Remy Oukaour
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ce50d1b2cb
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Clearer Battle Tower code
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2018-01-09 16:55:11 -05:00 |
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Remy Oukaour
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a849c3557b
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More comments
Fix some constants
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2018-01-09 15:39:48 -05:00 |
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Remy Oukaour
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05e5eaf12f
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Eliminate version.asm (resolves #464)
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2018-01-09 00:51:53 -05:00 |
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Remy Oukaour
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bdd3a55333
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Organize mobile/battle_tower_*.asm data and code
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2018-01-06 18:53:30 -05:00 |
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Remy Oukaour
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10bd011d06
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More relevant data file locations
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2018-01-03 02:23:54 -05:00 |
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Remy Oukaour
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8d095cd5b8
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Better names
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2018-01-03 01:27:12 -05:00 |
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Remy Oukaour
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b0d2409c83
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Move EZChat Pokémon order to data/
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2018-01-02 23:21:07 -05:00 |
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Remy Oukaour
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3fc06b0f9d
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Use constants
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2018-01-02 20:35:57 -05:00 |
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Remy Oukaour
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41de67edbd
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Identify more G/S intro OAM data
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2018-01-02 17:05:40 -05:00 |
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Remy Oukaour
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ae78ee6cc8
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One more G/S intro OAM identified
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2018-01-02 16:19:04 -05:00 |
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Remy Oukaour
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6cc4b534b5
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Align comments
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2018-01-02 16:01:47 -05:00 |
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Remy Oukaour
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64b27d86c0
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More G/S intro OAM documentation
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2018-01-02 15:54:23 -05:00 |
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Remy Oukaour
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6a3045d759
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1-based EZ Chat cursor data indexes
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2018-01-02 15:02:08 -05:00 |
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Remy Oukaour
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2dd9ac08a4
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More sprite anim documentation
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2018-01-02 14:39:24 -05:00 |
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Remy Oukaour
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7ad8ea13c9
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Document more sprite anim data
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2018-01-02 14:25:58 -05:00 |
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Remy Oukaour
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eb8e55a01a
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Route 17-18 Gate and Route 29-46 Gate
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2018-01-01 18:19:32 -05:00 |
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Remy Oukaour
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985946740e
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Consistent map naming ("Town" and "City" are left out in houses and gates)
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2018-01-01 18:08:18 -05:00 |
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xCrystal
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e5fa3f9a11
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Fix missing palred/palgreen/palblue constants
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2018-01-01 21:05:00 +01:00 |
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xCrystal
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a98ed77c83
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Merge 2d0ed11 and 355acfc from Roukaour/master
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2018-01-01 20:25:07 +01:00 |
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xCrystal
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6e12a51503
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Use more palette(s) constants
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2018-01-01 20:09:53 +01:00 |
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Remy Oukaour
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2d0ed1159e
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Use constants for rBGPI+rOBPI auto-increment
Fix some documentation
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2018-01-01 13:43:02 -05:00 |
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yenatch
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92fba8821c
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Merge pull request #450 from roukaour/master
Constants for TextBoxFlags
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2017-12-30 21:32:45 -05:00 |
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Remy Oukaour
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ab823e2b54
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FAST_TEXT_DELAY_F
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2017-12-29 13:29:24 -05:00 |
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xCrystal
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2a7ba6685a
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Clean up changes in 3c6c80f
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2017-12-29 19:22:33 +01:00 |
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Remy Oukaour
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e1a672e427
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Constants for TextBoxFlags
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2017-12-29 13:18:17 -05:00 |
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xCrystal
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3c6c80f1b2
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LY_BLANK and rLCDC constants
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2017-12-29 18:53:21 +01:00 |
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xCrystal
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69762a2bfd
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SET -> set
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2017-12-29 17:15:01 +01:00 |
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xCrystal
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ee5bf71640
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Consistently name unknown fields in macros/wram as Fieldxx
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2017-12-29 16:19:51 +01:00 |
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Remy Oukaour
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4c35f3ac85
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Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# macros/scripts/maps.asm
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2017-12-28 20:56:21 -05:00 |
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xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
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Remy Oukaour
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b373984ab9
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Rename pokemon animation files (fix #439)
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2017-12-28 11:05:42 -05:00 |
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xCrystal
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7beb497d3a
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Uppercase MACRO and EQU(S) according to the style guide
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2017-12-28 13:23:44 +01:00 |
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xCrystal
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9457679af8
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
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Remy Oukaour
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e3e64fdf59
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Move more decoration data to data/
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2017-12-27 11:56:03 -05:00 |
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Remy Oukaour
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fbb492f9d7
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Note about footprints in comments
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2017-12-27 11:33:08 -05:00 |
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Remy Oukaour
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e614dd1278
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gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
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2017-12-27 01:58:36 -05:00 |
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Remy Oukaour
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7a4d641251
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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Remy Oukaour
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86fd37af16
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
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Remy Oukaour
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47e4f21e62
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
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Remy Oukaour
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c4a18b1329
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Correct documentation
Split out text_constants.asm
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2017-12-26 22:36:01 -05:00 |
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Remy Oukaour
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d15429e3b7
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Separate constants in a consistent way
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2017-12-26 22:25:11 -05:00 |
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Remy Oukaour
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dae16acd6f
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
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Remy Oukaour
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b3f0e11567
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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Remy Oukaour
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4d18bb2eda
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Rename: gfx/pics → gfx/pokemon
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2017-12-26 12:55:02 -05:00 |
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Remy Oukaour
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24f0e7d045
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
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Remy Oukaour
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b5a8e3b3b3
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Follow the X_constants/X_data_constants convention
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2017-12-25 23:45:54 -05:00 |
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Remy Oukaour
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85aa236c34
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Use percentages for AI scoring logic
Define MAX_DAY_CARE_EXP
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2017-12-25 16:18:05 -05:00 |
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Remy Oukaour
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e34e68095d
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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