mid-kid
800f948914
Label BattleCommand_BeatUpFailText
2018-04-04 22:40:35 +02:00
mid-kid
c1e3d17769
endloop
loops back to critical itself
...
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid
682ca7e93c
Label bidefailtext
...
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid
e1da37e033
Comment SapHealth
...
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00
yenatch
0c446367ce
Merge pull request #500 from yenatch/fix-scan-includes
...
Fix scan_includes matching the word "include" in strings.
2018-03-25 11:19:59 -04:00
yenatch
8efa0dcfb0
Fix scan_includes matching the word "include" in strings.
2018-03-10 18:20:31 -05:00
yenatch
12070ca500
Merge pull request #496 from Rangi42/master
...
Label more map scripts; document more bugs [ready to merge]
2018-03-10 16:16:03 -05:00
yenatch
b2f5362ec3
Merge pull request #499 from surskitty/master
...
A few labels
2018-03-10 16:14:58 -05:00
yenatch
4e4d9c9083
Merge remote-tracking branch 'surskitty/master' into master
2018-03-10 16:10:00 -05:00
surskitty
96dcc3c0ca
Labels, labels.
2018-03-07 22:27:35 -05:00
surskitty
55c69c4871
Sprout Tower labels
2018-03-07 22:13:24 -05:00
surskitty
1de25bc957
Labelling Erika and Celadon Gym
2018-03-07 22:05:14 -05:00
Rangi
ab2677277e
201 -> 200
2018-03-04 02:30:31 -05:00
Rangi
159a0ef7b4
Bug docs match code
2018-03-04 02:29:39 -05:00
Rangi
7e9dbde549
HOF_MASTER_COUNT EQU 200
2018-03-04 00:27:22 -05:00
surskitty
1494c79688
Labelling Whitney texts
2018-03-02 21:39:29 -05:00
Rangi
bde9ffff6e
Improve some code labels
2018-03-02 19:39:16 -05:00
Rangi
fb2ac9e210
Remaining map labels: UnknownText and MovementData
2018-03-01 17:33:43 -05:00
Rangi
2b40a1fb9c
Label more map scripts (no more UnknownScripts)
2018-03-01 17:17:08 -05:00
Rangi
ae5a325464
Label more map scripts
2018-03-01 14:20:27 -05:00
Rangi
cad029f936
Label more map scripts
2018-03-01 13:18:51 -05:00
Rangi
0680bf99d3
Label more map scripts
2018-02-28 17:47:31 -05:00
Rangi
5a6e43e72a
Label more map scripts
2018-02-28 16:50:43 -05:00
Rangi
208ccecd84
"; unused" comments
2018-02-27 19:47:30 -05:00
Rangi
43b5f90457
Replace "Map<MapName>Signpost<#>Script" labels
2018-02-27 19:33:38 -05:00
Rangi
e2c15b0b92
* BillPhoneGeneriText -> BillPhoneGenericText
...
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi
f0b01a4eea
Document more quirks and bugs
2018-02-26 13:41:48 -05:00
Rangi
7df5d4f25e
Address @SatoMew's comment re: #491
2018-02-26 11:56:49 -05:00
Rangi
5959548c01
Document HOF Master bug ( close #494 )
2018-02-26 11:51:16 -05:00
yenatch
725148443f
Merge pull request #476 from Rangi42/master
...
Resolve some issues; rename some maps; move more tables into data/; warp_def → warp_event (ready to merge)
2018-02-25 22:39:51 -05:00
Rangi
7453bd1aa8
"HUMANSHAPE, aka Humanshape"
2018-02-25 22:38:09 -05:00
Rangi
711e2d6143
Mention unused Battle Tower-related text ( resolves #491 )
2018-02-25 22:33:07 -05:00
Rangi
9a7da21006
Mention "HAUNTED HOUSE" ( resolves #492 )
2018-02-25 22:25:32 -05:00
Rangi
b254a4571d
ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES ( resolves #490 )
...
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi
2f9a0d7d9f
Pokecom Center Admin Room -> Office
2018-02-25 22:19:17 -05:00
Rangi
409fd9d33f
Comment Stadium 2 alternative egg group names
2018-02-25 22:11:32 -05:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch
f44f306cfd
Merge pull request #477 from mid-kid/master
...
Medium-sized cleanups
2018-02-25 20:12:59 -05:00
Rangi
10173f2a62
Default macro parameters use recursion; avoids repeating internal structure
2018-02-25 20:12:58 -05:00
yenatch
f404af8a43
Merge pull request #486 from surskitty/master
...
Another batch of label names
2018-02-25 20:12:31 -05:00
Rangi
f964d04a87
* loadmenuheader -> loadmenu ( ead103d
)
...
* objectface -> turnobject (c834bda
)
2018-02-25 20:05:37 -05:00
Rangi
be28a0ff4e
Meaningful $ff values
2018-02-25 19:50:48 -05:00
Rangi
60add76ee7
* Remove rept 4 ( fa3192e
)
...
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46
)
* More meaningful egg group names (0eeb00d
)
2018-02-25 19:23:01 -05:00
Rangi
cbd423ec08
Format map object attributes like trainer attributes, in preparation for bit flag constants
2018-02-25 16:49:03 -05:00
Rangi
eb3726bba0
NO_ITEM == 0
2018-02-25 16:48:31 -05:00
Rangi
e018a9d005
Sprite data values match GetSpriteLength return values and are not limited to multiples of 4
2018-02-25 16:32:40 -05:00
mid-kid
3d34f5a5a3
Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
...
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid
a22343d32c
Fix TRUE/FALSE constants for CalcMonStats
2018-02-22 18:12:43 +01:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
...
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enoughâ„¢, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi
ff3a43d4b0
Use maskbits NUM_TYPES
2018-02-20 10:54:48 -05:00