Commit Graph

59 Commits

Author SHA1 Message Date
Rangi
f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi
c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00
Rangi
48f4f2366e Align map event coordinate columns 2018-02-01 22:22:07 -05:00
Rangi
3088a77a21 warp_event x, y, map, warp_id 2018-02-01 21:54:00 -05:00
Rangi
fcfe77bc3d Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi
a17623d96b Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
Rangi
7d6e82ef1c NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
Rangi
08891da822 const_def N 2018-01-31 11:38:45 -05:00
Rangi
50a78c0876 Forgot the person→object rename 2018-01-31 11:08:47 -05:00
Rangi
a2607623d3 Comment the person constants sections, like the others 2018-01-31 11:04:17 -05:00
Rangi
65480605e9 Remove unreferenced map script heading labels 2018-01-30 14:15:47 -05:00
Rangi
477adc72af grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g 2018-01-28 13:20:04 -05:00
Remy Oukaour
bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour
2f0973f3e0 Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
Remy Oukaour
84e22eb578 Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
Remy Oukaour
c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
047c8e4bc0 xy_trigger handles $0 padding, so map scripts are simpler 2017-12-12 14:11:23 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour
62f5913943 All map triggers use the maptrigger macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
pikalaxalt
1fa6aecbfc Unify directional movement macros 2016-05-14 13:46:14 -04:00
IIMarckus
0a2b14309a More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
PikalaxALT
a5a8364c35 opentext and breeding 2015-12-09 18:25:44 -05:00
PikalaxALT
0eb0c40ba7 buttonsound 2015-11-29 22:29:45 -05:00
PikalaxALT
0d944f5915 Person event constants for each map 2015-11-27 00:22:14 -05:00
PikalaxALT
01792e00d2 Rename several script commands 2015-11-25 10:16:29 -05:00
PikalaxALT
36470537e0 Globally introduce PERSONTYPE constants 2015-11-15 15:07:20 -05:00
PikalaxALT
ae2970d73b Sprite movement function labels 2015-11-06 16:42:38 -05:00
PikalaxALT
3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT
72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT
fda1f7c01a SPRITEMOVEDATA 2015-10-31 21:05:02 -04:00
PikalaxALT
ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54 Plus 4 on person events; feeble attempt to annotate color functions 2015-10-21 10:43:42 -04:00
PikalaxALT
aa27080e29 Split fourth-to-last byte of person_event into nybble arguments 2015-07-31 15:16:53 -04:00
PikalaxALT
895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
PikalaxALT
594253eb30 Merge yenatch:map-objects 2015-07-25 20:18:59 -04:00
PikalaxALT
432df825d4 Replaced GROUP_, MAP_ references with the map macro
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro

Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme

Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
yenatch
ec10d9dd6f Add constants for common map object ids. 2015-07-21 23:49:18 -07:00
PikalaxALT
5631bdc0d7 Added labels to different parts of the map script and event headers 2015-07-21 00:02:21 -04:00
PikalaxALT
94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT
e674869018 Updated signpost items and person_event flags 2015-07-18 16:00:53 -04:00
PikalaxALT
894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT
249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
PikalaxALT
d282fe4799 Event and engine constant enumeration; replace static flag numbers with their constant names 2015-07-12 02:00:17 -04:00
IIMarckus
63079fa1fe Trim address comments from maps. 2015-07-10 02:45:35 -06:00
Scott Norton
f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch
c00949dddf Labels for the heal machine; spriteface constants. 2015-06-26 23:24:55 -07:00
IIMarckus
e57e1ba63b Improve some signpost labels. 2015-06-25 22:01:08 -06:00