xCrystal
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28bd777632
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give/take coins action of blue/red space (#22)
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2023-12-24 18:42:07 +01:00 |
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xCrystal
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eafc71f4a2
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Add east/west connected map for testing
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2023-12-21 19:57:17 +01:00 |
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xCrystal
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fc6f496254
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Implement disabled spaces through north/south connections (#33)
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2023-12-21 18:16:31 +01:00 |
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xCrystal
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7641bb7876
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Implement the engine to backup disabled map spaces (#33)
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2023-12-20 19:14:28 +01:00 |
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xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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7ede3d1357
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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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2023-12-14 21:24:08 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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34d9877a1f
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Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30)
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2023-11-28 09:44:10 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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806b048a9f
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Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23)
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2023-10-17 18:27:28 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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63912e8bef
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Add debug maps for testing
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2023-10-02 16:11:52 +02:00 |
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xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
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xCrystal
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674e838460
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Organize debug-only structures for test maps and levels (#16)
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2023-09-03 00:22:23 +02:00 |
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xCrystal
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ea4ab28652
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b2bfd1afd0dedcb44cee26ea262949d]
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2023-09-02 13:01:45 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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fc2e757c57
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Make level selection menu landmarks universal (#4) (#12)
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2023-08-20 12:08:24 +02:00 |
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xCrystal
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052d246ee3
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
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xCrystal
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be5f3ad6e1
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
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xCrystal
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f64bbf700d
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Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd00874e9af40624aedf192ecb511099dec)
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2023-08-04 23:54:53 +02:00 |
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xCrystal
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55a38ff2de
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
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xCrystal
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dd04feb32a
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Remove map name sign feature (#1)
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2023-07-31 19:30:40 +02:00 |
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xCrystal
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9df4cf6946
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Create a fourth time of day (#2)
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2023-07-31 12:27:53 +02:00 |
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