xCrystal
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deba413784
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More usage docs
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2024-02-24 13:00:31 +01:00 |
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xCrystal
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900cfe0d66
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More usage docs
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2024-02-22 18:10:43 +01:00 |
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xCrystal
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2f1608576a
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Add support for more than 8 techniques (#34) (#28)
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2024-02-19 17:10:33 +01:00 |
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xCrystal
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2f8ffccd54
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Reorganize docs and readme
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2024-02-18 19:05:32 +01:00 |
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xCrystal
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b49a0acfba
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More usage documentation
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2024-02-18 18:51:22 +01:00 |
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xCrystal
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84688690cd
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Homogenize transition after trainer/talker (#30); Being writing usage docs
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2024-02-17 18:56:19 +01:00 |
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xCrystal
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e34bac40d6
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Game menu: WORLD MAP -> WORLD (#17)
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2024-02-12 13:09:18 +01:00 |
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xCrystal
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4b1eea55af
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Apply from pokecrystal 38667169809b81eb39990b4341f9919332d27248 and 2907d65a478da7774d48333c2a8e4281a169a447
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2024-02-11 00:46:37 +01:00 |
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AnonymousRandomPerson
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0ba7d2e2c3
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Replaced decomp list with pret.github.io link (#1081)
* Replaced decomp list with pret.github.io link
* Added back Discord link
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2024-02-11 00:42:24 +01:00 |
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Rangi42
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d65443910b
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Refactor tools/dupeframes.py
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2024-02-11 00:40:04 +01:00 |
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mid-kid
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a32375c441
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Clarify windows versions in INSTALL.md
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2024-02-11 00:39:48 +01:00 |
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Rangi42
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87407dac42
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pokecrystal 804fa846e0f9c6d70507b0c402e9b3f583030339
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2024-02-11 00:39:25 +01:00 |
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Idain
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5fb672b220
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Fix magic numbers in Celebi event code
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2024-02-11 00:36:05 +01:00 |
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vulcandth
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5d94f1c7b4
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Document Tackle is missing part of its hit animation
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
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2024-02-11 00:35:40 +01:00 |
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xCrystal
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e44744c587
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
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xCrystal
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b1fd8f941a
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Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
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2024-02-11 00:25:25 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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971c4aa2c7
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Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands (#15)
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2024-02-10 23:39:21 +01:00 |
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xCrystal
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5005ca7bd0
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
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xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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403d2aee7e
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Level selection menu: fix trophy palettes not being faded out when spawning to level (#12)
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2024-01-29 20:02:50 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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52bb92028e
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
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xCrystal
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2fdfa9057f
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Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12)
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2024-01-27 22:21:09 +01:00 |
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