Organize the engine/ directory, take 3

Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
This commit is contained in:
mid-kid 2018-03-25 16:18:33 +02:00
parent 60e21a8663
commit 0d9241889f
36 changed files with 648 additions and 648 deletions

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@ -21,7 +21,7 @@ data/maps/map_data.o \
data/pokemon/dex_entries.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/title/credits.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/pics.o \
gfx/sprites.o \

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@ -203,7 +203,7 @@ Function49496: ; 49496
ret
; 494ac
INCLUDE "engine/gfx/tileset_palettes.asm"
INCLUDE "engine/tilesets/tileset_palettes.asm"
MG_Mobile_Layout02: ; 49706
ld hl, .Palette_49732

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49
engine/items/tmhm2.asm Executable file
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@ -0,0 +1,49 @@
CanLearnTMHMMove: ; 11639
ld a, [wCurPartySpecies]
ld [wCurSpecies], a
call GetBaseData
ld hl, wBaseTMHM
push hl
ld a, [wPutativeTMHMMove]
ld b, a
ld c, 0
ld hl, TMHMMoves
.loop
ld a, [hli]
and a
jr z, .end
cp b
jr z, .asm_11659
inc c
jr .loop
.asm_11659
pop hl
ld b, CHECK_FLAG
push de
ld d, 0
predef SmallFarFlagAction
pop de
ret
.end
pop hl
ld c, 0
ret
; 1166a
GetTMHMMove: ; 1166a
ld a, [wd265]
dec a
ld hl, TMHMMoves
ld b, 0
ld c, a
add hl, bc
ld a, [hl]
ld [wd265], a
ret
; 1167a
INCLUDE "data/moves/tmhm_moves.asm"

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@ -2029,7 +2029,7 @@ Unreferenced_Function28f09: ; 28f09
ret
; 28f24
INCLUDE "engine/gfx/trade_animation.asm"
INCLUDE "engine/movie/trade_animation.asm"
CheckTimeCapsuleCompatibility: ; 29bfb
; Checks to see if your party is compatible with the Gen 1 games.

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