Commit Graph

567 Commits

Author SHA1 Message Date
Remy Oukaour
0a3b251dcb Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
Remy Oukaour
c8575823a0 Battle data goes in data/battle/
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
bc79f17b9d More maskbits 2018-01-10 13:59:07 -05:00
Remy Oukaour
417937cffc Resolve #461 2018-01-10 13:47:57 -05:00
Remy Oukaour
cc95d1208d Use maskbits more, and clarify its usage 2018-01-10 11:57:28 -05:00
Remy Oukaour
22b607b664 Move radio channel data into data/ 2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c Constant swap explains this Battle Tower bug 2018-01-10 02:55:44 -05:00
Remy Oukaour
8aa58dca9e Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
Remy Oukaour
9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Remy Oukaour
feb34b49ba data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
Remy Oukaour
2f0973f3e0 Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
Remy Oukaour
fbc353f206 Replace some hex constants 2018-01-09 18:08:40 -05:00
Remy Oukaour
a8cf8979d9 Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
Remy Oukaour
ce50d1b2cb Clearer Battle Tower code 2018-01-09 16:55:11 -05:00
Remy Oukaour
a849c3557b More comments
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
05e5eaf12f Eliminate version.asm (resolves #464) 2018-01-09 00:51:53 -05:00
Remy Oukaour
bdd3a55333 Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
Remy Oukaour
10bd011d06 More relevant data file locations 2018-01-03 02:23:54 -05:00
Remy Oukaour
8d095cd5b8 Better names 2018-01-03 01:27:12 -05:00
Remy Oukaour
b0d2409c83 Move EZChat Pokémon order to data/ 2018-01-02 23:21:07 -05:00
Remy Oukaour
3fc06b0f9d Use constants 2018-01-02 20:35:57 -05:00
Remy Oukaour
41de67edbd Identify more G/S intro OAM data 2018-01-02 17:05:40 -05:00
Remy Oukaour
ae78ee6cc8 One more G/S intro OAM identified 2018-01-02 16:19:04 -05:00
Remy Oukaour
6cc4b534b5 Align comments 2018-01-02 16:01:47 -05:00
Remy Oukaour
64b27d86c0 More G/S intro OAM documentation 2018-01-02 15:54:23 -05:00
Remy Oukaour
6a3045d759 1-based EZ Chat cursor data indexes 2018-01-02 15:02:08 -05:00
Remy Oukaour
2dd9ac08a4 More sprite anim documentation 2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9 Document more sprite anim data 2018-01-02 14:25:58 -05:00
Remy Oukaour
eb8e55a01a Route 17-18 Gate and Route 29-46 Gate 2018-01-01 18:19:32 -05:00
Remy Oukaour
985946740e Consistent map naming ("Town" and "City" are left out in houses and gates) 2018-01-01 18:08:18 -05:00
xCrystal
e5fa3f9a11 Fix missing palred/palgreen/palblue constants 2018-01-01 21:05:00 +01:00
xCrystal
a98ed77c83 Merge 2d0ed11 and 355acfc from Roukaour/master 2018-01-01 20:25:07 +01:00
xCrystal
6e12a51503 Use more palette(s) constants 2018-01-01 20:09:53 +01:00
Remy Oukaour
2d0ed1159e Use constants for rBGPI+rOBPI auto-increment
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
92fba8821c
Merge pull request #450 from roukaour/master
Constants for TextBoxFlags
2017-12-30 21:32:45 -05:00
Remy Oukaour
ab823e2b54 FAST_TEXT_DELAY_F 2017-12-29 13:29:24 -05:00
xCrystal
2a7ba6685a Clean up changes in 3c6c80f 2017-12-29 19:22:33 +01:00
Remy Oukaour
e1a672e427 Constants for TextBoxFlags 2017-12-29 13:18:17 -05:00
xCrystal
3c6c80f1b2 LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
xCrystal
69762a2bfd SET -> set 2017-12-29 17:15:01 +01:00
xCrystal
ee5bf71640 Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
Remy Oukaour
4c35f3ac85 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	macros/scripts/maps.asm
2017-12-28 20:56:21 -05:00
xCrystal
50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
Remy Oukaour
b373984ab9 Rename pokemon animation files (fix #439) 2017-12-28 11:05:42 -05:00
xCrystal
7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
xCrystal
9457679af8 Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
Remy Oukaour
e3e64fdf59 Move more decoration data to data/ 2017-12-27 11:56:03 -05:00
Remy Oukaour
fbb492f9d7 Note about footprints in comments 2017-12-27 11:33:08 -05:00
Remy Oukaour
e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour
7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour
c4a18b1329 Correct documentation
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
d15429e3b7 Separate constants in a consistent way 2017-12-26 22:25:11 -05:00
Remy Oukaour
dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour
b3f0e11567 Various cleanup 2017-12-26 20:33:41 -05:00
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
Remy Oukaour
b5a8e3b3b3 Follow the X_constants/X_data_constants convention 2017-12-25 23:45:54 -05:00
Remy Oukaour
85aa236c34 Use percentages for AI scoring logic
Define MAX_DAY_CARE_EXP
2017-12-25 16:18:05 -05:00
Remy Oukaour
e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
Remy Oukaour
148fd299f9 Add more constants for some maximum values 2017-12-24 19:49:57 -05:00
Remy Oukaour
7d4486e6a3 Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour
0a1fef45fd Rename maps:
- Underground -> UndergroundPath
- Route5UndergroundEntrance -> Route5UndergroundPathEntrance
- Route6UndergroundEntrance -> Route6UndergroundPathEntrance

