mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
xCrystal
4b1eea55af
Apply from pokecrystal 38667169809b81eb39990b4341f9919332d27248 and 2907d65a478da7774d48333c2a8e4281a169a447
Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35)
Handle the repositioning in the new map of a mocked player object after going through a map connection (#29)
Add support for a level having more than one associated landmark, for levels with alternative starting points (#12)
Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35)
Pokémon Crystal
This is a disassembly of Pokémon Crystal.
It builds the following ROMs:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
- Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb
- Pokemon - Crystal Version (A) [C][!].gbc
sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
- CRYSTAL_ps3_010328d.bin
sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
- CRYSTAL_ps3_us_revise_010710d.bin
sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
- CGBBYTE1.784.patch
sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3
To set up the repository, see INSTALL.md.
See also
- FAQ
- Documentation
- Wiki (includes tutorials)
- Symbols
You can find us on Discord (pret, #pokecrystal).
For other pret projects, see pret.github.io.
Description
Languages
Assembly
89.2%
C
6.3%
Python
2%
C++
1.6%
INI
0.6%
Other
0.2%