yenatch
ac65a8b821
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
yenatch
41f149c7f1
maps.o and stats/pokedex/entries.o
2013-11-27 14:45:42 -05:00
yenatch
bb68a76330
Makefile: more readable object list
2013-11-23 02:54:02 -05:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
...
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
02e8b4c7b6
version-neutral build targets
...
pokecrystal will probably never build gold/silver, but who knows
2013-11-21 21:15:37 -05:00
yenatch
f6706ecb09
finally compile multiple objects
...
pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
yenatch
549591ab0e
convert pngs to 1bpp too
2013-11-18 21:07:07 -05:00
yenatch
7fba45f668
fix a typo in Makefile
...
we want to link more than one object!
2013-09-11 20:27:16 -04:00
yenatch
e2aa3d7ea5
consolidate labels across objects into globals.asm
...
this is required for objects to share labels
2013-09-11 20:26:09 -04:00
yenatch
74f8d746db
abstract make targets are now phony
2013-09-11 01:26:51 -04:00
yenatch
84ba0ffc31
rename lzs make target to gfx
2013-09-11 01:25:39 -04:00
yenatch
c195276073
rename make variables for graphics files
2013-09-11 01:24:20 -04:00
yenatch
6a21963799
scan source files for Makefile dependencies
...
preprocessing should work with multiple object files now
2013-09-11 01:23:01 -04:00
yenatch
4db0e3c186
rewrite Makefile to handle multiple rgbasm objects
...
for now, any new files to preprocess will trigger the targets for all objects.
this isn't a problem yet since there's still only one object.
2013-09-10 19:30:31 -04:00
yenatch
3e9e7663ec
preprocess everything
...
it makes more sense this way
2013-09-10 02:05:33 -04:00
yenatch
6e6514c2c9
no need to use python if baserom.gbc doesn't exist
...
this part is only reached if baserom.gbc doesn't exist,
so it's pointless to check if it does
2013-09-10 00:09:43 -04:00
yenatch
2b38b9ba21
suppress .tx handling in Makefile
...
there are too many .tx files for the commands to be meaningful
better to just look at the makefile to see what's going on
2013-09-09 23:47:44 -04:00
Sanky
03af68dc41
define PYTHON in Makefile for simpler local changes
2013-09-06 22:25:42 +02:00
yenatch
90e63a8e06
makefile: files in constants/ dont all end in 'constants' anymore
...
any non-constants asm files shouldn't be in constants/ anyway
2013-09-04 21:57:44 -04:00
Bryan Bishop
9da5768b34
fix baserom.gbc check in Makefile
2013-08-29 11:56:20 -05:00
Bryan Bishop
53d208ce4c
fail fast when the baserom.gbc file doesn't exist
...
One day this will not be required. But until then, waiting one or more
seconds for the build to fail just to learn that you forgot baserom.gbc
is really silly.
This makes failure almost instantaneous compared to before, which would
take between one and ten seconds depending on system performance.
fixes #167
2013-08-28 16:22:50 -05:00
Bryan Bishop
3453879756
Merge branch 'master' into remove-extras
2013-08-27 10:51:30 -05:00
yenatch
dbe8f750fe
generate a mapfile and symfile on compile
...
the symfile is convenient and the mapfile is a better source for labels.json
2013-08-16 13:43:04 -04:00
Bryan Bishop
36b7935bed
Merge branch 'master' into remove-extras-fix-make-gfx
2013-08-03 21:40:45 -05:00
Bryan Bishop
daa0760e26
fix gfx/pics/%/front.lz make target
...
The parameter order was wrong, causing make to always try to make
front.lz files every run.
2013-08-03 21:29:49 -05:00
Bryan Bishop
268a2d28fd
probably fix the pngs target for make
...
Update the submodule to a version where gfx.py is able to handle the
current paths.
Make some other fixes to Makefile to call gfx.py correctly.
2013-08-03 20:13:37 -05:00
Bryan Bishop
a94257c7f8
update Makefile for the new gfx.py path
...
Why isn't the build breaking?