- WarehouseEntrance -> GoldenrodUnderground
- UndergroundWarehouse -> GoldenrodUndergroundWarehouse
- UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24 18:06:12 -05:00
yenatch
0b8b6f9259 Use PSYCHIC_M for the Psychic TM.
Fixes #385
2017-12-24 17:54:24 -05:00
Remy Oukaour
b805d343f3 Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24 17:30:29 -05:00
Remy Oukaour
c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
20d6c1d876 Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
mid-kid
21607bdd1f HELD_TRADE_EVOLVE -> HELD_FLINCH
This item effect effectively causes the target to flinch (sometimes).
It's not exclusive to trade evolve items in later generations either.
2017-12-24 14:42:05 +01:00
yenatch
c51968f0de Merge remote-tracking branch 'origin/master' into master 2017-12-23 17:14:09 -05:00
Remy Oukaour
aa97752efe Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9.

Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file.
2017-12-23 00:31:04 -05:00
Remy Oukaour
daa071451d More comments for constant<->table correspondences 2017-12-22 23:08:55 -05:00
Remy Oukaour
fbf931f5d3 Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
Remy Oukaour
5aac8afae7 PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it) 2017-12-15 23:29:42 -05:00
Remy Oukaour
f96aab4014 Correct some documentation comments 2017-12-15 21:32:43 -05:00
Remy Oukaour
e44640b008 Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
Remy Oukaour
59fe407812 Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
Remy Oukaour
dc76bf804f Move all misc/ and unknown/ files to meaningful directories 2017-12-15 13:21:47 -05:00
Remy Oukaour
ebf3bfb6b2 Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
Remy Oukaour
253c09949b Move data/audio/ back into audio/
Keep trainer data together
2017-12-15 12:38:59 -05:00
Remy Oukaour
94722aa8f0 Move predef/ files into engine/
Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour
d6dc9351e9 Start documenting effect commands 2017-12-15 00:48:59 -05:00
Remy Oukaour
6ab1d028bb Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00
surskitty
d69d81f3a0 Fix the spelling of Thursday 2017-12-13 22:41:15 -05:00
Remy Oukaour
8745915dbd Rename the Onix trade house to match the rest 2017-12-13 18:07:00 -05:00
Remy Oukaour
0e7a101e41 Use constants for gender ratios 2017-12-13 17:59:14 -05:00
Remy Oukaour
10eb426e40 Document more bugs 2017-12-12 22:58:20 -05:00
Remy Oukaour
c85587d973 Remove unused constant
Fix typo
2017-12-12 21:29:53 -05:00
Remy Oukaour
78d489733c Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580 Document bugs and glitches 2017-12-12 20:15:07 -05:00
Remy Oukaour
b006415371 Define constants for collision types 2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b Identify more sprite-related constants
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
c5675927fe Identify more sprite-related constants 2017-12-12 12:18:11 -05:00
Remy Oukaour
48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour
065de03646 Separate sprite constants and sprite-related data constants, like Pokémon and maps 2017-12-12 01:06:23 -05:00
Remy Oukaour
f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour
720cdc72b2 Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
Remy Oukaour
4afc2f01ef Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
Remy Oukaour
690442e31d Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants 2017-12-11 16:51:12 -05:00
Remy Oukaour
5be98bae3c Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
c2ad79c4f2 Add constants for time-of-day boundaries
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour
ec380e6df2 tilemap → tileset 2017-12-11 01:11:05 -05:00
Remy Oukaour
41acb0667a Document macros/map.asm
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
c6fefd0fe8 Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
Remy Oukaour
08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour
b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour
a0bef01a1d Define more palette constants 2017-12-10 20:10:39 -05:00
Remy Oukaour
699495bfcb Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
Remy Oukaour
7ccb11c903 Add constants for battle object colors 2017-12-09 22:07:52 -05:00
Remy Oukaour
cd2a748128 More WRAM cleanup 2017-12-09 22:00:36 -05:00
Remy Oukaour
0b7d8d44ad More constants 2017-12-09 13:28:23 -05:00
Remy Oukaour
55d19b6dca Separate file for mobile constants 2017-12-09 12:57:42 -05:00
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
yenatch
cf7eec3bde
Merge pull request #404 from surskitty/master
De-Magic-Numbers the Rocket Grunts
2017-12-06 00:06:11 -05:00
mid-kid
a1fc73603e Label all of PARTYMENUACTION_*
It's pretty clear what it's used for.
PartyMenuActionText is used for two things:
1) Storing what kind of action we're going to do (<$10)
2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0)

