pokecrystal-board/Makefile
yenatch 2b38b9ba21 suppress .tx handling in Makefile
there are too many .tx files for the commands to be meaningful

better to just look at the makefile to see what's going on
2013-09-09 23:47:44 -04:00

51 lines
1.9 KiB
Makefile

PYTHON := python
.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz
TEXTFILES := $(shell find ./ -type f -name '*.asm' | grep -v pokecrystal.asm | grep -v constants.asm | grep -v gbhw.asm | grep -v hram.asm | grep -v constants | grep -v wram.asm)
TEXTQUEUE :=
PNG_GFX := $(shell find gfx/ -type f -name '*.png')
LZ_GFX := $(shell find gfx/ -type f -name '*.lz')
TWOBPP_GFX := $(shell find gfx/ -type f -name '*.2bpp')
all: baserom.gbc pokecrystal.gbc
cmp baserom.gbc pokecrystal.gbc
clean:
rm -f pokecrystal.o pokecrystal.gbc
@echo 'Removing preprocessed .tx files...'
@rm -f $(TEXTFILES:.asm=.tx)
pokecrystal.o: $(TEXTFILES:.asm=.tx) wram.asm constants.asm $(shell find constants/ -type f -name '*.asm') hram.asm gbhw.asm $(LZ_GFX) $(TWOBPP_GFX)
@echo "Preprocessing .asm to .tx..."
@$(PYTHON) prequeue.py $(TEXTQUEUE)
rgbasm -o pokecrystal.o pokecrystal.asm
.asm.tx:
$(eval TEXTQUEUE := $(TEXTQUEUE) $<)
@rm -f $@
baserom.gbc:
$(PYTHON) -c "import os; assert 'baserom.gbc' in os.listdir('.'), 'Wait! Need baserom.gbc first. Check README and INSTALL for details.';"
pokecrystal.gbc: pokecrystal.o
rgblink -n pokecrystal.sym -m pokecrystal.map -o $@ $<
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
pngs:
$(PYTHON) extras/pokemontools/gfx.py mass-decompress
$(PYTHON) extras/pokemontools/gfx.py dump-pngs
lzs: $(LZ_GFX) $(TWOBPP_GFX)
@:
gfx/pics/%/front.lz: gfx/pics/%/tiles.2bpp gfx/pics/%/front.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --front $^
gfx/pics/%/tiles.2bpp: gfx/pics/%/tiles.png
$(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $<
gfx/pics/%/back.lz: gfx/pics/%/back.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $<
gfx/trainers/%.lz: gfx/trainers/%.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $<
.png.lz:
$(PYTHON) extras/pokemontools/gfx.py png-to-lz $<
.png.2bpp:
$(PYTHON) extras/pokemontools/gfx.py png-to-lz $<