mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
Merge branch 'master' into remove-extras
This commit is contained in:
commit
3453879756
116
INSTALL.md
116
INSTALL.md
@ -1,6 +1,6 @@
|
||||
# Getting Started
|
||||
|
||||
Compiling **pokecrystal.gbc** requires a certain **Pokemon Crystal** rom:
|
||||
Assembling **pokecrystal.gbc** requires a certain **Pokemon Crystal** rom:
|
||||
|
||||
```
|
||||
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
|
||||
@ -9,11 +9,14 @@ md5: 9f2922b235a5eeb78d65594e82ef5dde
|
||||
|
||||
Save it as **baserom.gbc** in the repository.
|
||||
|
||||
Feel free to ask us on **[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)** if something goes wrong!
|
||||
Feel free to ask us on
|
||||
**[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)**
|
||||
if something goes wrong.
|
||||
|
||||
# Windows
|
||||
|
||||
If you are on Windows and can't install Linux, **Cygwin** is a great alternative.
|
||||
If you're on Windows and can't install Linux, **Cygwin** is a great alternative.
|
||||
|
||||
|
||||
## Installing Cygwin
|
||||
|
||||
@ -24,14 +27,20 @@ Cygwin provides a virtual Linux environment on Windows systems. Just get **setup
|
||||
During the install:
|
||||
|
||||
* Keep the defaults.
|
||||
|
||||
* Most mirrors are molasses. Use **http://mirrors.kernel.org**.
|
||||
|
||||
* From the package selection, select **wget**.
|
||||
* From the package selection, pick:
|
||||
* **wget**
|
||||
* **make**
|
||||
* **git**
|
||||
* **python**
|
||||
* **python-setuptools**
|
||||
* **unzip**
|
||||
|
||||
## Using Cygwin
|
||||
|
||||
Launch the **Cygwin terminal**. Maybe you know your way around the Linux terminal, **bash**. If not, a crash course:
|
||||
Launch the **Cygwin terminal**.
|
||||
Maybe you know your way around the Linux terminal ( **bash** ).
|
||||
If not, a crash course:
|
||||
```bash
|
||||
# list files in current directory
|
||||
ls
|
||||
@ -45,48 +54,40 @@ cd /away/we/go
|
||||
|
||||
## Getting up and running
|
||||
|
||||
We need a couple more things to be able to compile.
|
||||
We need three things to assemble the source into a rom.
|
||||
|
||||
If you're feeling lazy, just paste these commands into your terminal.
|
||||
|
||||
**apt-cyg** lets you install new packages without running Cygwin setup.
|
||||
1. **rgbds**
|
||||
2. a **pokecrystal** repository
|
||||
3. a **base rom**
|
||||
|
||||
We use **rgbds** to spit out a Game Boy rom from source.
|
||||
```bash
|
||||
wget http://apt-cyg.googlecode.com/svn/trunk/apt-cyg
|
||||
chmod +x apt-cyg
|
||||
mv apt-cyg /usr/local/bin/
|
||||
cd /usr/local/bin
|
||||
wget http://iimarck.us/etc/rgbds-20130811.zip
|
||||
unzip -j rgbds-20130811.zip
|
||||
rm rgbds-20130811.zip
|
||||
```
|
||||
|
||||
Now we can use apt-cyg to install everything else.
|
||||
|
||||
```bash
|
||||
apt-cyg install make git python python-setuptools unzip
|
||||
easy_install pip
|
||||
```
|
||||
|
||||
**rgbds** will let you compile Game Boy roms.
|
||||
|
||||
```bash
|
||||
wget http://diyhpl.us/~bryan/irc/pokered/rgbds/rgbds-0.0.1.zip
|
||||
unzip rgbds-0.0.1.zip
|
||||
mv rgbds-0.0.1/* /usr/local/bin
|
||||
rm -r rgbds-0.0.1*
|
||||
```
|
||||
|
||||
Set up the **pokecrystal** repository:
|
||||
|
||||
The **pokecrystal** repository contains the source files used to create the rom.
|
||||
```bash
|
||||
cd ~
|
||||
git clone https://github.com/kanzure/pokecrystal
|
||||
cd pokecrystal
|
||||
|
||||
# install python requirements
|
||||
pip install -r extras/requirements.txt
|
||||
easy_install pip
|
||||
pip install -r requirements.txt
|
||||
```
|
||||
|
||||
## Don't forget baserom.gbc!!
|
||||
Not everything is included in the source yet.
|
||||
Missing patches are copied from a **base rom** (not included).
|
||||
|
||||
Make sure you downloaded a base rom. Name it **baserom.gbc**.
|
||||
```
|
||||
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
|
||||
md5: 9f2922b235a5eeb78d65594e82ef5dde
|
||||
```
|
||||
|
||||
Name it **baserom.gbc**.
|
||||
|
||||
**pokecrystal** only compiles with the use of a git submodule. To activate the submodule type:
|
||||
|
||||
@ -105,29 +106,25 @@ make
|
||||
|
||||
This ought to take **between 3 and 15 seconds**, depending on your computer.
|
||||
|
||||
If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful!
|
||||
If the last line is `cmp baserom.gbc pokecrystal.gbc`, the build was successful!
|
||||
|
||||
Your first compile processes every source file at once. After that, **only modified source files have to be reprocessed**, so compiling again should be a few seconds faster.
|
||||
Your first build processes every source file at once.
|
||||
After that, **only modified source files have to be processed again**,
|
||||
so compiling again should be a few seconds faster.
|
||||
|
||||
# Linux
|
||||
|
||||
```bash
|
||||
sudo apt-get install make gcc bison git python python-setuptools
|
||||
|
||||
# unittest2 is required if using python2.6
|
||||
sudo easy_install unittest2
|
||||
sudo easy_install pip
|
||||
|
||||
# download rgbds source code
|
||||
# install rgbds
|
||||
git clone git://github.com/bentley/rgbds.git
|
||||
|
||||
# compile rgbds
|
||||
cd rgbds
|
||||
make
|
||||
sudo make install
|
||||
|
||||
# check if rgbasm is installed now
|
||||
which rgbasm
|
||||
cd ..
|
||||
|
||||
# download pokecrystal
|
||||
git clone git://github.com/kanzure/pokecrystal.git
|
||||
@ -144,22 +141,39 @@ pip install -r extras/requirements.txt
|
||||
git config diff.hex.textconv hexdump
|
||||
```
|
||||
|
||||
To compile the rom from asm source:
|
||||
Put your base rom in the pokecrystal repository. Name it **baserom.gbc**.
|
||||
|
||||
To compile the rom from source:
|
||||
```bash
|
||||
make
|
||||
```
|
||||
|
||||
That will take between 3 and 15 seconds, depending on your computer. If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! Rejoice!
|
||||
That will take between 3 and 15 seconds, depending on your computer.
|
||||
If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! Rejoice!
|
||||
|
||||
|
||||
# Now what?
|
||||
|
||||
**main.asm** is a good starting point. The structure of the source is laid out here.
|
||||
**[pokecrystal.asm](https://github.com/kanzure/pokecrystal/blob/master/pokecrystal.asm)** is a good starting point.
|
||||
The structure of the source is laid out here.
|
||||
|
||||
* **Can't find something?** Anyone can add to the source. There's lots to be uncovered.
|
||||
|
||||
* **Do your own thing!** The asm source is hack-friendly, and the supplementary scripts in extras/ can be used for other projects.
|
||||
* Other **make targets** that may come in handy:
|
||||
|
||||
* `make clean` deletes any preprocessed source files (.tx), rgbds object files and pokecrystal.gbc.
|
||||
* `make pngs` decompresses any **lz** files in gfx/ and then exports any graphics files to **png**.
|
||||
* `make lzs` does the reverse. This is already part of the build process, so **modified pngs will automatically be converted to 2bpp and lz-compressed** without any additional work.
|
||||
|
||||
|
||||
* **Can't find something?**
|
||||
Anyone can add to the source. There's lots to be uncovered.
|
||||
|
||||
* **Do your own thing!**
|
||||
The asm source is hack-friendly, and the supplementary scripts in extras/ can be used for other projects.
