Commit Graph

5309 Commits

Author SHA1 Message Date
xCrystal
16ba25346c Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
xCrystal
424598bbf4 Documentation: RAM addresses 2023-12-27 18:02:28 +01:00
xCrystal
80257e4bca Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25) 2023-12-27 17:42:46 +01:00
xCrystal
b530cf90f4 OAM animation of gaining or losing coins during blue/red space effect (#22) 2023-12-26 21:04:20 +01:00
xCrystal
28bd777632 give/take coins action of blue/red space (#22) 2023-12-24 18:42:07 +01:00
xCrystal
4859b524b3 Adjust legend OAM graphics 2023-12-24 17:09:22 +01:00
xCrystal
7e52585a24 Overworld HUD tiles in overworld font and charmap (#18) 2023-12-24 17:09:08 +01:00
xCrystal
f9382f3c82 Overworld HUD tiles in overworld font and charmap (#18) 2023-12-24 17:07:36 +01:00
xCrystal
05d925eeb4 Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
xCrystal
2d8ccc53df Reorganize the locations of disabled spaces engine code (#33) 2023-12-21 20:04:30 +01:00
xCrystal
eafc71f4a2 Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
xCrystal
1cc65f4255 Implement disabled spaces through east/west connections (#33) 2023-12-21 19:56:52 +01:00
xCrystal
fc6f496254 Implement disabled spaces through north/south connections (#33) 2023-12-21 18:16:31 +01:00
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
2bca51eb09 Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
xCrystal
7ede3d1357 Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
xCrystal
78b8f05fb7 Debug map data for testing 2023-12-14 17:13:07 +01:00
xCrystal
af9ab166c4 Ensure anchor points are applied when landing after warp by creating a new setup script 2023-12-14 17:11:15 +01:00
xCrystal
429aad6798 Don't overlap GO_* and BRANCH_DIRECTION_* constants [bug fix] (#28) 2023-12-14 17:03:28 +01:00
xCrystal
5a7a380e37 SFX player in debug menu 2023-11-30 15:51:24 +01:00
xCrystal
dbc0221e15 Implement talker events: core functionality done [commit 4] (#30) 2023-11-29 20:04:08 +01:00
xCrystal
6f4fcf580a Implement talker events [commit 3] (#30) 2023-11-28 21:36:51 +01:00
xCrystal
933fca3b4b Implement talker events [commit 2] (#30) 2023-11-28 18:02:00 +01:00
xCrystal
88b6810a18 Implement talker events [commit 1] (#30) 2023-11-28 13:59:36 +01:00
xCrystal
93dad5959f Documentation: move pokecrystal overworld loop documentation to a separate file 2023-11-28 10:20:07 +01:00
xCrystal
34d9877a1f Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30) 2023-11-28 09:44:10 +01:00
xCrystal
2596e3c93e Documentation 2023-11-17 14:22:28 +01:00
xCrystal
6613cd5386 Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
xCrystal
8b9d731c5c Documentation 2023-11-06 14:57:25 +01:00
xCrystal
29bea311fe Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
xCrystal
2df937cbee Implement View Map mode [commit 5]: make View Map mode work from branch space (#29) 2023-11-04 17:17:08 +01:00
xCrystal
8f3e9b04e2 Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29) 2023-11-04 13:04:25 +01:00
xCrystal
c2e7422ba0 Implement View Map mode [commit 3]: handle off-limits and off-range collisions 2023-11-03 13:16:45 +01:00
xCrystal
d2bb82bc3c Implement View Map mode [commit 2]: mock player object (#29) 2023-11-01 11:48:12 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
xCrystal
85f9c258b5 Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8) 2023-10-31 16:02:37 +01:00
xCrystal
dadbc72764 Turn head down after landing on space (#21) 2023-10-30 19:27:19 +01:00
xCrystal
a8b5145236 Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
xCrystal
5362006c4d Documentation 2023-10-28 21:22:30 +02:00
xCrystal
2d6618f431 Macro for data of branch spaces (#28) 2023-10-28 20:57:59 +02:00
xCrystal
29f98ccb8c Effects of branch (and union) space [Commit 2] (#28) 2023-10-28 19:09:58 +02:00
xCrystal
a13558aeb2 Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7) 2023-10-28 18:57:18 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
884e4bdc63 Constants and WRAM addresses for unlocked techniques (#13) 2023-10-24 11:45:38 +02:00
xCrystal
729760e514 Documentation 2023-10-23 18:48:38 +02:00
xCrystal
ad345222ae Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
xCrystal
866729d024 Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11) 2023-10-23 17:36:52 +02:00
xCrystal
9fcd72af19 Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21) 2023-10-23 17:04:59 +02:00
xCrystal
469537e2b8 Documentation 2023-10-22 19:13:58 +02:00