Commit Graph

3892 Commits

Author SHA1 Message Date
mid-kid
800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid
c1e3d17769 endloop loops back to critical itself
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid
682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid
e1da37e033 Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00
yenatch
0c446367ce
Merge pull request #500 from yenatch/fix-scan-includes
Fix scan_includes matching the word "include" in strings.
2018-03-25 11:19:59 -04:00
yenatch
8efa0dcfb0 Fix scan_includes matching the word "include" in strings. 2018-03-10 18:20:31 -05:00
yenatch
12070ca500
Merge pull request #496 from Rangi42/master
Label more map scripts; document more bugs [ready to merge]
2018-03-10 16:16:03 -05:00
yenatch
b2f5362ec3
Merge pull request #499 from surskitty/master
A few labels
2018-03-10 16:14:58 -05:00
yenatch
4e4d9c9083 Merge remote-tracking branch 'surskitty/master' into master 2018-03-10 16:10:00 -05:00
surskitty
96dcc3c0ca Labels, labels. 2018-03-07 22:27:35 -05:00
surskitty
55c69c4871 Sprout Tower labels 2018-03-07 22:13:24 -05:00
surskitty
1de25bc957 Labelling Erika and Celadon Gym 2018-03-07 22:05:14 -05:00
Rangi
ab2677277e 201 -> 200 2018-03-04 02:30:31 -05:00
Rangi
159a0ef7b4 Bug docs match code 2018-03-04 02:29:39 -05:00
Rangi
7e9dbde549 HOF_MASTER_COUNT EQU 200 2018-03-04 00:27:22 -05:00
surskitty
1494c79688 Labelling Whitney texts 2018-03-02 21:39:29 -05:00
Rangi
bde9ffff6e Improve some code labels 2018-03-02 19:39:16 -05:00
Rangi
fb2ac9e210 Remaining map labels: UnknownText and MovementData 2018-03-01 17:33:43 -05:00
Rangi
2b40a1fb9c Label more map scripts (no more UnknownScripts) 2018-03-01 17:17:08 -05:00
Rangi
ae5a325464 Label more map scripts 2018-03-01 14:20:27 -05:00
Rangi
cad029f936 Label more map scripts 2018-03-01 13:18:51 -05:00
Rangi
0680bf99d3 Label more map scripts 2018-02-28 17:47:31 -05:00
Rangi
5a6e43e72a Label more map scripts 2018-02-28 16:50:43 -05:00
Rangi
208ccecd84 "; unused" comments 2018-02-27 19:47:30 -05:00
Rangi
43b5f90457 Replace "Map<MapName>Signpost<#>Script" labels 2018-02-27 19:33:38 -05:00
Rangi
e2c15b0b92 * BillPhoneGeneriText -> BillPhoneGenericText
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi
f0b01a4eea Document more quirks and bugs 2018-02-26 13:41:48 -05:00
Rangi
7df5d4f25e Address @SatoMew's comment re: #491 2018-02-26 11:56:49 -05:00
Rangi
5959548c01 Document HOF Master bug (close #494) 2018-02-26 11:51:16 -05:00
yenatch
725148443f
Merge pull request #476 from Rangi42/master
Resolve some issues; rename some maps; move more tables into data/; warp_def → warp_event (ready to merge)
2018-02-25 22:39:51 -05:00
Rangi
7453bd1aa8 "HUMANSHAPE, aka Humanshape" 2018-02-25 22:38:09 -05:00
Rangi
711e2d6143 Mention unused Battle Tower-related text (resolves #491) 2018-02-25 22:33:07 -05:00
Rangi
9a7da21006 Mention "HAUNTED HOUSE" (resolves #492) 2018-02-25 22:25:32 -05:00
Rangi
b254a4571d ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi
2f9a0d7d9f Pokecom Center Admin Room -> Office 2018-02-25 22:19:17 -05:00
Rangi
409fd9d33f Comment Stadium 2 alternative egg group names 2018-02-25 22:11:32 -05:00
Rangi
335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch
f44f306cfd
Merge pull request #477 from mid-kid/master
Medium-sized cleanups
2018-02-25 20:12:59 -05:00
Rangi
10173f2a62 Default macro parameters use recursion; avoids repeating internal structure 2018-02-25 20:12:58 -05:00
yenatch
f404af8a43
Merge pull request #486 from surskitty/master
Another batch of label names
2018-02-25 20:12:31 -05:00
Rangi
f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi
be28a0ff4e Meaningful $ff values 2018-02-25 19:50:48 -05:00
Rangi
60add76ee7 * Remove rept 4 (fa3192e)
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46)
* More meaningful egg group names (0eeb00d)
2018-02-25 19:23:01 -05:00
Rangi
cbd423ec08 Format map object attributes like trainer attributes, in preparation for bit flag constants 2018-02-25 16:49:03 -05:00
Rangi
eb3726bba0 NO_ITEM == 0 2018-02-25 16:48:31 -05:00
Rangi
e018a9d005 Sprite data values match GetSpriteLength return values and are not limited to multiples of 4 2018-02-25 16:32:40 -05:00
mid-kid
3d34f5a5a3 Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid
a22343d32c Fix TRUE/FALSE constants for CalcMonStats 2018-02-22 18:12:43 +01:00
mid-kid
e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enoughâ„¢, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi
ff3a43d4b0 Use maskbits NUM_TYPES 2018-02-20 10:54:48 -05:00