|
||||
|
||||
We'll be happy to answer any **questions** on
|
||||
**[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)**.
|
||||
|
||||
* We'll be happy to answer any **questions** on **[nucleus.kafuka.org #skeetendo](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo)**.
|
||||
|
||||
Other **make targets** that may come in handy:
|
||||
|
||||
|
2
Makefile
2
Makefile
@ -21,7 +21,7 @@ pokecrystal.o: $(TEXTFILES:.asm=.tx) wram.asm constants.asm $(shell find constan
|
||||
@rm -f $@
|
||||
|
||||
pokecrystal.gbc: pokecrystal.o
|
||||
rgblink -o $@ $<
|
||||
rgblink -n pokecrystal.sym -m pokecrystal.map -o $@ $<
|
||||
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
|
||||
|
||||
pngs:
|
||||
|
@ -6850,7 +6850,7 @@ Function0x365d7: ; 365d7
|
||||
ld a, $5
|
||||
call Function0x3661d
|
||||
|
||||
ld hl, $6d45
|
||||
ld hl, BadgeStatBoosts
|
||||
call CallBankF
|
||||
|
||||
call SwitchTurn
|
||||
@ -8385,7 +8385,7 @@ BattleCommand98: ; 36f25
|
||||
; doubleflyingdamage
|
||||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||||
call CleanGetBattleVarPair
|
||||
bit 6, a ; flying
|
||||
bit SUBSTATUS_FLYING, a
|
||||
ret z
|
||||
jr DoubleDamage
|
||||
; 36f2f
|
||||
@ -8395,7 +8395,7 @@ BattleCommand99: ; 36f2f
|
||||
; doubleundergrounddamage
|
||||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||||
call CleanGetBattleVarPair
|
||||
bit 5, a ; underground
|
||||
bit SUBSTATUS_UNDERGROUND, a
|
||||
ret z
|
||||
|
||||
; fallthrough
|
||||
@ -10623,11 +10623,7 @@ BattleCommand6d: ; 37be8
|
||||
ld a, [AttackMissed]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
ld a, $3e
|
||||
ld hl, $7ced
|
||||
rst FarCall
|
||||
|
||||
callba GetHiddenPower
|
||||
ret
|
||||
; 37bf4
|
||||
|
||||
|
108
battle/hidden_power.asm
Normal file
108
battle/hidden_power.asm
Normal file
@ -0,0 +1,108 @@
|
||||
GetHiddenPower: ; fbced
|
||||
; Override Hidden Power's type and power based on the actor's DVs.
|
||||
|
||||
ld hl, BattleMonDVs
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .GotDVs
|
||||
ld hl, EnemyMonDVs
|
||||
.GotDVs
|
||||
|
||||
|
||||
; Power:
|
||||
|
||||
; Take the top bit from...
|
||||
|
||||
; Atk
|
||||
ld a, [hl]
|
||||
swap a
|
||||
and 8
|
||||
ld b, a
|
||||
; Def
|
||||
ld a, [hli]
|
||||
and 8
|
||||
srl a
|
||||
or b
|
||||
ld b, a
|
||||
; Spd
|
||||
ld a, [hl]
|
||||
swap a
|
||||
and 8
|
||||
srl a
|
||||
srl a
|
||||
or b
|
||||
ld b, a
|
||||
; Spc
|
||||
ld a, [hl]
|
||||
and 8
|
||||
srl a
|
||||
srl a
|
||||
srl a
|
||||
or b
|
||||
ld b, a
|
||||
|
||||
; * 5
|
||||
add a
|
||||
add a
|
||||
add b
|
||||
ld b, a
|
||||
|
||||
; + (Spc & 3)
|
||||
ld a, [hld]
|
||||
and 3
|
||||
add b
|
||||
|
||||
; / 2
|
||||
srl a
|
||||
|
||||
; + 30
|
||||
add 30
|
||||
; + 1
|
||||
inc a
|
||||
ld d, a
|
||||
|
||||
|
||||
; Type:
|
||||
|
||||
; Def & 3
|
||||
ld a, [hl]
|
||||
and 3
|
||||
ld b, a
|
||||
|
||||
; + (Atk & 3) << 2
|
||||
ld a, [hl]
|
||||
and 3 << 4
|
||||
swap a
|
||||
add a
|
||||
add a
|
||||
or b
|
||||
|
||||
; Skip Normal
|
||||
inc a
|
||||
|
||||
; Skip type 6 (unused)
|
||||
cp 6
|
||||
jr c, .GotType
|
||||
inc a
|
||||
|
||||
; Skip unused types between Steel and Fire
|
||||
cp STEEL + 1
|
||||
jr c, .GotType
|
||||
add FIRE - (STEEL + 1)
|
||||
|
||||
|
||||
.GotType
|
||||
push af
|
||||
ld a, BATTLE_VARS_MOVE_TYPE
|
||||
call GetBattleVarPair
|
||||
pop af
|
||||
ld [hl], a
|
||||
|
||||
ld a, d
|
||||
push af
|
||||
callba BattleCommand06
|
||||
pop af
|
||||
ld d, a
|
||||
ret
|
||||
; fbd54
|
||||
|
519
battle/moves/move_descriptions.asm
Normal file
519
battle/moves/move_descriptions.asm
Normal file
File diff suppressed because it is too large
Load Diff
@ -36,6 +36,12 @@ dn: MACRO
|
||||
db \1 << 4 + \2
|
||||
ENDM
|
||||
|
||||
dt: MACRO ; three-byte (big-endian)
|
||||
db (\1 >> 16) & $ff
|
||||
db (\1 >> 8) & $ff
|
||||
db \1 & $ff
|
||||
ENDM
|
||||
|
||||
bigdw: MACRO ; big-endian word
|
||||
dw ((\1)/$100) + (((\1)&$ff)*$100)
|
||||
ENDM
|
||||
@ -221,8 +227,23 @@ PREDEF_FLAG EQU $03
|
||||
PREDEF_FILLPP EQU $05
|
||||
PREDEF_ADDPARTYMON EQU $06
|
||||
PREDEF_FILLSTATS EQU $0C
|
||||
PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
|
||||
PREDEF_UPDATE_PLAYER_HUD EQU $12
|
||||
PREDEF_FILL_BOX EQU $13
|
||||
PREDEF_UPDATE_ENEMY_HUD EQU $15
|
||||
PREDEF_FILL_IN_EXP_BAR EQU $17
|
||||
PREDEF_FILLMOVES EQU $1B
|
||||
PREDEF_GETUNOWNLETTER EQU $2D
|
||||
PREDEF_GET_GENDER EQU $24
|
||||
PREDEF_STATS_SCREEN EQU $25
|
||||
PREDEF_DRAW_PLAYER_HP EQU $26
|
||||
PREDEF_DRAW_ENEMY_HP EQU $27
|
||||
PREDEF_GET_TYPE_NAME EQU $29
|
||||
PREDEF_PRINT_MOVE_TYPE EQU $2A
|
||||
PREDEF_PRINT_TYPE EQU $2B
|
||||
PREDEF_GET_UNOWN_LETTER EQU $2D
|
||||
PREDEF_LOAD_SGB_LAYOUT EQU $31
|
||||
PREDEF_CHECK_CONTEST_MON EQU $33
|
||||
PREDEF_PARTYMON_ITEM_NAME EQU $3B
|
||||
PREDEF_DECOMPRESS EQU $40
|
||||
|
||||
|
||||
@ -247,6 +268,20 @@ D_UP EQU %01000000
|
||||
D_DOWN EQU %10000000
|
||||
|
||||
|
||||
; screen
|
||||
HP_BAR_LENGTH EQU 6
|
||||
HP_BAR_LENGTH_PX EQU 48
|
||||
EXP_BAR_LENGTH EQU 8
|
||||
EXP_BAR_LENGTH_PX EQU 64
|
||||
|
||||
SCREEN_WIDTH EQU 20
|
||||
SCREEN_HEIGHT EQU 18
|
