Rangi
0ef004a4db
dsprite y, ypx, x, xpx, off, attr
-> dbsprite x, y, xpx, ypx, off, attr
2020-04-04 16:00:30 -04:00
Andrew Cook
5d97f15f80
Assorted labels in mobile related code ( #702 )
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Rename assorted labels in mobile-related code
2020-03-31 21:26:59 -04:00
Rangi
0345e4fb0e
Add suffixes to some constants to avoid ambiguity
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- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)
This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
5a5f5ececd
Miscellaneous fixes from #694
2020-03-21 13:07:18 -04:00
Rangi
ad50e94b50
Add a LANDMARK_
prefix to landmark constants
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Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
65f22544e0
Refactor flypoints to separate const definition from data usage
2020-03-15 14:10:53 -04:00
Rangi
a73ced3b69
unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps)
2020-02-25 19:18:24 -05:00
mid-kid
9a927c1b3e
Merge pull request #685 from mid-kid/master
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Moshi moshi? minoru enhansumentsu desu
2020-02-21 21:11:36 +01:00
Rangi
88bbdb6a2f
Define TileCollisionTable as a standard 'db' series
2020-02-13 19:07:19 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
ceadab8cd1
PnP_HiddenPlaces -> PnP_Places
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The "Places & People" radio station does not avoid these maps; it only describes these maps.
2020-02-06 11:07:42 -05:00
Rangi
d482dc28f4
Identify four padding bytes in base data as beta front/back pic pointers
2020-02-04 11:07:16 -05:00
Rangi
c04b455aac
Identify "branch" labels in battle animations
2020-01-05 15:42:21 -05:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
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Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
ef48ae98b5
Separate tilesets.o goes with pics.o and sprites.o
2019-11-23 20:43:33 -05:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
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These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
Rangi
89d107b426
Decimal values for Pokémon cry parameters
2019-11-03 14:39:56 -05:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00
Rangi
01f68fcc6a
Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
2019-11-03 12:03:37 -05:00
mid-kid
86061d37d2
More mobile SDK documentation
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Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
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Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Ryan Tandy
abee217ce0
Fix swapped comments in data/trainers/dvs.asm
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Bugsy has trainer class id 3 and his DVs are 9/8/8/8.
Whitney has trainer class id 2 and her DVs are 8/8/8/8.
2019-08-27 16:23:27 -07:00
mid-kid
b6277408a0
Misc fixes
2019-06-04 13:31:22 +02:00
mid-kid
649c8d38da
Get rid of _CRYSTAL
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Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
Rangi
b24cd55f96
Correct the older+younger haircut brothers' labels and constants
2019-05-18 13:27:32 -04:00
Rangi
7890fae995
Some more GB Printer documentation
2019-05-11 13:01:59 -04:00
Rangi
689acb0e36
Try to identify more of maps/unused/Beta*.blk
2019-04-20 14:45:20 -04:00
Rangi
22cc0c25e9
Merge pull request #625 from pret/aus
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Build Australian Crystal.
2019-04-14 15:30:51 -04:00
IIMarckus
9f7d30439e
Build Australian Crystal.
2019-04-14 13:22:45 -06:00
Rangi
5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
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Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
Rangi
1ada06f576
Merge pull request #622 from mid-kid/master
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TextBox -> Textbox
2019-04-13 11:50:16 -04:00
mid-kid
c5a4c0bd2e
Create some battle tower SRAM labels
2019-04-12 13:58:49 +02:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
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Homogenizing names.
2019-04-09 16:09:18 +02:00
Fontbane
a3119736fa
common_1 text documentation
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Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
2019-03-16 13:00:44 -04:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
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`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
4154f191e0
Anotate more of the battle anim subsystem
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The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.
Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!
wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid
469c51d086
dorepeat -> dowait for oam animations
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Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
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Fixes #589
2019-01-02 19:04:50 -05:00
Rangi
afbf1b3ffc
*PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript
2018-12-31 16:32:04 -05:00
Rangi
22657f6078
Split generic phone caller+callee text into individual NPCs
2018-12-30 19:20:45 -05:00
Rangi
d3e0eda398
Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear)
2018-12-30 18:05:26 -05:00
Rangi
059e0df298
$56 is "<……>"
2018-12-30 17:57:56 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
5dfe652ff6
CalcStats -> CalcBattleStats
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Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
2746288030
Define ANIM_GFX for PLAYER and ENEMY
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These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.
Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00