mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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@ -100,6 +100,13 @@ DEF RIGHT_MASK EQU 1 << RIGHT
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shift_const FACE_RIGHT ; 1
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DEF FACE_CURRENT EQU 0
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; wStateFlags
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DEF SPRITE_UPDATES_DISABLED_F EQU 0
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DEF LAST_12_SPRITE_OAM_STRUCTS_RESERVED_F EQU 1
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DEF DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F EQU 2
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DEF TEXT_STATE_F EQU 6
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DEF SCRIPTED_MOVEMENT_STATE_F EQU 7
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; wPokemonWithdrawDepositParameter::
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DEF PC_WITHDRAW EQU 0
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DEF PC_DEPOSIT EQU 1
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@ -104,8 +104,8 @@ BoardMenuScript::
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.EnterViewMapMode:
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call BackupMapObjectsOnEnterViewMapMode
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ld hl, wVramState
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res 2, [hl]
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ld hl, wStateFlags
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res DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F, [hl]
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ld a, BOARDEVENT_VIEW_MAP_MODE
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ldh [hCurBoardEvent], a
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ld a, 100
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@ -347,8 +347,8 @@ BoardMenu_BreakDieAnimation:
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_DIE_ROLL_F, [hl]
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ld hl, wVramState
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set 2, [hl] ; do not clear wShadowOAM during DoNextFrameForAllSprites
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ld hl, wStateFlags
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set DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F, [hl]
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; animation plays above NPCs so draw the graphics at the beginning of OAM.
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; begin placing NPC sprites in OAM after all objects allocated to animations.
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ld a, [wSpriteAnim2Index]
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@ -400,8 +400,8 @@ BoardMenu_BreakDieAnimation:
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jr .loop2
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.done
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ld hl, wVramState
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res 2, [hl]
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ld hl, wStateFlags
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res DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F, [hl]
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farcall ClearSpriteAnims
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ld hl, wDisplaySecondarySprites
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set SECONDARYSPRITES_SPACES_LEFT_F, [hl]
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@ -8,10 +8,10 @@ INCBIN "gfx/tilesets/forest-tree/4.2bpp"
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CelebiShrineEvent:
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call DelayFrame
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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call LoadCelebiGFX
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depixel 0, 10, 7, 0
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ld a, SPRITE_ANIM_OBJ_CELEBI
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@ -49,7 +49,7 @@ CelebiShrineEvent:
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.done
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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call .RestorePlayerSprite_DespawnLeaves
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call CelebiEvent_SetBattleType
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ret
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@ -149,11 +149,11 @@ OWCutAnimation_WithCutTreeAsObject:
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.got_oam_addr
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ld [wCurSpriteOAMAddr], a
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ld [wCutTreeOAMAddr], a
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ld hl, wVramState
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set 2, [hl] ; do not clear wShadowOAM during DoNextFrameForAllSprites
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ld hl, wStateFlags
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set DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F, [hl]
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callfar DoNextFrameForAllSprites
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ld hl, wVramState
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res 2, [hl]
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ld hl, wStateFlags
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res DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F, [hl]
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call .OWCutJumptable
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call DelayFrame
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jr .loop
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@ -448,10 +448,10 @@ Cut_Headbutt_GetPixelFacing:
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FlyFromAnim:
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call DelayFrame
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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call FlyFunction_InitGFX
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depixel 10, 10, 4, 0
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ld a, SPRITE_ANIM_OBJ_RED_WALK
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@ -477,15 +477,15 @@ FlyFromAnim:
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.exit
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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ret
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FlyToAnim:
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call DelayFrame
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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call FlyFunction_InitGFX
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depixel 31, 10, 4, 0
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ld a, SPRITE_ANIM_OBJ_RED_WALK