||||
SCREEN_WIDTH_PX EQU 160
|
||||
SCREEN_HEIGHT_PX EQU 144
|
||||
|
||||
TILE_WIDTH EQU 8
|
||||
|
||||
|
||||
; movement
|
||||
STEP_SLOW EQU 0
|
||||
STEP_WALK EQU 1
|
||||
|
@ -1583,3 +1583,187 @@ EAST EQU 1
|
||||
WEST EQU 2
|
||||
SOUTH EQU 4
|
||||
NORTH EQU 8
|
||||
|
||||
; sprites
|
||||
SPRITE_CHRIS EQU $01
|
||||
SPRITE_CHRIS_BIKE EQU $02
|
||||
SPRITE_GAMEBOY_KID EQU $03
|
||||
SPRITE_SILVER EQU $04
|
||||
SPRITE_OAK EQU $05
|
||||
SPRITE_RED EQU $06
|
||||
SPRITE_BLUE EQU $07
|
||||
SPRITE_BILL EQU $08
|
||||
SPRITE_ELDER EQU $09
|
||||
SPRITE_JANINE EQU $0a
|
||||
SPRITE_KURT EQU $0b
|
||||
SPRITE_MOM EQU $0c
|
||||
SPRITE_BLAINE EQU $0d
|
||||
SPRITE_REDS_MOM EQU $0e
|
||||
SPRITE_DAISY EQU $0f
|
||||
SPRITE_ELM EQU $10
|
||||
SPRITE_WILL EQU $11
|
||||
SPRITE_FALKNER EQU $12
|
||||
SPRITE_WHITNEY EQU $13
|
||||
SPRITE_BUGSY EQU $14
|
||||
SPRITE_MORTY EQU $15
|
||||
SPRITE_CHUCK EQU $16
|
||||
SPRITE_JASMINE EQU $17
|
||||
SPRITE_PRYCE EQU $18
|
||||
SPRITE_CLAIR EQU $19
|
||||
SPRITE_BROCK EQU $1a
|
||||
SPRITE_KAREN EQU $1b
|
||||
SPRITE_BRUNO EQU $1c
|
||||
SPRITE_MISTY EQU $1d
|
||||
SPRITE_LANCE EQU $1e
|
||||
SPRITE_SURGE EQU $1f
|
||||
SPRITE_ERIKA EQU $20
|
||||
SPRITE_KOGA EQU $21
|
||||
SPRITE_SABRINA EQU $22
|
||||
SPRITE_COOLTRAINER_M EQU $23
|
||||
SPRITE_COOLTRAINER_F EQU $24
|
||||
SPRITE_BUG_CATCHER EQU $25
|
||||
SPRITE_TWIN EQU $26
|
||||
SPRITE_YOUNGSTER EQU $27
|
||||
SPRITE_LASS EQU $28
|
||||
SPRITE_TEACHER EQU $29
|
||||
SPRITE_BUENA EQU $2a
|
||||
SPRITE_SUPER_NERD EQU $2b
|
||||
SPRITE_ROCKER EQU $2c
|
||||
SPRITE_POKEFAN_M EQU $2d
|
||||
SPRITE_POKEFAN_F EQU $2e
|
||||
SPRITE_GRAMPS EQU $2f
|
||||
SPRITE_GRANNY EQU $30
|
||||
SPRITE_SWIMMER_GUY EQU $31
|
||||
SPRITE_SWIMMER_GIRL EQU $32
|
||||
SPRITE_BIG_SNORLAX EQU $33
|
||||
SPRITE_SURFING_PIKACHU EQU $34
|
||||
SPRITE_ROCKET EQU $35
|
||||
SPRITE_ROCKET_GIRL EQU $36
|
||||
SPRITE_NURSE EQU $37
|
||||
SPRITE_LINK_RECEPTIONIST EQU $38
|
||||
SPRITE_CLERK EQU $39
|
||||
SPRITE_FISHER EQU $3a
|
||||
SPRITE_FISHING_GURU EQU $3b
|
||||
SPRITE_SCIENTIST EQU $3c
|
||||
SPRITE_KIMONO_GIRL EQU $3d
|
||||
SPRITE_SAGE EQU $3e
|
||||
SPRITE_UNUSED_GUY EQU $3f
|
||||
SPRITE_GENTLEMAN EQU $40
|
||||
SPRITE_BLACK_BELT EQU $41
|
||||
SPRITE_RECEPTIONIST EQU $42
|
||||
SPRITE_OFFICER EQU $43
|
||||
SPRITE_CAL EQU $44
|
||||
SPRITE_SLOWPOKE EQU $45
|
||||
SPRITE_CAPTAIN EQU $46
|
||||
SPRITE_BIG_LAPRAS EQU $47
|
||||
SPRITE_GYM_GUY EQU $48
|
||||
SPRITE_SAILOR EQU $49
|
||||
SPRITE_BIKER EQU $4a
|
||||
SPRITE_PHARMACIST EQU $4b
|
||||
SPRITE_MONSTER EQU $4c
|
||||
SPRITE_FAIRY EQU $4d
|
||||
SPRITE_BIRD EQU $4e
|
||||
SPRITE_DRAGON EQU $4f
|
||||
SPRITE_BIG_ONIX EQU $50
|
||||
SPRITE_N64 EQU $51
|
||||
SPRITE_SUDOWOODO EQU $52
|
||||
SPRITE_SURF EQU $53
|
||||
SPRITE_POKE_BALL EQU $54
|
||||
SPRITE_POKEDEX EQU $55
|
||||
SPRITE_PAPER EQU $56
|
||||
SPRITE_VIRTUAL_BOY EQU $57
|
||||
SPRITE_OLD_LINK_RECEPTIONIST EQU $58
|
||||
SPRITE_ROCK EQU $59
|
||||
SPRITE_BOULDER EQU $5a
|
||||
SPRITE_SNES EQU $5b
|
||||
SPRITE_FAMICOM EQU $5c
|
||||
SPRITE_FRUIT_TREE EQU $5d
|
||||
SPRITE_GOLD_TROPHY EQU $5e
|
||||
SPRITE_SILVER_TROPHY EQU $5f
|
||||
SPRITE_KRIS EQU $60
|
||||
SPRITE_KRIS_BIKE EQU $61
|
||||
SPRITE_KURT_OUTSIDE EQU $62
|
||||
SPRITE_SUICUNE EQU $63
|
||||
SPRITE_ENTEI EQU $64
|
||||
SPRITE_RAIKOU EQU $65
|
||||
SPRITE_STANDING_YOUNGSTER EQU $66
|
||||
|
||||
SPRITE_POKEMON EQU $80
|
||||
SPRITE_UNOWN EQU $80
|
||||
SPRITE_GEODUDE EQU $81
|
||||
SPRITE_GROWLITHE EQU $82
|
||||
SPRITE_WEEDLE EQU $83
|
||||
SPRITE_SHELLDER EQU $84
|
||||
SPRITE_ODDISH EQU $85
|
||||
SPRITE_GENGAR EQU $86
|
||||
SPRITE_ZUBAT EQU $87
|
||||
SPRITE_MAGIKARP EQU $88
|
||||
SPRITE_SQUIRTLE EQU $89
|
||||
SPRITE_TOGEPI EQU $8a
|
||||
SPRITE_BUTTERFREE EQU $8b
|
||||
SPRITE_DIGLETT EQU $8c
|
||||
SPRITE_POLIWAG EQU $8d
|
||||
SPRITE_PIKACHU EQU $8e
|
||||
SPRITE_CLEFAIRY EQU $8f
|
||||
SPRITE_CHARMANDER EQU $90
|
||||
SPRITE_JYNX EQU $91
|
||||
SPRITE_STARMIE EQU $92
|
||||
SPRITE_BULBASAUR EQU $93
|
||||
SPRITE_JIGGLYPUFF EQU $94
|
||||
SPRITE_GRIMER EQU $95
|
||||
SPRITE_EKANS EQU $96
|
||||
SPRITE_PARAS EQU $97
|
||||
SPRITE_TENTACOOL EQU $98
|
||||
SPRITE_TAUROS EQU $99
|
||||
SPRITE_MACHOP EQU $9a
|
||||
SPRITE_VOLTORB EQU $9b
|
||||
SPRITE_LAPRAS EQU $9c
|
||||
SPRITE_RHYDON EQU $9d
|
||||
SPRITE_MOLTRES EQU $9e
|
||||
SPRITE_SNORLAX EQU $9f
|
||||
SPRITE_GYARADOS EQU $a0
|
||||
SPRITE_LUGIA EQU $a1
|
||||
SPRITE_HO_OH EQU $a2
|
||||
|
||||
SPRITE_DAYCARE_MON_1 EQU $e0
|
||||
SPRITE_DAYCARE_MON_2 EQU $e1
|
||||
|
||||
SPRITE_VARS EQU $f0
|
||||
SPRITE_CONSOLE EQU $f0
|
||||
SPRITE_DOLL_1 EQU $f1
|
||||
SPRITE_DOLL_2 EQU $f2
|
||||
SPRITE_BIG_DOLL EQU $f3
|
||||
SPRITE_WEIRD_TREE EQU $f4
|
||||
SPRITE_OLIVINE_RIVAL EQU $f5
|
||||
SPRITE_AZALEA_ROCKET EQU $f6
|
||||
SPRITE_FUSCHIA_GYM_1 EQU $f7
|
||||
SPRITE_FUSCHIA_GYM_2 EQU $f8
|
||||
SPRITE_FUSCHIA_GYM_3 EQU $f9
|
||||
SPRITE_FUSCHIA_GYM_4 EQU $fa
|
||||
SPRITE_COPYCAT EQU $fb
|
||||
SPRITE_JANINE_IMPERSONATOR EQU $fc
|
||||
|
||||
; sprite types
|
||||
WALKING_SPRITE EQU 1
|
||||
STANDING_SPRITE EQU 2
|
||||
STILL_SPRITE EQU 3
|
||||
|
||||
