pokecrystal-board/engine/movie
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
..
credits.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
evolution_animation.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
gbc_only.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
init_hof_credits.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
intro.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
splash.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
title.asm Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
trade_animation.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
unused_title.asm Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00