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@ -514,7 +514,7 @@ FlyToAnim:
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.exit
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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call .RestorePlayerSprite_DespawnLeaves
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ret
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@ -41,7 +41,7 @@ RedCredits::
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ld [wMusicFade], a
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farcall FadeOutToWhite
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ldh [hMapAnims], a
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farcall InitDisplayForRedCredits
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ld c, 8
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@ -61,7 +61,7 @@ HallOfFame_FadeOutMusic:
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ld [wMusicFade], a
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farcall FadeOutToWhite
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ldh [hMapAnims], a
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farcall InitDisplayForHallOfFame
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ld c, 100
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@ -4,8 +4,8 @@ LevelSelectionMenu::
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ldh [hMapAnims], a
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ldh [hSCY], a
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ldh [hSCX], a
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ld a, 1 << 2 ; do not clear wShadowOAM during DoNextFrameForAllSprites
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ld [wVramState], a
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ld a, 1 << DONT_CLEAR_SHADOW_OAM_IN_SPRITE_ANIMS_F
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ld [wStateFlags], a
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call ClearBGPalettes
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call ClearTilemap
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@ -306,7 +306,7 @@ LevelSelectionMenu::
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farcall ClearSpriteAnims
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call ClearSprites
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ret ; nc
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LevelSelectionMenu_LoadGFX:
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@ -614,7 +614,7 @@ _ExitMenu::
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ret
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RestoreOverworldMapTiles: ; unreferenced
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 0, a
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ret z
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xor a ; sScratch
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@ -9,10 +9,10 @@
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const TRAINERCARDSTATE_QUIT ; 6
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TrainerCard:
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ld hl, wOptions
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ld a, [hl]
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push af
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@ -34,7 +34,7 @@ TrainerCard:
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pop af
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ld [wOptions], a
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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ret
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.InitRAM:
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@ -128,7 +128,7 @@ RunTradeAnimScript:
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push af
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xor a
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ldh [hMapAnims], a
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ld hl, wVramState
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ld hl, wStateFlags
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ld a, [hl]
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push af
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res 0, [hl]
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@ -148,7 +148,7 @@ RunTradeAnimScript:
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pop af
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ld [wOptions], a
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ldh [hMapAnims], a
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ret
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@ -17,7 +17,7 @@ ReanchorBGMap_NoOAMUpdate::
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pop af
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ldh [hOAMUpdate], a
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ld hl, wVramState
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ld hl, wStateFlags
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set 6, [hl]
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ret
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@ -2167,7 +2167,7 @@ CopyTempObjectData:
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ret
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UpdateAllObjectsFrozen::
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 0, a
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ret z
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ld bc, wObjectStructs
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@ -2766,13 +2766,13 @@ SetObjectToRemainHidden:
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ret
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_UpdateActiveSpritesAfterOffset::
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 0, a
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ret z
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jr _UpdateActiveSprites.go
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_UpdateActiveSprites::
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 0, a
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ret z
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xor a
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@ -2789,7 +2789,7 @@ _UpdateActiveSprites::
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ret
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.fill
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 1, a
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ld b, NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH
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jr z, .ok
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@ -3095,7 +3095,7 @@ _UpdateSecondarySprites::
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; which would require to displace primary (NPC) sprites in OAM.
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; if it is detected that the size of secondary sprites has increased in the end,
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; fall back to calling _UpdateActiveSprites to avoid corruption.