2013-08-03 18:40:02 -05:00
Bryan Bishop
bb8990dc3c
Merge pull request #157 from yenatch/overworld
...
overworld loop and movement
2013-07-12 19:16:49 -07:00
yenatch
425b727784
make: check wram/constants
2013-07-10 19:17:02 -04:00
Bryan Bishop
7da503ac33
use rm -f in Makefile
2013-06-25 23:48:28 -05:00
yenatch
01954388ea
make: don't recompile if it's not necessary
...
the preprocessor queue was preventing files from being recognized as out-of-date
this highlights similar errors with graphics targets, which need to be fixed anyway
2013-06-21 23:23:22 -04:00
yenatch
e733c4234c
preprocess asm files individually
...
this fixes a lot of previous hacks
first off, rgbds requires that labels from includes be marked as globals.
instead, 3626ddeb
stuffed includes into the parent file in the preprocessor.
this meant one huge file got preprocessed every time, adding an additional
ten seconds to compile time.
running the preprocessor once for each file would create too much overhead,
so a list is fed into prequeue.py, which then makes calls to preprocessor.py.
this paves the way for compiling source files separately some day.
next, compiling previously required `make clean` to be executed first.
f3340de6
touched main.asm to force a fresh compile instead. this behavior
has been reverted. now, `make all` will only attempt to recompile if a
source file has changed.
preprocessor.py has some marginal changes. prequeue.py is created to keep
the original functionality of preprocessor.py intact. so many files are
preprocessed on first compile (1951 as of this commit) that the prequeue
call has been hidden.
compile time is reduced to 15-30 seconds on first compile, and 5-10 seconds
subsequently. the majority of this time is spent in rgbasm.
2013-06-21 16:12:40 -04:00
yenatch
f3340de6dc
make clean is no longer required to compile
2013-06-18 22:39:13 -04:00
yenatch
2df19fef15
remove makefile clutter
2013-05-28 17:19:37 -04:00
yenatch
ca22f95db0
get rid of windows build components
...
who needs those anyway?
2013-05-18 04:46:52 -04:00
yenatch
40946fd525
confident enough in lz make target to include it in general compile
2013-05-18 04:46:52 -04:00
yenatch
b5e0efc118
Working lz make target
2013-05-18 04:46:52 -04:00
yenatch
f076f14b98
double-colon rules for .png overrides
2013-04-04 22:50:02 -04:00
yenatch
b6c874d4d4
windows-specific make targets
...
compiles properly on windows now
2013-04-04 22:45:37 -04:00
yenatch
b570c4d6e6
fix path handling in png make target
...
lz files were being decompressed to the top directory (gfx/)
2013-03-18 16:36:30 -04:00
yenatch
59f6291afb
Split common text out of main.asm
2013-02-17 02:19:49 -05:00
yenatch
ad0578fda0
Fix png export orientation
...
A quirk of the Decompressed class dissociated the orientation from
the output attribute.
The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
yenatch
8b8f7200a9
Clean up the makefile a bit
...
Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch
0b8c5ef75b
Finish off make target for png generation
...
Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch
d1172e1fb6
Add build target to mass-generate pngs from 2bpp files
2013-02-11 04:13:36 -05:00
yenatch
0b05325e07
Allow png->lz compression in the build process
...
To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}
Also append '${LZFILES}' to line 48:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
IIMarckus
4ee88cd762
Add lots of phone call texts.
2013-01-13 15:40:23 -07:00
Bryan Bishop
802c7780ac
use rgbfix to fix the header bytes
2012-05-30 14:13:14 -05:00
IIMarckus
11ed9511cc
Add the unused, unreferenced Sweet Honey text.
2012-05-22 21:56:20 -06:00
Bryan Bishop
849c0d132d
rename textpre.py -> preprocessor.py
2012-04-26 16:58:20 -05:00
IIMarckus
93902a38bd
Add code for the Extremespeed Dratini.
2012-03-20 22:23:40 -06:00
IIMarckus
d5fe70b03b
Use textpre.py instead of textpre.awk.
2012-03-05 00:05:36 -07:00
Bryan Bishop
7dc495b3c9
initial commit
2012-03-04 21:31:27 -06:00