pokecrystal-board/macros
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
..
scripts Rename some battle commands 2018-04-04 23:27:40 +02:00
code.asm Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
coords.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
data.asm Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
enum.asm const_def N 2018-01-31 11:38:45 -05:00
gfx.asm PALETTE_SIZE 2018-01-22 19:57:35 -05:00
legacy.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-25 20:39:54 -05:00
predef.asm Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00
rst.asm Similar formatting for similar WRAM areas 2018-02-02 21:15:15 -05:00
wram.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-25 20:39:54 -05:00