Commit Graph

144 Commits

Author SHA1 Message Date
Rangi
447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
Rangi
81eaf83cd7 Identify gfx/unknown/4985a.asm as gfx/tilesets/forest-tree/unused.png 2020-02-26 15:41:22 -05:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470 InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
4211886921 Use constants for quantities when copying SGB border tiles and palettes 2019-11-03 14:15:20 -05:00
Rangi
71db95dc34 Identify a few more WRAM label uses 2019-04-19 18:55:04 -04:00
mid-kid
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2ffbde764e Minor code+docs fixes 2019-03-12 22:55:40 -04:00
Rangi
7c42452748 Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
Rangi
771d2efd65
Merge pull request #601 from mid-kid/master
Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
mid-kid
7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
Rangi
df337fc417 Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
mid-kid
5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi
1853e3d127 Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
Rangi
2e7e5ca67b PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
Rangi
03cb8c53f1 Identify some Spaceworld beta content 2018-09-16 13:40:47 -04:00
Rangi
ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi
557ce82073 hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
Rangi
1c0fff7668 hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
d5b98f5206 wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00
Rangi
a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
Rangi
bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
Rangi
8b06ff09eb Use significant values 5, 6, and 7 2018-06-30 15:58:05 -04:00
Rangi
6306e590bd No linebreak 2018-06-30 14:53:38 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f Remove more address comments 2018-06-24 21:39:23 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
yenatch
dbf05e48eb
Merge pull request #517 from mid-kid/master
Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch
5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
mid-kid
5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
Rangi
c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi
7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
mid-kid
17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
Rangi
4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi
a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
Rangi
1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid
d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00
mid-kid
81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
mid-kid
97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00
mid-kid
baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00