; sprite palettes
|
||||
PAL_OW_RED EQU 0
|
||||
PAL_OW_BLUE EQU 1
|
||||
PAL_OW_GREEN EQU 2
|
||||
PAL_OW_BROWN EQU 3
|
||||
PAL_OW_PINK EQU 4
|
||||
PAL_OW_SILVER EQU 5
|
||||
PAL_OW_TREE EQU 6
|
||||
PAL_OW_ROCK EQU 7
|
||||
|
||||
; permissions
|
||||
TOWN EQU 1
|
||||
ROUTE EQU 2
|
||||
INDOOR EQU 3
|
||||
CAVE EQU 4
|
||||
|
||||
GATE EQU 6
|
||||
DUNGEON EQU 7
|
||||
|
||||
|
@ -149,7 +149,7 @@ SFX_POKEFLUTE EQU $26
|
||||
SFX_ELEVATOR_END EQU $27
|
||||
SFX_THROW_BALL EQU $28
|
||||
SFX_BALL_POOF EQU $29
|
||||
SFX_UNKNOWN_3A EQU $2a
|
||||
SFX_UNKNOWN_2A EQU $2a
|
||||
SFX_RUN EQU $2b
|
||||
SFX_SLOT_MACHINE_START EQU $2c
|
||||
SFX_FANFARE EQU $2d
|
||||
@ -254,7 +254,7 @@ SFX_MORNING_SUN EQU $8f
|
||||
SFX_LEVEL_UP EQU $90
|
||||
SFX_KEY_ITEM EQU $91
|
||||
SFX_FANFARE_2 EQU $92
|
||||
SFX_REGISTER_PHONE_# EQU $93
|
||||
SFX_REGISTER_PHONE_NUMBER EQU $93
|
||||
SFX_3RD_PLACE EQU $94
|
||||
SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95
|
||||
SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96
|
||||
|
367
engine/decompress.asm
Normal file
367
engine/decompress.asm
Normal file
@ -0,0 +1,367 @@
|
||||
FarDecompress: ; b40
|
||||
; Decompress graphics data at a:hl to de
|
||||
|
||||
; put a away for a sec
|
||||
ld [$c2c4], a
|
||||
; save bank
|
||||
ld a, [hROMBank]
|
||||
push af
|
||||
; bankswitch
|
||||
ld a, [$c2c4]
|
||||
rst Bankswitch
|
||||
|
||||
; what we came here for
|
||||
call Decompress
|
||||
|
||||
; restore bank
|
||||
pop af
|
||||
rst Bankswitch
|
||||
ret
|
||||
; b50
|
||||
|
||||
|
||||
Decompress: ; b50
|
||||
; Pokemon Crystal uses an lz variant for compression.
|
||||
|
||||
; This is mainly used for graphics, but the intro's
|
||||
; tilemaps also use this compression.
|
||||
|
||||
; This function decompresses lz-compressed data at hl to de.
|
||||
|
||||
|
||||
; Basic rundown:
|
||||
|
||||
; A typical control command consists of:
|
||||
; -the command (bits 5-7)
|
||||
; -the count (bits 0-4)
|
||||
; -and any additional params
|
||||
|
||||
; $ff is used as a terminator.
|
||||
|
||||
|
||||
; Commands:
|
||||
|
||||
; 0: literal
|
||||
; literal data for some number of bytes
|
||||
; 1: iterate
|
||||
; one byte repeated for some number of bytes
|
||||
; 2: alternate
|
||||
; two bytes alternated for some number of bytes
|
||||
; 3: zero (whitespace)
|
||||
; 0x00 repeated for some number of bytes
|
||||
|
||||
; Repeater control commands have a signed parameter used to determine the start point.
|
||||
; Wraparound is simulated:
|
||||
; Positive values are added to the start address of the decompressed data
|
||||
; and negative values are subtracted from the current position.
|
||||
|
||||
; 4: repeat
|
||||
; repeat some number of bytes from decompressed data
|
||||
; 5: flipped
|
||||
; repeat some number of flipped bytes from decompressed data
|
||||
; ex: $ad = %10101101 -> %10110101 = $b5
|
||||
; 6: reverse
|
||||
; repeat some number of bytes in reverse from decompressed data
|
||||
|
||||
; If the value in the count needs to be larger than 5 bits,
|
||||
; control code 7 can be used to expand the count to 10 bits.
|
||||
|
||||
; A new control command is read in bits 2-4.
|
||||
; The new 10-bit count is split:
|
||||
; bits 0-1 contain the top 2 bits
|
||||
; another byte is added containing the latter 8
|
||||
|
||||
; So, the structure of the control command becomes:
|
||||
; 111xxxyy yyyyyyyy
|
||||
; | | | |
|
||||
; | | our new count
|
||||
; | the control command for this count
|
||||
; 7 (this command)
|
||||
|
||||
; For more information, refer to the code below and in extras/gfx.py .
|
||||
|
||||
; save starting output address
|
||||
ld a, e
|
||||
ld [$c2c2], a
|
||||
ld a, d
|
||||
ld [$c2c3], a
|
||||
|
||||
.loop
|
||||
; get next byte
|
||||
ld a, [hl]
|
||||
; done?
|
||||
cp $ff ; end
|
||||
ret z
|
||||
|
||||
; get control code
|
||||
and %11100000
|
||||
|
||||
; 10-bit param?
|
||||
cp $e0 ; LZ_HI
|
||||
jr nz, .normal
|
||||
|
||||
|
||||
; 10-bit param:
|
||||
|
||||
; get next 3 bits (%00011100)
|
||||
ld a, [hl]
|
||||
add a
|
||||
add a ; << 3
|
||||
add a
|
||||
|
||||
; this is our new control code
|
||||
and %11100000
|
||||
push af
|
||||
|
||||
; get param hi
|
||||
ld a, [hli]
|
||||
and %00000011
|
||||
ld b, a
|
||||
|
||||
; get param lo
|
||||
ld a, [hli]
|
||||
ld c, a
|
||||
|
||||
; read at least 1 byte
|
||||
inc bc
|
||||
jr .readers
|
||||
|
||||
|
||||
.normal
|
||||
; push control code
|
||||
push af
|
||||
; get param
|
||||
ld a, [hli]
|
||||
and %00011111
|
||||
ld c, a
|
||||
ld b, $0
|
||||
; read at least 1 byte
|
||||
inc c
|
||||
|
||||
.readers
|
||||
; let's get started
|
||||
|
||||
; inc loop counts since we bail as soon as they hit 0
|
||||
inc b
|
||||
inc c
|
||||
|
||||
; get control code
|
||||
pop af
|
||||
; command type
|
||||
bit 7, a ; 80, a0, c0
|
||||
jr nz, .repeatertype
|
||||
|
||||
; literals
|
||||
cp $20 ; LZ_ITER
|
||||
jr z, .iter
|
||||
cp $40 ; LZ_ALT
|
||||
jr z, .alt
|
||||
cp $60 ; LZ_ZERO
|
||||
jr z, .zero
|
||||
; else $00
|
||||
|
||||
; 00 ; LZ_LIT
|
||||
; literal data for bc bytes
|
||||
.loop1
|
||||
; done?