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 0, a
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ret z
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ld a, [hUsedSpriteIndex]
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@ -205,7 +205,7 @@ Movement_step_end:
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add hl, bc
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ld [hl], $0
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ld hl, wVramState
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ld hl, wStateFlags
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res 7, [hl]
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ld hl, OBJECT_STEP_TYPE
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@ -232,7 +232,7 @@ Movement_48:
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ld hl, wVramState
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ld hl, wStateFlags
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res 7, [hl]
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ret
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@ -245,7 +245,7 @@ Movement_remove_object:
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ld [hl], -1
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.not_leading
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ld hl, wVramState
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ld hl, wStateFlags
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res 7, [hl]
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ret
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@ -258,7 +258,7 @@ Movement_4b:
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add hl, bc
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ld [hl], STEP_TYPE_STANDING
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ld hl, wVramState
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ld hl, wStateFlags
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res 7, [hl]
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ret
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@ -153,7 +153,7 @@ CopyObjectStruct::
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ld d, h
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ld e, l
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call CopyMapObjectToObjectStruct
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ld hl, wVramState
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ld hl, wStateFlags
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bit 7, [hl]
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ret z
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@ -44,7 +44,7 @@ WaitScript:
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WaitScriptMovement:
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call StopScript
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ld hl, wVramState
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ld hl, wStateFlags
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bit 7, [hl]
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ret nz
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@ -939,7 +939,7 @@ ApplyObjectFacing:
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pop de
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ld a, e
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call SetSpriteDirection
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ld hl, wVramState
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ld hl, wStateFlags
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bit 6, [hl]
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jr nz, .text_state
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call .DisableTextTiles
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@ -213,7 +213,7 @@ EnterMapWarp:
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ret
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LoadMapTimeOfDay:
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ld hl, wVramState
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ld hl, wStateFlags
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res 6, [hl]
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ld a, $1
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ld [wSpriteUpdatesEnabled], a
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@ -300,7 +300,7 @@ RefreshMapSprites:
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ld hl, wPlayerSpriteSetupFlags
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bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
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jr nz, .skip
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ld hl, wVramState
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ld hl, wStateFlags
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set 0, [hl]
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call SafeUpdateSprites
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.skip
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@ -30,10 +30,10 @@ Pokedex:
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ld a, [hl]
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push af
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set NO_TEXT_SCROLL, [hl]
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ldh a, [hInMenu]
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push af
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ld a, $1
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@ -64,7 +64,7 @@ Pokedex:
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pop af
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ldh [hInMenu], a
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ld [wOptions], a
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pop af
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@ -33,10 +33,10 @@ PokeGear:
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push af
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ld a, $1
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ldh [hInMenu], a
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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call .InitTilemap
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call DelayFrame
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.loop
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@ -54,7 +54,7 @@ PokeGear:
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call PlaySFX
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call WaitSFX
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ldh [hInMenu], a
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pop af
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@ -1589,10 +1589,10 @@ _TownMap:
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ld a, $1
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ldh [hInMenu], a
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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call ClearBGPalettes
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call ClearTilemap
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@ -1632,7 +1632,7 @@ _TownMap:
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.resume
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ldh [hInMenu], a
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pop af
