pokecrystal-board/Makefile
yenatch b6c874d4d4 windows-specific make targets
compiles properly on windows now
2013-04-04 22:45:37 -04:00

66 lines
1.5 KiB
Makefile

.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz
TEXTFILES = \
text/sweethoney.tx \
text/phone/bill.tx \
text/phone/elm.tx \
text/phone/mom.tx \
text/phone/trainers1.tx \
text/common.tx \
text/common_2.tx \
text/common_3.tx \
main.tx
VERTGFX = \
gfx/pics/%.png \
gfx/trainers/%.png
HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX))
# uncomment this build target to enable png import:
#all: lzs
# the recompressed graphics may be larger than the originals,
# so take care to reorganize accordingly
all: pokecrystal.gbc
cmp baserom.gbc $<
win: pokecrystal.gbc
fc baserom.gbc $<
clean:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES}
winclean:
del main.tx pokecrystal.o pokecrystal.gbc .\text\sweethoney.tx .\text\phone\bill.tx .\text\phone\elm.tx .\text\phone\mom.tx .\text\phone\trainers1.tx .\text\common.tx .\text\common_2.tx .\text\common_3.tx
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES}
rgbasm -o pokecrystal.o pokecrystal.asm
.asm.tx:
python preprocessor.py < $< > $@
pokecrystal.gbc: pokecrystal.o
rgblink -o $@ $<
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
lzs: ${VERTGFX} ${HORIZGFX}
pngs:
cd extras && python gfx.py mass-decompress && python gfx.py dump-pngs
front.png: tiles.png
cd extras && python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp
tiles.png:
cd extras && python gfx.py png-to-2bpp $@
.png: ${VERTGFX}
cd extras && python gfx.py png-to-lz --vert $@
.png: ${HORIZGFX}
cd extras && python gfx.py png-to-lz $@