|
||||
dec c
|
||||
jr nz, .next1
|
||||
dec b
|
||||
jp z, .loop
|
||||
|
||||
.next1
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .loop1
|
||||
|
||||
|
||||
; 20 ; LZ_ITER
|
||||
; write byte for bc bytes
|
||||
.iter
|
||||
ld a, [hli]
|
||||
|
||||
.iterloop
|
||||
dec c
|
||||
jr nz, .iternext
|
||||
dec b
|
||||
jp z, .loop
|
||||
|
||||
.iternext
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .iterloop
|
||||
|
||||
|
||||
; 40 ; LZ_ALT
|
||||
; alternate two bytes for bc bytes
|
||||
|
||||
; next pair
|
||||
.alt
|
||||
; done?
|
||||
dec c
|
||||
jr nz, .alt0
|
||||
dec b
|
||||
jp z, .altclose0
|
||||
|
||||
; alternate for bc
|
||||
.alt0
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
dec c
|
||||
jr nz, .alt1
|
||||
; done?
|
||||
dec b
|
||||
jp z, .altclose1
|
||||
.alt1
|
||||
ld a, [hld]
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .alt
|
||||
|
||||
; skip past the bytes we were alternating
|
||||
.altclose0
|
||||
inc hl
|
||||
.altclose1
|
||||
inc hl
|
||||
jr .loop
|
||||
|
||||
|
||||
; 60 ; LZ_ZERO
|
||||
; write 00 for bc bytes
|
||||
.zero
|
||||
xor a
|
||||
|
||||
.zeroloop
|
||||
dec c
|
||||
jr nz, .zeronext
|
||||
dec b
|
||||
jp z, .loop
|
||||
|
||||
.zeronext
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .zeroloop
|
||||
|
||||
|
||||
; repeats
|
||||
; 80, a0, c0
|
||||
; repeat decompressed data from output
|
||||
.repeatertype
|
||||
push hl
|
||||
push af
|
||||
; get next byte
|
||||
ld a, [hli]
|
||||
; absolute?
|
||||
bit 7, a
|
||||
jr z, .absolute
|
||||
|
||||
; relative
|
||||
; a = -a
|
||||
and %01111111 ; forget the bit we just looked at
|
||||
cpl
|
||||
; add de (current output address)
|
||||
add e
|
||||
ld l, a
|
||||
ld a, $ff ; -1
|
||||
adc d
|
||||
ld h, a
|
||||
jr .repeaters
|
||||
|
||||
.absolute
|
||||
; get next byte (lo)
|
||||
ld l, [hl]
|
||||
; last byte (hi)
|
||||
ld h, a
|
||||
; add starting output address
|
||||
ld a, [$c2c2]
|
||||
add l
|
||||
ld l, a
|
||||
ld a, [$c2c3]
|
||||
adc h
|
||||
ld h, a
|
||||
|
||||
.repeaters
|
||||
pop af
|
||||
cp $80 ; LZ_REPEAT
|
||||
jr z, .repeat
|
||||
cp $a0 ; LZ_FLIP
|
||||
jr z, .flip
|
||||
cp $c0 ; LZ_REVERSE
|
||||
jr z, .reverse
|
||||
|
||||
; e0 -> 80
|
||||
|
||||
; 80 ; LZ_REPEAT
|
||||
; repeat some decompressed data
|
||||
.repeat
|
||||
; done?
|
||||
dec c
|
||||
jr nz, .repeatnext
|
||||
dec b
|
||||
jr z, .cleanup
|
||||
|
||||
.repeatnext
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .repeat
|
||||
|
||||
|
||||
; a0 ; LZ_FLIP
|
||||
; repeat some decompressed data w/ flipped bit order
|
||||
.flip
|
||||
dec c
|
||||
jr nz, .flipnext
|
||||
dec b
|
||||
jp z, .cleanup
|
||||
|
||||
.flipnext
|
||||
ld a, [hli]
|
||||
push bc
|
||||
ld bc, $0008
|
||||
|
||||
.fliploop
|
||||
rra
|
||||
rl b
|
||||
dec c
|
||||
jr nz, .fliploop
|
||||
ld a, b
|
||||
pop bc
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .flip
|
||||
|
||||
|
||||
; c0 ; LZ_REVERSE
|
||||
; repeat some decompressed data in reverse
|
||||
.reverse
|
||||
dec c
|
||||
jr nz, .reversenext
|
||||
|
||||
dec b
|
||||
jp z, .cleanup
|
||||
|
||||
.reversenext
|
||||
ld a, [hld]
|
||||
ld [de], a
|
||||
inc de
|
||||
jr .reverse
|
||||
|
||||
|
||||
.cleanup
|
||||
; get type of repeat we just used
|
||||
pop hl
|
||||
; was it relative or absolute?
|
||||
bit 7, [hl]
|
||||
jr nz, .next
|
||||
|
||||
; skip two bytes for absolute
|
||||
inc hl
|
||||
; skip one byte for relative
|
||||
.next
|
||||
inc hl
|
||||
jp .loop
|
||||
; c2f
|
||||
|
225
engine/init.asm
Normal file
225
engine/init.asm
Normal file
@ -0,0 +1,225 @@
|
||||
Reset: ; 150
|
||||
di
|
||||
call CleanSoundRestart
|
||||
xor a
|
||||
ld [$ffde], a
|
||||
call ClearPalettes
|
||||
xor a
|
||||
ld [rIF], a
|
||||
ld a, 1 ; VBlank int
|
||||
ld [rIE], a
|
||||
ei
|
||||
|
||||
ld hl, $cfbe
|
||||
set 7, [hl]
|
||||
|
||||
ld c, 32
|
||||
call DelayFrames
|
||||
|
||||
jr Init
|
||||
; 16e
|
||||
|
||||
|
||||
_Start: ; 16e
|
||||
cp $11
|
||||
jr z, .asm_175
|
||||
xor a
|
||||
jr .asm_177
|
||||
|
||||
.asm_175
|
||||
ld a, $1
|
||||
|
||||
.asm_177
|
||||
ld [hCGB], a
|
||||
ld a, $1
|
||||
ld [$ffea], a
|
||||
; 17d
|
||||
|
||||
|
||||
Init: ; 17d
|
||||
|
||||
di
|
||||
|
||||
xor a
|
||||
ld [rIF], a
|
||||
ld [rIE], a
|
||||
ld [rRP], a
|
||||
ld [rSCX], a
|
||||
ld [rSCY], a
|
||||
ld [rSB], a
|
||||
ld [rSC], a
|
||||
ld [rWX], a
|
||||
ld [rWY], a
|
||||
ld [rBGP], a
|
||||
ld [rOBP0], a
|
||||
ld [rOBP1], a
|
||||
ld [rTMA], a
|
||||
ld [rTAC], a
|
||||
ld [$d000], a
|
||||
|
||||
ld a, %100 ; Start timer at 4096Hz
|
||||
ld [rTAC], a
|
||||
|
||||
.wait
|
||||
ld a, [rLY]
|
||||
cp 145
|
||||
jr nz, .wait
|
||||
|
||||
xor a
|
||||
ld [rLCDC], a
|
||||
|
||||
; Clear WRAM bank 0
|
||||
ld hl, $c000
|
||||
ld bc, $d000 - $c000
|
||||
.asm_1b1
|
||||
ld [hl], 0
|
||||
inc hl
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, .asm_1b1
|
||||
|
||||
ld sp, Stack - 1
|
||||
|
||||
; Clear HRAM
|
||||
ld a, [hCGB]
|
||||
push af
|
||||
ld a, [$ffea]
|
||||
push af
|
||||
xor a
|
||||
ld hl, $ff80
|
||||
ld bc, $ffff - $ff80
|
||||
call ByteFill
|
||||
pop af
|
