vulcandth
c3331eb7b1
Rename scene and callback labels ( #981 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
dcb24bc724
Use def_* macros for automatic map event counts
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Resolves #742
2020-07-24 09:57:16 -04:00
Rangi
ef452ccbc7
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
Rangi
518cee440e
Resolve #723 : treat std scripts like specials and predefs
2020-06-10 16:44:16 -04:00
Rangi
745339014c
"object_const_def" instead of "const_def 2"
2019-04-21 17:42:25 -04:00
Rangi
f5c9958aea
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
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Fixes #580
2019-03-10 16:39:31 -04:00
Rangi
5a6e43e72a
Label more map scripts
2018-02-28 16:50:43 -05:00
Rangi
f964d04a87
* loadmenuheader -> loadmenu ( ead103d
)
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* objectface -> turnobject (c834bda
)
2018-02-25 20:05:37 -05:00
Rangi
c834bdadf2
spriteface → objectface, consistent with the other script commands
2018-02-02 21:50:43 -05:00
Rangi
48f4f2366e
Align map event coordinate columns
2018-02-01 22:22:07 -05:00
Rangi
3088a77a21
warp_event x, y, map, warp_id
2018-02-01 21:54:00 -05:00
Rangi
08891da822
const_def N
2018-01-31 11:38:45 -05:00
Rangi
50a78c0876
Forgot the person→object rename
2018-01-31 11:08:47 -05:00
Rangi
a2607623d3
Comment the person constants sections, like the others
2018-01-31 11:04:17 -05:00
Rangi
cb733954c6
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
2018-01-30 22:12:53 -05:00
Rangi
65480605e9
Remove unreferenced map script heading labels
2018-01-30 14:15:47 -05:00
Rangi
477adc72af
grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
2018-01-28 13:20:04 -05:00
Rangi
dea26c6639
hiddenitem, like itemball and object_event, puts the item first and the event last
2018-01-23 12:59:21 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
5a3822fe86
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
2018-01-13 00:47:38 -05:00
Remy Oukaour
84e22eb578
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
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- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
8745915dbd
Rename the Onix trade house to match the rest
2017-12-13 18:07:00 -05:00
Remy Oukaour
a551e345df
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
62f5913943
All map triggers use the maptrigger
macro, not dw
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.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
pikalaxalt
1fa6aecbfc
Unify directional movement macros
2016-05-14 13:46:14 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
IIMarckus
88328f18b6
Improve some map script labels.
2016-04-06 23:00:08 -06:00
PikalaxALT
ce019e6347
Map callback constants
2016-01-06 07:44:50 -05:00
PikalaxALT
7203e9d2cc
Map script and color shenanigans
2015-12-16 21:57:42 -05:00
PikalaxALT
efe3462f9a
Replaced SignpostItem with Hidden(ItemName)
2015-12-15 11:21:58 -05:00
PikalaxALT
bb2aba7da1
No more ItemFragment
2015-12-15 10:55:56 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
0c4bf512d0
itemfragment
2015-12-09 11:57:08 -05:00
PikalaxALT
0d944f5915
Person event constants for each map
2015-11-27 00:22:14 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
6d47be8d8c
Fruit tree constants, more mail engine
2015-11-18 10:42:42 -05:00
PikalaxALT
36470537e0
Globally introduce PERSONTYPE constants
2015-11-15 15:07:20 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
fda1f7c01a
SPRITEMOVEDATA
2015-10-31 21:05:02 -04:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54
Plus 4 on person events; feeble attempt to annotate color functions
2015-10-21 10:43:42 -04:00
PikalaxALT
aa27080e29
Split fourth-to-last byte of person_event into nybble arguments
2015-07-31 15:16:53 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
PikalaxALT
594253eb30
Merge yenatch:map-objects
2015-07-25 20:18:59 -04:00
PikalaxALT
432df825d4
Replaced GROUP_, MAP_ references with the map macro
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Updated macros that rely on the GROUP_, MAP_ constants to use the map macro
Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme
Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
yenatch
ec10d9dd6f
Add constants for common map object ids.
2015-07-21 23:49:18 -07:00
PikalaxALT
5631bdc0d7
Added labels to different parts of the map script and event headers
2015-07-21 00:02:21 -04:00