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baa0dc5a96
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. |
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.. | ||
cgb_layouts.asm | ||
color.asm | ||
crystal_layouts.asm | ||
evolution_animation.asm | ||
gbc_only.asm | ||
load_font.asm | ||
load_pics.asm | ||
map_palettes.asm | ||
mapgroup_roofs.asm | ||
mon_icons.asm | ||
pic_animation.asm | ||
player_gfx.asm | ||
sgb_layouts.asm | ||
sprite_anims.asm | ||
sprites.asm | ||
tileset_anims.asm | ||
tileset_palettes.asm | ||
timeofdaypals.asm | ||
trade_animation.asm |