||||
ld [$ffea], a
|
||||
pop af
|
||||
ld [hCGB], a
|
||||
|
||||
call ClearWRAM
|
||||
ld a, 1
|
||||
ld [rSVBK], a
|
||||
call ClearVRAM
|
||||
call ClearSprites
|
||||
call Function270
|
||||
|
||||
|
||||
ld a, BANK(LoadPushOAM)
|
||||
rst Bankswitch
|
||||
|
||||
call LoadPushOAM
|
||||
|
||||
xor a
|
||||
ld [$ffde], a
|
||||
ld [hSCX], a
|
||||
ld [hSCY], a
|
||||
ld [rJOYP], a
|
||||
|
||||
ld a, $8 ; HBlank int enable
|
||||
ld [rSTAT], a
|
||||
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
ld [rWY], a
|
||||
|
||||
ld a, 7
|
||||
ld [hWX], a
|
||||
ld [rWX], a
|
||||
|
||||
ld a, %11100011
|
||||
; LCD on
|
||||
; Win tilemap 1
|
||||
; Win on
|
||||
; BG/Win tiledata 0
|
||||
; BG Tilemap 0
|
||||
; OBJ 8x8
|
||||
; OBJ on
|
||||
; BG on
|
||||
ld [rLCDC], a
|
||||
|
||||
ld a, $ff
|
||||
ld [$ffcb], a
|
||||
|
||||
callba Function9890
|
||||
|
||||
ld a, $9c
|
||||
ld [$ffd7], a
|
||||
|
||||
xor a
|
||||
ld [hBGMapAddress], a
|
||||
|
||||
callba StartClock
|
||||
|
||||
xor a
|
||||
ld [MBC3LatchClock], a
|
||||
ld [MBC3SRamEnable], a
|
||||
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
jr z, .asm_22b
|
||||
call Function2ff7
|
||||
.asm_22b
|
||||
|
||||
xor a
|
||||
ld [rIF], a
|
||||
ld a, %1111 ; VBlank, LCDStat, Timer, Serial interrupts
|
||||
ld [rIE], a
|
||||
ei
|
||||
|
||||
call DelayFrame
|
||||
|
||||
ld a, $30
|
||||
call Predef
|
||||
|
||||
call CleanSoundRestart
|
||||
xor a
|
||||
ld [CurMusic], a
|
||||
jp GameInit
|
||||
; 245
|
||||
|
||||
|
||||
ClearVRAM: ; 245
|
||||
; Wipe VRAM banks 0 and 1
|
||||
|
||||
ld a, 1
|
||||
ld [rVBK], a
|
||||
call .clear
|
||||
|
||||
xor a
|
||||
ld [rVBK], a
|
||||
.clear
|
||||
ld hl, VTiles0
|
||||
ld bc, $2000
|
||||
xor a
|
||||
call ByteFill
|
||||
ret
|
||||
; 25a
|
||||
|
||||
ClearWRAM: ; 25a
|
||||
; Wipe swappable WRAM banks (1-7)
|
||||
|
||||
ld a, 1
|
||||
.asm_25c
|
||||
push af
|
||||
ld [rSVBK], a
|
||||
xor a
|
||||
ld hl, $d000
|
||||
ld bc, $1000
|
||||
call ByteFill
|
||||
pop af
|
||||
inc a
|
||||
cp 8
|
||||
jr nc, .asm_25c
|
||||
ret
|
||||
; 270
|
||||
|
||||
Function270: ; 270
|
||||
ld a, $0
|
||||
call GetSRAMBank
|
||||
ld hl, $a000
|
||||
ld bc, $0020
|
||||
xor a
|
||||
call ByteFill
|
||||
call CloseSRAM
|
||||
ret
|
||||
; 283
|
||||
|
@ -103,7 +103,7 @@ Joypad: ; 935
|
||||
; For example, soft reset:
|
||||
and BUTTON_A | BUTTON_B | SELECT | START
|
||||
cp BUTTON_A | BUTTON_B | SELECT | START
|
||||
jp z, $0150 ; reset
|
||||
jp z, Reset
|
||||
|
||||
ret
|
||||
; 984
|
||||
|
829
engine/movement.asm
Normal file
829
engine/movement.asm
Normal file
File diff suppressed because it is too large
Load Diff
@ -485,11 +485,11 @@ Script_verbosegiveitem: ; 0x96f60
|
||||
; item (ItemLabelByte)
|
||||
; quantity (DecimalParam)
|
||||
|
||||
call $77ca
|
||||
call Script_giveitem
|
||||
call CurItemName
|
||||
ld de, StringBuffer1
|
||||
ld a, $1
|
||||
call $76c8
|
||||
call Function976c8
|
||||
ld b, BANK(GiveItemScript)
|
||||
ld de, GiveItemScript
|
||||
jp ScriptCall
|
||||
@ -535,7 +535,7 @@ Script_verbosegiveitem2: ; 0x96f8e
|
||||
.asm_96f98
|
||||
ld [$d106], a
|
||||
call GetScriptByte
|
||||
call $769e
|
||||
call Unknown_0x9769e
|
||||
ld a, [de]
|
||||
ld [$d10c], a
|
||||
ld hl, $d892
|
||||
@ -548,7 +548,7 @@ Script_verbosegiveitem2: ; 0x96f8e
|
||||
call CurItemName
|
||||
ld de, StringBuffer1
|
||||
ld a, $1
|
||||
call $76c8
|
||||
call Function976c8
|
||||
ld b, BANK(GiveItemScript)
|
||||
ld de, GiveItemScript
|
||||
jp ScriptCall
|
||||
@ -1021,6 +1021,9 @@ Script_applymovement: ; 0x971f3
|
||||
call GetScriptByte
|
||||
call Unknown_0x971e3
|
||||
ld c, a
|
||||
; 971fa
|
||||
|
||||
Function971fa: ; 971fa
|
||||
push bc
|
||||
ld a, c
|
||||
ld a, $1
|
||||
@ -1028,7 +1031,7 @@ Script_applymovement: ; 0x971f3
|
||||
rst $8
|
||||
pop bc
|
||||
push bc
|
||||
call $7221
|
||||
call Unknown_0x97221
|
||||
pop bc
|
||||
call GetScriptByte
|
||||
ld l, a
|
||||
@ -1058,7 +1061,7 @@ Script_applymovement2: ; 0x97228
|
||||
|
||||
ld a, [$ffe0]
|
||||
ld c, a
|
||||
jp $71fa
|
||||
jp Function971fa
|
||||
; 0x9722e
|
||||
|
||||
Script_faceplayer: ; 0x9722e
|
||||
@ -1079,7 +1082,7 @@ Script_faceplayer: ; 0x9722e
|
||||
ld e, a
|
||||
ld a, [$ffe0]
|
||||
ld d, a
|
||||
call $728b
|
||||
call Unknown_0x9728b
|
||||
ret
|
||||
; 0x97248
|
||||
|
||||
@ -1114,7 +1117,7 @@ Script_faceperson: ; 0x97248
|
||||
add a
|
||||
ld e, a
|
||||
ld d, c
|
||||
call $728b
|
||||
call Unknown_0x9728b
|
||||
ret
|
||||
; 0x97274
|
||||
|
||||
@ -1135,7 +1138,7 @@ Script_spriteface: ; 0x97274
|
||||
add a
|
||||
add a
|
||||
ld e, a
|
||||
call $728b
|
||||
call Unknown_0x9728b
|
||||
ret
|
||||
; 0x9728b
|
||||
|
||||
@ -1161,7 +1164,7 @@ Unknown_0x9728b: ; 0x9728b
|
||||
ld hl, $d0ed
|
||||
bit 6, [hl]
|
||||
jr nz, .asm_972b5 ; 0x972b0 $3
|
||||
call $72bc
|
||||
call Unknown_0x972bc
|
||||
.asm_972b5
|
||||
call $1ad2
|
||||
ret
|
||||
@ -1173,7 +1176,7 @@ Unknown_0x9728b: ; 0x9728b
|
||||
|
||||
Unknown_0x972bc: ; 0x972bc
|
||||
call $217a
|
||||
ld hl, $c4a0
|
||||
ld hl, TileMap
|
||||
ld bc, $0168
|
||||
.asm_972c5
|
||||
res 7, [hl]
|
||||
