Commit Graph

5309 Commits

Author SHA1 Message Date
xCrystal
deba413784 More usage docs 2024-02-24 13:00:31 +01:00
xCrystal
900cfe0d66 More usage docs 2024-02-22 18:10:43 +01:00
xCrystal
2f1608576a Add support for more than 8 techniques (#34) (#28) 2024-02-19 17:10:33 +01:00
xCrystal
2f8ffccd54 Reorganize docs and readme 2024-02-18 19:05:32 +01:00
xCrystal
b49a0acfba More usage documentation 2024-02-18 18:51:22 +01:00
xCrystal
84688690cd Homogenize transition after trainer/talker (#30); Being writing usage docs 2024-02-17 18:56:19 +01:00
xCrystal
e34bac40d6 Game menu: WORLD MAP -> WORLD (#17) 2024-02-12 13:09:18 +01:00
xCrystal
4b1eea55af Apply from pokecrystal 38667169809b81eb39990b4341f9919332d27248 and 2907d65a478da7774d48333c2a8e4281a169a447 2024-02-11 00:46:37 +01:00
AnonymousRandomPerson
0ba7d2e2c3 Replaced decomp list with pret.github.io link (#1081)
* Replaced decomp list with pret.github.io link

* Added back Discord link
2024-02-11 00:42:24 +01:00
Rangi42
d65443910b Refactor tools/dupeframes.py 2024-02-11 00:40:04 +01:00
mid-kid
a32375c441 Clarify windows versions in INSTALL.md 2024-02-11 00:39:48 +01:00
Rangi42
87407dac42 pokecrystal 804fa846e0f9c6d70507b0c402e9b3f583030339 2024-02-11 00:39:25 +01:00
Idain
5fb672b220 Fix magic numbers in Celebi event code 2024-02-11 00:36:05 +01:00
vulcandth
5d94f1c7b4 Document Tackle is missing part of its hit animation
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-02-11 00:35:40 +01:00
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
971c4aa2c7 Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands (#15) 2024-02-10 23:39:21 +01:00
xCrystal
5005ca7bd0 Level selection menu: entry transition events (#12) (#35) [commit 4/4] 2024-02-04 14:23:58 +01:00
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
403d2aee7e Level selection menu: fix trophy palettes not being faded out when spawning to level (#12) 2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e Level selection menu: entry transition events (#12) (#35) [commit 1] 2024-01-28 17:57:11 +01:00
xCrystal
2fdfa9057f Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12) 2024-01-27 22:21:09 +01:00
xCrystal
0d85313c54 Level selection menu: draw ToD symbol (#12) 2024-01-25 18:57:56 +01:00
xCrystal
c6ed364122 Level selection menu: GFX for ToD symbols (#12) 2024-01-25 18:06:01 +01:00
xCrystal
533f7c259e Persist level selection menu landmark when coming back (#12) 2024-01-25 17:17:24 +01:00
xCrystal
2e9e298d64 Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828 Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12) 2024-01-21 13:07:23 +01:00
xCrystal
008d796321 Implement unlocking levels [Commit 3/3] (#35) 2024-01-21 12:26:13 +01:00
xCrystal
4172760b6d Implement unlocking levels [Commit 2] (#35) 2024-01-19 18:00:07 +01:00
xCrystal
38ffe06a2c Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
xCrystal
8757112152 Add support for a level having more than one associated landmark, for levels with alternative starting points (#12) 2024-01-18 14:06:10 +01:00
xCrystal
0abe559e11 Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf] (#35) 2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
xCrystal
20e7791a83 Ggive dummy item in Item Space (#22) 2024-01-16 12:44:13 +01:00
xCrystal
98b04522e1 Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
xCrystal
67e20e454e Make PLAYER_NORMAL the default state when entering a new level (#34) [patch to previous commit 9198f4d4b1] 2024-01-04 22:45:05 +01:00
xCrystal
9198f4d4b1 Fix CheckOnWater while on a space tile (#34) [bugfix to aa91909388] 2024-01-04 22:30:40 +01:00
Rangi
0df29e5aaf Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
xCrystal
3e952c0b0f Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
xCrystal
16e7328439 Logic to manage PAL_OW_MISC (#3) 2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494 Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
c5e3179059 Stop map anims during End Space fade out anim to prevent palette flickering (#22) [bugfix to 961d2f0b] 2023-12-31 13:49:41 +01:00
xCrystal
a40f7cdde7 Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
xCrystal
aa91909388 Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34)
new tile permission SPACE_TILE added, which acts as WATER_TILE while on PLAYER_SURF or PLAYER_SURF_PIKA state, as LAND_TILE otherwise
2023-12-30 00:27:50 +01:00
xCrystal
303deca959 Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00