PikalaxALT
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8612a4a531
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Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
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PikalaxALT
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c7985e1f3c
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Battle Tower scripts and text labels
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2015-11-26 21:05:32 -05:00 |
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PikalaxALT
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01792e00d2
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Rename several script commands
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2015-11-25 10:16:29 -05:00 |
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PikalaxALT
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d972564175
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link and seer labels
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2015-11-23 16:04:53 -05:00 |
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PikalaxALT
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7b3090e22a
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Annotate battle tower text bug
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2015-11-20 15:15:32 -05:00 |
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PikalaxALT
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812976cee6
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bgcoord
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2015-11-20 11:47:52 -05:00 |
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PikalaxALT
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93a129eb6d
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main.asm is now under 30k lines
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2015-11-19 18:09:11 -05:00 |
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PikalaxALT
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8a6a1a7d77
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CmdQueues
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2015-11-18 23:16:25 -05:00 |
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PikalaxALT
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91f7491017
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items/item_effects.asm; engine/evolution.asm
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2015-11-18 18:35:44 -05:00 |
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PikalaxALT
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bc1870e3f4
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Save, Bill's PC
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2015-11-17 23:29:14 -05:00 |
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PikalaxALT
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27ef600ace
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Here's the mail it never fails
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2015-11-17 17:56:49 -05:00 |
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PikalaxALT
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0b8fe4bac3
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More specials; bank 12 mobile
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2015-11-16 22:29:54 -05:00 |
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PikalaxALT
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042fc4bfe5
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Split up some more banks in main.asm
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2015-11-16 21:46:36 -05:00 |
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PikalaxALT
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ba871547ed
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engine/pokegear.asm
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2015-11-16 21:07:26 -05:00 |
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PikalaxALT
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8290f851fd
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Further decoding of SpriteMovementData
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2015-11-16 00:52:53 -05:00 |
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PikalaxALT
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aba038a4a4
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Fix some movement macro/function names
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2015-11-15 21:28:15 -05:00 |
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PikalaxALT
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ead04b3b75
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Backup prior to global introduction of PERSONTYPE constants
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2015-11-15 14:59:38 -05:00 |
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PikalaxALT
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b921226aea
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More map object, swap StandingTile and NextTile
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2015-11-14 23:02:38 -05:00 |
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PikalaxALT
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ed44de4bb4
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More map object work
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2015-11-14 14:41:47 -05:00 |
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PikalaxALT
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cc8c36ee14
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Creation of constants for OBJECT_09 indices
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2015-11-13 18:59:49 -05:00 |
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PikalaxALT
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e0b4fc781a
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sprite engine; tileset constants
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2015-11-13 00:49:27 -05:00 |
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PikalaxALT
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40802da3cf
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
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PikalaxALT
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2ffcb4b490
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
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PikalaxALT
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91068077f0
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
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PikalaxALT
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b522b0f165
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engine/mart.asm
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2015-11-11 14:12:46 -05:00 |
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PikalaxALT
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4b35fa0582
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Added w3 and w5 labels for misc/mobile_40.asm
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2015-11-10 23:23:28 -05:00 |
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PikalaxALT
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d13fb46d40
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
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PikalaxALT
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ba05bfeafe
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Move some gfx files around, also clock reset fn
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2015-11-10 11:05:26 -05:00 |
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PikalaxALT
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f1b2466cc3
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Cleaning up static HRAM labels; movement stuff, route 38 trainers
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2015-11-09 23:01:45 -05:00 |
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PikalaxALT
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93ab6985d2
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Some work on battle animations
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2015-11-09 16:41:09 -05:00 |
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PikalaxALT
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6a570ebb8e
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more battle core labels
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2015-11-07 21:04:54 -05:00 |
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PikalaxALT
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ae2970d73b
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Sprite movement function labels
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2015-11-06 16:42:38 -05:00 |
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PikalaxALT
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46e66077a5
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BattleCommand labels copied from macros
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2015-11-06 14:45:10 -05:00 |
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PikalaxALT
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f0830f084f
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BATTLEACTION constants
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2015-11-06 09:04:27 -05:00 |
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PikalaxALT
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5eed48f05d
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Some battle labels
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2015-11-05 19:13:09 -05:00 |
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PikalaxALT
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1205fe5100
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PLAYEREVENT_
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2015-11-05 15:08:00 -05:00 |
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PikalaxALT
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adf2fe712d
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Various labels
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2015-11-05 14:06:03 -05:00 |
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PikalaxALT
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3cadc7b012
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give/takeitem *, 1: the 1 is optional
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2015-11-04 20:20:14 -05:00 |
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PikalaxALT
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7fd20e6322
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home/copy.asm completely labeled
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2015-11-04 16:14:27 -05:00 |
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PikalaxALT
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95cb4636af
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Corrected some mislabeled 1bpps
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2015-11-04 15:35:29 -05:00 |
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PikalaxALT
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cf5d726b7f
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Mon submenu, engine/menu.asm
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2015-11-04 14:02:11 -05:00 |
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PikalaxALT
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91ea4a2f9b
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Battle Tower trainer text
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2015-11-03 22:35:36 -05:00 |
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PikalaxALT
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72af3337fd
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No more NONE
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2015-11-02 14:37:02 -05:00 |
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PikalaxALT
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e0d6e9ca7a
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Fix NorthMapObjectIndexBuffer etc
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2015-11-02 12:54:27 -05:00 |
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PikalaxALT
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d35cfad0de
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object_struct
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2015-11-02 11:15:32 -05:00 |
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PikalaxALT
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76e2ea534f
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Object masks
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2015-11-01 21:17:46 -05:00 |
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PikalaxALT
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6b2d0ae841
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Fix merge conflicts
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2015-11-01 18:19:52 -05:00 |
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PikalaxALT
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31c407bb3d
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Buena local labels
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2015-11-01 12:44:30 -05:00 |
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PikalaxALT
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3b4805ee98
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Sweepthrough of ClearBox arg conversion to lb
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2015-11-01 09:38:48 -05:00 |
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PikalaxALT
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fda1f7c01a
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SPRITEMOVEDATA
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2015-10-31 21:05:02 -04:00 |
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