Rangi
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8e135931a6
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Require rgbds 0.6.0
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2022-10-02 22:03:53 -04:00 |
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Colton G. Rushton
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145d8dd5c2
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
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vulcandth
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ef9b9bb437
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Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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2022-07-09 16:12:02 -05:00 |
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vulcandth
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3648afda16
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RGBDS syntax updates (#905)
New MACRO and DEF syntax
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2022-06-06 17:25:42 -04:00 |
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mid-kid
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1d97d41ea2
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Tile constant makes more sense as negative
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2022-04-05 21:22:46 +02:00 |
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vulcandth
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af7d328d66
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Cleanup Magic Numbers
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2022-04-05 19:14:39 +00:00 |
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Rangi
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20dc31115e
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Use VRAM_End in place of sScratch
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2022-01-20 20:16:22 -05:00 |
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Rangi
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ab0f9c287a
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Use compound assignment operators
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2021-11-23 20:18:08 -05:00 |
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Rangi
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f59f1bdb88
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Standardize capitalization of ".Jumptable"
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2021-06-19 19:52:05 -04:00 |
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Rangi
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316fa4b695
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Use rgbds 0.5.0
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2021-04-19 16:31:37 -04:00 |
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Rangi
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4522162d45
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
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Rangi
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4264d53eb6
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Identify some more labels
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2021-02-05 12:44:21 -05:00 |
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Rangi
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99e66c2557
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Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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2020-12-23 16:29:30 -05:00 |
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Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
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Rangi
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6220200f0f
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
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Rangi
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9b0002161b
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Extract more RGB data to .pal files
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2020-10-30 16:12:25 -04:00 |
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Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
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Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
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Rangi
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6d333bed5f
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:10 -04:00 |
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Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:29:58 -04:00 |
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mid-kid
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3b43f79dc6
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Use hex for tile IDs in engine/movie/splash.asm
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2020-08-27 18:03:54 +02:00 |
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mid-kid
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15c08ad8a3
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Small changes to better match pokegold
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2020-08-27 14:52:27 +02:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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733664b18f
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Document splash screen animation
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |
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