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Rename buttonsound to promptbutton
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@@ -94,7 +94,7 @@ _GrewToLevelText::
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text_decimal wCurPartyLevel, 1, 3
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text "!@"
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sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1343,7 +1343,7 @@ _ReceiveItemText::
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text_ram wStringBuffer1
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text "!@"
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sound_item
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -314,7 +314,7 @@ _CutNothingText::
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_BlindingFlashText::
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text "A blinding FLASH"
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line "lights the area!@"
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -794,7 +794,7 @@ _BreedEggHatchText::
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text " came"
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line "out of its EGG!@"
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sound_caught_mon
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1055,7 +1055,7 @@ _KarpGuruRecordText::
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text " caught by"
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line "@"
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text_ram wMagikarpRecordHoldersName
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1551,7 +1551,7 @@ _OakText2::
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text_end
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_OakText3::
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -959,7 +959,7 @@ _LearnedMoveText::
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text_ram wStringBuffer2
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text "!@"
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sound_dex_fanfare_50_79
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1244,7 +1244,7 @@ Text_BallCaught::
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text_end ; unused
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_WaitButtonText::
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1261,7 +1261,7 @@ _NewDexDataText::
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line "was newly added to"
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cont "the #DEX.@"
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sound_slot_machine_start
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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@@ -1308,7 +1308,7 @@ _FluteWakeUpText::
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Text_PlayedPokeFlute::
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text "<PLAYER> played the"
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line "# FLUTE.@"
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text_waitbutton
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text_promptbutton
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text_end
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text_end ; unused
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