5309 Commits

Author SHA1 Message Date
xCrystal
deba413784 More usage docs 2024-02-24 13:00:31 +01:00
xCrystal
900cfe0d66 More usage docs 2024-02-22 18:10:43 +01:00
xCrystal
2f1608576a Add support for more than 8 techniques () () 2024-02-19 17:10:33 +01:00
xCrystal
2f8ffccd54 Reorganize docs and readme 2024-02-18 19:05:32 +01:00
xCrystal
b49a0acfba More usage documentation 2024-02-18 18:51:22 +01:00
xCrystal
84688690cd Homogenize transition after trainer/talker (); Being writing usage docs 2024-02-17 18:56:19 +01:00
xCrystal
e34bac40d6 Game menu: WORLD MAP -> WORLD () 2024-02-12 13:09:18 +01:00
xCrystal
4b1eea55af Apply from pokecrystal 38667169809b81eb39990b4341f9919332d27248 and 2907d65a478da7774d48333c2a8e4281a169a447 2024-02-11 00:46:37 +01:00
AnonymousRandomPerson
0ba7d2e2c3 Replaced decomp list with pret.github.io link ()
* Replaced decomp list with pret.github.io link

* Added back Discord link
2024-02-11 00:42:24 +01:00
Rangi42
d65443910b Refactor tools/dupeframes.py 2024-02-11 00:40:04 +01:00
mid-kid
a32375c441 Clarify windows versions in INSTALL.md 2024-02-11 00:39:48 +01:00
Rangi42
87407dac42 pokecrystal 804fa846e0f9c6d70507b0c402e9b3f583030339 2024-02-11 00:39:25 +01:00
Idain
5fb672b220 Fix magic numbers in Celebi event code 2024-02-11 00:36:05 +01:00
vulcandth
5d94f1c7b4 Document Tackle is missing part of its hit animation
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-02-11 00:35:40 +01:00
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
971c4aa2c7 Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands () 2024-02-10 23:39:21 +01:00
xCrystal
5005ca7bd0 Level selection menu: entry transition events () () [commit 4/4] 2024-02-04 14:23:58 +01:00
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 () 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events () () [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
403d2aee7e Level selection menu: fix trophy palettes not being faded out when spawning to level () 2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events () () [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e Level selection menu: entry transition events () () [commit 1] 2024-01-28 17:57:11 +01:00
xCrystal
2fdfa9057f Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals () 2024-01-27 22:21:09 +01:00