@ -1211,7 +1214,7 @@ Script_appear: ; 0x972dd
|
||||
call $1956
|
||||
ld a, [$ffaf]
|
||||
ld b, $0
|
||||
call $730b
|
||||
call Unknown_0x9730b
|
||||
ret
|
||||
; 0x972ee
|
||||
|
||||
@ -1229,7 +1232,7 @@ Script_disappear: ; 0x972ee
|
||||
call $199f
|
||||
ld a, [$ffaf]
|
||||
ld b, $1
|
||||
call $730b
|
||||
call Unknown_0x9730b
|
||||
ld a, $1
|
||||
ld hl, $5920
|
||||
rst $8
|
||||
@ -1543,9 +1546,7 @@ Script_returnafterbattle: ; 0x97459
|
||||
jr z, .asm_9748e ; 0x97481 $b
|
||||
ld b, $24
|
||||
ld de, $4255
|
||||
ld a, $25
|
||||
ld hl, $7c4f
|
||||
rst $8
|
||||
callba Function97c4f
|
||||
.asm_9748e
|
||||
jp Script_reloadmap
|
||||
; 0x97491
|
||||
@ -1978,7 +1979,7 @@ Script_random: ; 0x97640
|
||||
and a
|
||||
ret z
|
||||
ld c, a
|
||||
call $7673
|
||||
call Unknown_0x97673
|
||||
and a
|
||||
jr z, .asm_9765f ; 0x9764d $10
|
||||
ld b, a
|
||||
@ -2027,7 +2028,7 @@ Script_checkcode: ; 0x9767d
|
||||
; variable_id (SingleByteParam)
|
||||
|
||||
call GetScriptByte
|
||||
call $769e
|
||||
call Unknown_0x9769e
|
||||
ld a, [de]
|
||||
ld [$c2dd], a
|
||||
ret
|
||||
@ -2039,7 +2040,7 @@ Script_writevarcode: ; 0x97688
|
||||
; variable_id (SingleByteParam)
|
||||
|
||||
call GetScriptByte
|
||||
call $769e
|
||||
call Unknown_0x9769e
|
||||
ld a, [$c2dd]
|
||||
ld [de], a
|
||||
ret
|
||||
@ -2052,7 +2053,7 @@ Script_writecode: ; 0x97693
|
||||
; value (SingleByteParam)
|
||||
|
||||
call GetScriptByte
|
||||
call $769e
|
||||
call Unknown_0x9769e
|
||||
call GetScriptByte
|
||||
ld [de], a
|
||||
ret
|
||||
@ -2096,9 +2097,12 @@ Script_pokenamemem: ; 0x976ae
|
||||
Unknown_976c0: ; 0x976c0
|
||||
call GetScriptByte
|
||||
cp $3
|
||||
jr c, .asm_976c8 ; 0x976c5 $1
|
||||
jr c, .asm_976c8
|
||||
xor a
|
||||
.asm_976c8
|
||||
; 976c8
|
||||
|
||||
Function976c8: ; 976c8
|
||||
ld hl, StringBuffer3
|
||||
ld bc, 19
|
||||
call AddNTimes
|
||||
@ -2197,8 +2201,8 @@ Script_readmoney: ; 0x97732
|
||||
; account (SingleByteParam)
|
||||
; memory (SingleByteParam)
|
||||
|
||||
call $7771
|
||||
call $7861
|
||||
call Unknown_0x97771
|
||||
call Unknown_0x97861
|
||||
ld hl, StringBuffer1
|
||||
ld bc, $4306
|
||||
call $3198
|
||||
@ -2211,7 +2215,7 @@ Script_readcoins: ; 0x97747
|
||||
; parameters:
|
||||
; memory (SingleByteParam)
|
||||
|
||||
call $7771
|
||||
call Unknown_0x97771
|
||||
ld hl, StringBuffer1
|
||||
ld de, $d855
|
||||
ld bc, $4206
|
||||
@ -2225,7 +2229,7 @@ Script_RAM2MEM: ; 0x9775c
|
||||
; parameters:
|
||||
; memory (SingleByteParam)
|
||||
|
||||
call $7771
|
||||
call Unknown_0x97771
|
||||
ld de, $c2dd
|
||||
ld hl, StringBuffer1
|
||||
ld bc, $4103
|
||||
@ -2372,8 +2376,8 @@ Script_givemoney: ; 0x97829
|
||||
; account (SingleByteParam)
|
||||
; money (MoneyByteParam)
|
||||
|
||||
call $7861
|
||||
call $786d
|
||||
call Unknown_0x97861
|
||||
call Unknown_0x9786d
|
||||
ld a, $5
|
||||
ld hl, $5fd7
|
||||
rst $8
|
||||
@ -2386,8 +2390,8 @@ Script_takemoney: ; 0x97836
|
||||
; account (SingleByteParam)
|
||||
; money (MoneyByteParam)
|
||||
|
||||
call $7861
|
||||
call $786d
|
||||
call Unknown_0x97861
|
||||
call Unknown_0x9786d
|
||||
ld a, $5
|
||||
ld hl, $5ffa
|
||||
rst $8
|
||||
@ -2400,8 +2404,8 @@ Script_checkmoney: ; 0x97843
|
||||
; account (SingleByteParam)
|
||||
; money (MoneyByteParam)
|
||||
|
||||
call $7861
|
||||
call $786d
|
||||
call Unknown_0x97861
|
||||
call Unknown_0x9786d
|
||||
ld a, $5
|
||||
ld hl, $600b
|
||||
rst $8
|
||||
@ -2451,7 +2455,7 @@ Script_givecoins: ; 0x97881
|
||||
; parameters:
|
||||
; coins (CoinByteParam)
|
||||
|
||||
call $78a0
|
||||
call Function978a0
|
||||
ld a, $5
|
||||
ld hl, $606f
|
||||
rst $8
|
||||
@ -2463,7 +2467,7 @@ Script_takecoins: ; 0x9788b
|
||||
; parameters:
|
||||
; coins (CoinByteParam)
|
||||
|
||||
call $78a0
|
||||
call Function978a0
|
||||
ld a, $5
|
||||
ld hl, $608f
|
||||
rst $8
|
||||
@ -2475,11 +2479,14 @@ Script_checkcoins: ; 0x97895
|
||||
; parameters:
|
||||
; coins (CoinByteParam)
|
||||
|
||||
call $78a0
|
||||
call Function978a0
|
||||
ld a, $5
|
||||
ld hl, $60a1
|
||||
rst $8
|
||||
jr Unknown_9784f ; 0x9789e $af
|
||||
jr Unknown_9784f
|
||||
; 978a0
|
||||
|
||||
Function978a0: ; 978a0
|
||||
call GetScriptByte
|
||||
ld [$ffc4], a
|
||||
call GetScriptByte
|
||||
@ -2718,7 +2725,7 @@ Script_setbit2: ; 0x979bb
|
||||
call GetScriptByte
|
||||
ld d, a
|
||||
ld b, $1
|
||||
call $79ee
|
||||
call Unknown_0x979ee
|
||||
ret
|
||||
; 0x979c9
|
||||
|
||||
@ -2732,7 +2739,7 @@ Script_clearbit2: ; 0x979c9
|
||||
call GetScriptByte
|
||||
ld d, a
|
||||
ld b, $0
|
||||
call $79ee
|
||||
call Unknown_0x979ee
|
||||
ret
|
||||
; 0x979d7
|
||||
|
||||
@ -2746,7 +2753,7 @@ Script_checkbit2: ; 0x979d7
|
||||
call GetScriptByte
|
||||
ld d, a
|
||||
ld b, $2
|
||||
call $79ee
|
||||
call Unknown_0x979ee
|
||||
ld a, c
|
||||
and a
|
||||
jr z, .asm_979ea ; 0x979e6 $2
|
||||
@ -2897,9 +2904,7 @@ Script_writecmdqueue: ; 0x97a8b
|
||||
ld d, a
|
||||
ld a, [ScriptBank]
|
||||
ld b, a
|
||||
ld a, $25
|
||||
ld hl, $7e31
|
||||
rst $8
|
||||
callba Function97e31
|
||||
ret
|
||||
; 0x97a9e
|
||||
|
||||
@ -2912,9 +2917,7 @@ Script_delcmdqueue: ; 0x97a9e
|
||||