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@ -3,10 +3,10 @@ _DepositPKMN:
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ld a, [hl]
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push af
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set NO_TEXT_SCROLL, [hl]
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ldh a, [hInMenu]
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push af
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ld a, $1
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@ -30,7 +30,7 @@ _DepositPKMN:
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pop af
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ldh [hInMenu], a
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ld [wOptions], a
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ret
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@ -259,10 +259,10 @@ _WithdrawPKMN:
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ld a, [hl]
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push af
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set NO_TEXT_SCROLL, [hl]
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ldh a, [hInMenu]
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push af
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ld a, $1
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@ -286,7 +286,7 @@ _WithdrawPKMN:
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pop af
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ldh [hInMenu], a
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ld [wOptions], a
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ret
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@ -497,10 +497,10 @@ _MovePKMNWithoutMail:
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ld a, [hl]
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push af
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set NO_TEXT_SCROLL, [hl]
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ld a, [wVramState]
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ld a, [wStateFlags]
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push af
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xor a
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ld [wVramState], a
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ld [wStateFlags], a
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ldh a, [hInMenu]
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push af
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ld a, $1
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@ -527,7 +527,7 @@ _MovePKMNWithoutMail:
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pop af
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ldh [hInMenu], a
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pop af
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ld [wVramState], a
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ld [wStateFlags], a
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pop af
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ld [wOptions], a
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ret
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@ -348,7 +348,7 @@ HatchEggs:
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; Huh? @ @
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text_far Text_BreedHuh
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text_asm
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ld hl, wVramState
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ld hl, wStateFlags
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res 0, [hl]
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push hl
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push de
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@ -55,7 +55,7 @@ DoNextFrameForAllSprites:
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dec e
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jr nz, .loop
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ld a, [wVramState]
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ld a, [wStateFlags]
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bit 2, a
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ret nz
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@ -2203,7 +2203,7 @@ ReturnToMapWithSpeechTextbox::
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call ClearSprites
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call ReloadTilesetAndPalettes
|
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call SpeechTextbox ; 1bpp or 2bpp according to wTextboxFlags[TEXT_2BPP_F]
|
||||
ld hl, wVramState
|
||||
ld hl, wStateFlags
|
||||
set 0, [hl]
|
||||
call UpdateSprites
|
||||
call WaitBGMap2
|
||||
|
@ -390,7 +390,7 @@ LoadMovementDataPointer::
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
|
||||
ld hl, wVramState
|
||||
ld hl, wStateFlags
|
||||
set 7, [hl]
|
||||
and a
|
||||
ret
|
||||
@ -553,7 +553,7 @@ _GetMovementIndex::
|
||||
ret
|
||||
|
||||
UpdateSprites::
|
||||
ld a, [wVramState]
|
||||
ld a, [wStateFlags]
|
||||
bit 0, a
|
||||
ret z
|
||||
farcall UpdateAllObjectsFrozen
|
||||
@ -561,14 +561,14 @@ UpdateSprites::
|
||||
ret
|
||||
|
||||
UpdateActiveSprites::
|
||||
ld a, [wVramState]
|
||||
ld a, [wStateFlags]
|
||||
bit 0, a
|
||||
ret z
|
||||
farcall _UpdateActiveSprites
|
||||
ret
|
||||
|
||||
UpdateSecondarySprites::
|
||||
ld a, [wVramState]
|
||||
ld a, [wStateFlags]
|
||||
bit 0, a
|
||||
ret z
|
||||
farcall _UpdateSecondarySprites
|
||||
|
@ -17,7 +17,7 @@ ScrollingMenu::
|
||||
ret
|
||||
|
||||
.UpdatePalettes:
|
||||
ld hl, wVramState
|
||||
ld hl, wStateFlags
|
||||
bit 0, [hl]
|
||||
jp nz, UpdateTimePals
|
||||
jp SetDefaultBGPAndOBP
|
||||
|
@ -1,9 +1,9 @@
|
||||
DisableSpriteUpdates::
|
||||
xor a
|
||||
ldh [hMapAnims], a
|
||||
ld a, [wVramState]
|
||||
ld a, [wStateFlags]
|
||||
res 0, a
|
||||
ld [wVramState], a
|
||||
ld [wStateFlags], a
|
||||
ld a, $0
|
||||
ld [wSpriteUpdatesEnabled], a
|
||||
ret
|
||||
@ -11,9 +11,9 @@ DisableSpriteUpdates::
|
||||
EnableSpriteUpdates::
|
||||
ld a, $1
|
||||
ld [wSpriteUpdatesEnabled], a
|
||||
ld a, [wVramState]
|
||||
ld a, [wStateFlags]
|
||||
set 0, a
|
||||
ld [wVramState], a
|
||||
ld [wStateFlags], a
|
||||
ld a, $1
|
||||
ldh [hMapAnims], a
|
||||
ret
|
||||
|
@ -7,7 +7,7 @@ UpdateTimeSensitivePals::
|
||||
ret z
|
||||
|
||||
; obj update on?
|
||||
ld a, [wVramState]
|
||||
ld a, [wStateFlags]
|
||||
bit 0, a ; obj update
|
||||
ret z
|
||||
|
||||
|
@ -35,7 +35,7 @@ CloseText::
|
||||
|
||||
pop af
|
||||
ldh [hOAMUpdate], a
|
||||
ld hl, wVramState
|
||||
ld hl, wStateFlags
|
||||
res 6, [hl]
|
||||
ret
|
||||
|
||||
|
@ -1785,13 +1785,12 @@ wBattlePlayerAction::
|
||||
wSolvedUnownPuzzle::
|
||||
db
|
||||
|
||||
wVramState::
|
||||
wStateFlags::
|
||||
; bit 0: overworld sprite updating on/off
|
||||
; bit 1: something to do with sprite updates
|
||||
; bit 1: last 12 sprite OAM structs reserved
|
||||
; bit 2: do not clear wShadowOAM during DoNextFrameForAllSprites
|
||||
; bit 6: something to do with text
|
||||
; bit 7: on when surf initiates
|
||||
; flickers when climbing waterfall
|
||||
; bit 6: in text state
|
||||
; bit 7: in scripted movement
|
||||
db
|
||||
|
||||
wBattleResult::
|
||||
|
Loading…
Reference in New Issue
Block a user