text_jump UnknownText_0x1c5394
text_far UnknownText_0x1c5394
db "@"
Function8a116:
@ -2780,17 +2780,17 @@ Function8a20d:
UnknownText_0x8a232:
; If the CARD FOLDER is deleted, all its CARDS and the PASSCODE will also be deleted. Beware--a deleted CARD FOLDER can't be restored. Want to delete your CARD FOLDER?
text_jump UnknownText_0x1c53ee
text_far UnknownText_0x1c53ee
db "@"
UnknownText_0x8a237:
; Are you sure you want to delete it?
text_jump UnknownText_0x1c5494
text_far UnknownText_0x1c5494
db "@"
UnknownText_0x8a23c:
; The CARD FOLDER has been deleted.
text_jump UnknownText_0x1c54b9
text_far UnknownText_0x1c54b9
db "@"
Function8a241:
@ -2875,12 +2875,12 @@ MenuHeader_0x8a2ef:
UnknownText_0x8a2f4:
; There is an older CARD FOLDER from a previous journey. Do you want to open it?
text_jump UnknownText_0x1c54dd
text_far UnknownText_0x1c54dd
db "@"
UnknownText_0x8a2f9:
; Delete the old CARD FOLDER?
text_jump UnknownText_0x1c552d
text_far UnknownText_0x1c552d
db "@"
Function8a2fe:
@ -4153,7 +4153,7 @@ Function8ac7c:
UnknownText_0x8ad06:
; Finish registering CARDS?
text_jump UnknownText_0x1c554a
text_far UnknownText_0x1c554a
db "@"
Function8ad0b:

View File

@ -459,27 +459,27 @@ Function8b555:
UnknownText_0x8b5ce:
; Please enter any four-digit number.
text_jump UnknownText_0x1bc187
text_far UnknownText_0x1bc187
db "@"
UnknownText_0x8b5d3:
; Enter the same number to confirm.
text_jump UnknownText_0x1bc1ac
text_far UnknownText_0x1bc1ac
db "@"
UnknownText_0x8b5d8:
; That's not the same number.
text_jump UnknownText_0x1bc1cf
text_far UnknownText_0x1bc1cf
db "@"
UnknownText_0x8b5dd:
; Your PASSCODE has been set. Enter this number next time to open the CARD FOLDER.
text_jump UnknownText_0x1bc1eb
text_far UnknownText_0x1bc1eb
db "@"
UnknownText_0x8b5e2:
; 0000 is invalid!
text_jump UnknownText_0x1bc23e
text_far UnknownText_0x1bc23e
db "@"
Function8b5e7:
@ -524,17 +524,17 @@ Function8b5e7:
UnknownText_0x8b642:
; Enter the CARD FOLDER PASSCODE.
text_jump UnknownText_0x1bc251
text_far UnknownText_0x1bc251
db "@"
UnknownText_0x8b647:
; Incorrect PASSCODE!
text_jump UnknownText_0x1bc272
text_far UnknownText_0x1bc272
db "@"
UnknownText_0x8b64c:
; CARD FOLDER open.@ @
text_jump UnknownText_0x1bc288
text_far UnknownText_0x1bc288
start_asm
ld de, SFX_TWINKLE
call PlaySFX