ld [$c2dd], a
|
||||
call GetScriptByte
|
||||
ld b, a
|
||||
ld a, $25
|
||||
ld hl, $7e5c
|
||||
rst $8
|
||||
callba Function97e5c
|
||||
ret c
|
||||
ld a, $1
|
||||
ld [$c2dd], a
|
||||
@ -2976,16 +2979,12 @@ Script_warpcheck: ; 0x97af6
|
||||
|
||||
call $224a
|
||||
ret nc
|
||||
ld a, $25
|
||||
ld hl, $66d0
|
||||
rst $8
|
||||
callba Function966d0
|
||||
ret
|
||||
; 0x97b01
|
||||
|
||||
Unknown_0x97b01: ; 0x97b01
|
||||
ld a, $25
|
||||
ld hl, $66d0
|
||||
rst $8
|
||||
callba Function966d0
|
||||
ret
|
||||
; 0x97b08
|
||||
|
||||
@ -3005,7 +3004,7 @@ Script_newloadmap: ; 0x97b08
|
||||
Script_reloadandreturn: ; 0x97b16
|
||||
; script command 0x92
|
||||
|
||||
call $7b08
|
||||
call Script_newloadmap
|
||||
jp Script_end
|
||||
; 0x97b1c
|
||||
|
||||
@ -3203,8 +3202,9 @@ Script_credits: ; 0x97bf3
|
||||
ld hl, $6455
|
||||
rst $8
|
||||
; fallthrough
|
||||
|
||||
DisplayCredits:
|
||||
call $7bc0
|
||||
call Script_resetfuncs
|
||||
ld a, $3
|
||||
call $261b
|
||||
call StopScript
|
||||
|
1229
engine/text.asm
Normal file
1229
engine/text.asm
Normal file
File diff suppressed because it is too large
Load Diff
@ -71,31 +71,31 @@ VBlank0: ; 2b1
|
||||
; advance rng
|
||||
ld a, [rDIV]
|
||||
ld b, a
|
||||
ld a, [$ffe1]
|
||||
ld a, [hRandomAdd]
|
||||
adc b
|
||||
ld [$ffe1], a
|
||||
ld [hRandomAdd], a
|
||||
|
||||
ld a, [rDIV]
|
||||
ld b, a
|
||||
ld a, [$ffe2]
|
||||
ld a, [hRandomSub]
|
||||
sbc b
|
||||
ld [$ffe2], a
|
||||
ld [hRandomSub], a
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d] ; current bank
|
||||
ld a, [hROMBank] ; current bank
|
||||
ld [$ff8a], a
|
||||
|
||||
; scroll x
|
||||
ld a, [$ffcf]
|
||||
ld a, [hSCX]
|
||||
ld [rSCX], a
|
||||
; scroll y
|
||||
ld a, [$ffd0]
|
||||
ld a, [hSCY]
|
||||
ld [rSCY], a
|
||||
; window y
|
||||
ld a, [$ffd2]
|
||||
ld a, [hWY]
|
||||
ld [rWY], a
|
||||
; window x + 7
|
||||
ld a, [$ffd1]
|
||||
ld a, [hWX]
|
||||
ld [rWX], a
|
||||
|
||||
; some time management is in order
|
||||
@ -123,7 +123,7 @@ VBlank0: ; 2b1
|
||||
|
||||
.doneframeaction
|
||||
; oam update off?
|
||||
ld a, [$ffd8]
|
||||
ld a, [hOAMUpdate]
|
||||
and a
|
||||
jr nz, .vblankoccurred
|
||||
|
||||
@ -146,12 +146,12 @@ VBlank0: ; 2b1
|
||||
xor a
|
||||
ld [VBlankOccurred], a
|
||||
|
||||
; dec $cfb1 until 0
|
||||
ld a, [$cfb1]
|
||||
; dec OverworldDelay until 0
|
||||
ld a, [OverworldDelay]
|
||||
and a
|
||||
jr z, .textdelay
|
||||
dec a
|
||||
ld [$cfb1], a
|
||||
ld [OverworldDelay], a
|
||||
|
||||
.textdelay
|
||||
; dec text delay counter until 0
|
||||
@ -172,7 +172,7 @@ VBlank0: ; 2b1
|
||||
rst Bankswitch ; restore bank
|
||||
|
||||
;
|
||||
ld a, [$ff98]
|
||||
ld a, [hSeconds]
|
||||
ld [$ffe3], a
|
||||
|
||||
ret
|
||||
@ -183,7 +183,7 @@ VBlank2: ; 325
|
||||
; sound only
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d]
|
||||
ld a, [hROMBank]
|
||||
ld [$ff8a], a
|
||||
|
||||
; update sound
|
||||
@ -211,15 +211,15 @@ VBlank1: ; 337
|
||||
; sound / lcd stat
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d]
|
||||
ld a, [hROMBank]
|
||||
ld [$ff8a], a
|
||||
|
||||
; scroll x
|
||||
ld a, [$ffcf]
|
||||
ld a, [hSCX]
|
||||
ld [rSCX], a
|
||||
|
||||
; scroll y
|
||||
ld a, [$ffd0]
|
||||
ld a, [hSCY]
|
||||
ld [rSCY], a
|
||||
|
||||
; time-sensitive fns
|
||||
@ -291,7 +291,7 @@ UpdatePals: ; 37f
|
||||
; update pals for either dmg or cgb
|
||||
|
||||
; check cgb
|
||||
ld a, [$ffe6]
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
jp nz, UpdateCGBPals
|
||||
|
||||
@ -319,18 +319,18 @@ VBlank3: ; 396
|
||||
; sound / lcd stat
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d]
|
||||
ld a, [hROMBank]
|
||||
ld [$ff8a], a
|
||||
|
||||
; scroll x
|
||||
ld a, [$ffcf]
|
||||
ld a, [hSCX]
|
||||
ld [rSCX], a
|
||||
; scroll y
|
||||
ld a, [$ffd0]
|
||||
ld a, [hSCY]
|
||||
ld [rSCY], a
|
||||
|
||||
; any pals to update?
|
||||
ld a, [$ffe5]
|
||||
ld a, [hCGBPalUpdate]
|
||||
and a
|
||||
call nz, ForceUpdateCGBPals
|
||||
jr c, .vblankoccurred
|
||||
@ -404,7 +404,7 @@ VBlank4: ; 3df
|
||||
; sound
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d]
|
||||
ld a, [hROMBank]
|
||||
ld [$ff8a], a
|
||||
|
||||
call UpdateBGMap
|
||||
@ -451,11 +451,11 @@ VBlank5: ; 400
|
||||
;
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d]
|
||||
ld a, [hROMBank]
|
||||
ld [$ff8a], a
|
||||
|
||||
; scroll x
|
||||
ld a, [$ffcf]
|
||||
ld a, [hSCX]
|
||||
ld [rSCX], a
|
||||
|
||||
; if we can update pals, skip this part
|
||||
@ -509,7 +509,7 @@ VBlank6: ; 436
|
||||
; sound
|
||||
|
||||
; save bank
|
||||
ld a, [$ff9d]
|
||||
ld a, [hROMBank]
|
||||
ld [$ff8a], a
|
||||
|
||||
; inc frame counter
|
||||
|
BIN
gfx/frames/1.1bpp
Normal file
BIN
gfx/frames/1.1bpp
Normal file
Binary file not shown.
BIN
gfx/frames/2.1bpp
Normal file
BIN
gfx/frames/2.1bpp
Normal file
Binary file not shown.
BIN
gfx/frames/3.1bpp
Normal file
BIN
gfx/frames/3.1bpp
Normal file
Binary file not shown.
BIN
gfx/frames/4.1bpp
Normal file
BIN
gfx/frames/4.1bpp
Normal file
Binary file not shown.
BIN
gfx/frames/5.1bpp
Normal file
BIN
gfx/frames/5.1bpp
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user