Commit Graph

26 Commits

Author SHA1 Message Date
luckytyphlosion
a1951cefc0 Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
Remy Oukaour
5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour
5c5f8b325f Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
xCrystal
6f0b81504d More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
xCrystal
def3b60493 Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
xCrystal
333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
Remy Oukaour
6ab1d028bb Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour
f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
d554b997c5 Use correct WRAM labels for intro/title scenes
Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
pikalaxalt
87b733994b SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
pikalaxalt
ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt
6be4cd4da9 Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
PikalaxALT
599e6e8d16 Battle animation annotations 2016-03-01 22:31:21 -05:00
PikalaxALT
6d1b7f28c8 Split base stats 2016-01-09 16:52:34 -05:00
PikalaxALT
57d4cb0edf trainer card 2015-12-28 10:57:04 -05:00
PikalaxALT
f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT
3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
PikalaxALT
77ef8404a1 Menu 2015-12-15 18:59:49 -05:00
PikalaxALT
6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
PikalaxALT
5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00