View File

@ -686,7 +686,7 @@ Function100493:
Function100495:
jr asm_100497
asm_100497
asm_100497:
call Function100337
ret c
ret z
@ -2987,7 +2987,7 @@ Function101406:
and a
ret
asm_101416
asm_101416:
scf
ret
@ -4802,15 +4802,15 @@ Function1021b8:
ret
UnknownText_0x1021d1:
text_jump UnknownText_0x1bd19a
text_far UnknownText_0x1bd19a
db "@"
UnknownText_0x1021d6:
text_jump UnknownText_0x1bd1ba
text_far UnknownText_0x1bd1ba
db "@"
UnknownText_0x1021db:
text_jump UnknownText_0x1bd1dd
text_far UnknownText_0x1bd1dd
db "@"
Function1021e0:
@ -4820,15 +4820,15 @@ Function1021e0:
ret
UnknownText_0x1021ea:
text_jump UnknownText_0x1bd201
text_far UnknownText_0x1bd201
db "@"
UnknownText_0x1021ef:
text_jump UnknownText_0x1bd211
text_far UnknownText_0x1bd211
db "@"
UnknownText_0x1021f4:
text_jump UnknownText_0x1bd223
text_far UnknownText_0x1bd223
db "@"
Function1021f9:
@ -6577,7 +6577,7 @@ Function102ea8:
ret
UnknownText_0x102ee2:
text_jump UnknownText_0x1bd286
text_far UnknownText_0x1bd286
db "@"
Function102ee7:
@ -7496,25 +7496,25 @@ MenuData_10374f:
db "せつめい@"
UnknownText_0x10375d:
text_jump UnknownText_0x1c422a
text_far UnknownText_0x1c422a
db "@"
UnknownText_0x103762:
text_jump UnknownText_0x1c4275
text_far UnknownText_0x1c4275
db "@"
UnknownText_0x103767:
text_jump UnknownText_0x1c4298
text_far UnknownText_0x1c4298
db "@"
UnknownText_0x10376c:
text_jump UnknownText_0x1c439c
text_far UnknownText_0x1c439c
db "@"
UnknownText_0x103771:
text_jump UnknownText_0x1c43dc
text_far UnknownText_0x1c43dc
db "@"
UnknownText_0x103776:
text_jump UnknownText_0x1c4419
text_far UnknownText_0x1c4419
db "@"
UnknownText_0x10377b:
text_jump UnknownText_0x1c445a
text_far UnknownText_0x1c445a
db "@"
Function103780:
@ -7578,7 +7578,7 @@ Function1037c2:
ret
UnknownText_0x1037e6:
text_jump UnknownText_0x1c449c
text_far UnknownText_0x1c449c
db "@"
Function1037eb:
@ -7608,11 +7608,11 @@ Function1037eb:
ret
UnknownText_0x103819:
text_jump UnknownText_0x1c44c0
text_far UnknownText_0x1c44c0
db "@"
UnknownText_0x10381e:
text_jump UnknownText_0x1c44e7
text_far UnknownText_0x1c44e7
db "@"
Function103823:
@ -7660,7 +7660,7 @@ Function10383c:
ret
UnknownText_0x103876:
text_jump UnknownText_0x1c4508
text_far UnknownText_0x1c4508
db "@"
Function10387b:
@ -7676,5 +7676,5 @@ Function10387b:
ret
UnknownText_0x103898:
text_jump UnknownText_0x1c4525
text_far UnknownText_0x1c4525
db "@"

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@ -1079,7 +1079,7 @@ Function1064d8:
ldh [rSVBK], a
jr asm_1064ed
asm_1064ed
asm_1064ed:
ld de, wDecompressScratch
ld b, $0
ldh a, [rSVBK]

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@ -1183,7 +1183,7 @@ Function10895e:
Function108963:
ld de, vTiles2 tile $31
asm_108966
asm_108966:
call DelayFrame
ld hl, vTiles2
lb bc, $a, $31 ; $a is the bank of ?????
@ -1550,15 +1550,15 @@ Function108bec:
ret
.PlayerWillTradeMon:
text_jump UnknownText_0x1bc787
text_far UnknownText_0x1bc787
db "@"
.ForPartnersMon:
text_jump UnknownText_0x1bc79d
text_far UnknownText_0x1bc79d
db "@"
.UnusedTextPlayersMonTrade:
text_jump UnknownText_0x1bc7b0
text_far UnknownText_0x1bc7b0
db "@"
Function108c16:
@ -1571,7 +1571,7 @@ Function108c16:
ret
.TakeGoodCareOfMon:
text_jump UnknownText_0x1bc7c3
text_far UnknownText_0x1bc7c3
db "@"
Function108c2b:
@ -1584,7 +1584,7 @@ Function108c2b:
ret
.PlayersMonTrade:
text_jump UnknownText_0x1bc7dd
text_far UnknownText_0x1bc7dd
db "@"
Function108c40:
@ -1607,11 +1607,11 @@ Function108c40:
ret
.TakeGoodCareOf:
text_jump UnknownText_0x1bc7f0
text_far UnknownText_0x1bc7f0
db "@"
.CameBack:
text_jump UnknownText_0x1bc80a
text_far UnknownText_0x1bc80a
db "@"
Function108c6d:

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@ -5534,8 +5534,7 @@ Function1167a6:
ld hl, wc312
inc [hl]
asm_1167af
.asm_1167af
asm_1167af:
ld a, [wc311]
cp $ff
ret z
@ -5562,7 +5561,7 @@ asm_1167af
jr nz, .asm_1167e3
xor a
ld [wc312], a
jr .asm_1167af
jr asm_1167af
.asm_1167dc
ld a, $ff
@ -7425,11 +7424,11 @@ YesNo117ccc:
next "いいえ@"
MobileStadiumEntryText:
text_jump _MobileStadiumEntryText
text_far _MobileStadiumEntryText
db "@"
MobileStadiumSuccessText:
text_jump _MobileStadiumSuccessText
text_far _MobileStadiumSuccessText
db "@"
MobileStudium_JumptableIncrement:

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@ -9,7 +9,7 @@ Function118007:
xor a
ld [wcd38], a
asm_11800b
asm_11800b:
call BattleTowerRoomMenu_InitRAM
ld a, $18
ld [wcd33], a
@ -1022,7 +1022,7 @@ Function11886a:
Function11886e:
xor a
asm_11886f
asm_11886f:
ld [wBGMapPalBuffer], a
ld a, $0
ld [wcd3c], a
@ -1562,7 +1562,7 @@ Function118d9b:
call BattleTowerRoomMenu2
ret c
asm_118d9f
asm_118d9f:
ld hl, $c608
call Function119940
ld a, [wcd38]
@ -1655,16 +1655,15 @@ Function118e06:
jr asm_118e3e
Function118e39:
.asm_118e39
ld a, [hli]
and a
jr nz, .asm_118e39
jr nz, Function118e39
dec hl
asm_118e3e
.asm_118e3e
asm_118e3e:
ld a, [hld]
cp $2f
jr nz, .asm_118e3e
jr nz, asm_118e3e
inc hl
inc hl
ld de, wcd85
@ -3564,7 +3563,7 @@ Function119b45:
ld a, [wcf65]
ld h, a
asm_119b4d
asm_119b4d:
ld a, $26
jp Function119e2b
@ -6444,13 +6443,13 @@ Function11b267:
ld [hl], $ef
ret
asm_11b26a
asm_11b26a:
xor a
ld [bc], a
ld [hl], $7f
ret
asm_11b26f
asm_11b26f:
ld a, $2
ld [bc], a

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@ -1109,7 +1109,7 @@ Function17d711:
ld l, a
jp hl
asm_17d721
asm_17d721:
call Function17e5af
ld a, $2
ld [wcd77], a
@ -2571,7 +2571,7 @@ Function17e026:
ld bc, $1a
add hl, bc
asm_17e0ee
asm_17e0ee:
ld a, [hli]
ld h, [hl]
ld l, a

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@ -457,12 +457,12 @@ String_4a34b:
UnknownText_0x4a358:
; Delete the saved LOG-IN PASSWORD?
text_jump UnknownText_0x1c5196
text_far UnknownText_0x1c5196
db "@"
UnknownText_0x4a35d:
; Deleted the LOG-IN PASSWORD.
text_jump UnknownText_0x1c51b9
text_far UnknownText_0x1c51b9
db "@"
DeletePassword_YesNo_MenuHeader:

0
tools/free_space.awk Normal file → Executable file
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