In the former case, if GetPartyMenuTilemapPointers is ran, it will be
used to pick a sequence of actions that should be done, specified in the
table, and it'll print the corresponding string using the
PartyMenuStrings table. The items in the sequence of actions that should
be done are in WritePartyMenuTilemap.

Strangely enough, one possible value is left completely unused:
PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's
male counterpart, and as such I don't believe it was used in the
japanese version either, since it doesn't matter which gender your 'mon
is when you put 'em in the daycare.
2017-11-30 20:35:58 +01:00
mid-kid
2cc2f057e8 Fix some SPRITE_ANIM_FRAMESET_ constants
Thanks to @roukaour for the fixes.
2017-11-29 20:24:19 +01:00
surskitty
b6c1ceed80 Constants for Rocket Grunt rosters.
Having constants rather than magic numbers should make it easier
to remove unused grunts from the roster.
2017-11-27 00:35:10 -05:00
mid-kid
df118afbca Move all of constants/sram_constants.asm into sram
This way we can easily use `BANK()` where appropriate, and it is more
tidy.
2017-11-20 23:07:24 +01:00
mid-kid
671341a0fb Labelled some battle tower-related functions
The UbersCheck and LevelCheck are used only for the battle tower,
despite them living in the mobile files.
Also labelled some of the known BattleTowerActions.
2017-11-19 11:52:42 +01:00
mid-kid
1bf12455e4 SelfDestruct -> Selfdestruct
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT.
Kind of subjective, and we could do it the other way around, if anybody
really cares.
2017-11-18 17:28:12 +01:00
mid-kid
fd14253796 Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION    -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE         -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND    -> EFFECT_FORCE_SWITCH
EFFECT_BIND         -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE    -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING   -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW   -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2017-11-15 16:36:13 +01:00
pfero
7c9a156133 Fix WATERTILE/WALLTILE constants
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be
flipped around.
This has allowed for us to replace inmediate values with these constants
in several places to improve readability.

WATRTILE was renamed to WATERTILE in the name of readability.
2017-10-28 18:08:24 -04:00
yenatch
866ca63c51 Fix a misleading define for SLP 2017-06-24 17:49:31 -04:00
hatschky
f0209d6ed6 Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
PikalaxALT
8f2d68a9e6 Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
PikalaxALT
ef98c44edd Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
PikalaxALT
d84ebd2124 pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
pikalaxalt
4e2487c056 hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
pikalaxalt
ca01a92880 Fix indentation in many places 2016-06-07 08:13:08 -04:00
pikalaxalt
d7a01e92e9 Remaining layout constants 2016-06-06 18:23:00 -04:00
pikalaxalt
bfe2f6d52e Merge branch 'master' of https://github.com/pret/pokecrystal 2016-05-27 10:39:17 -04:00
Brandon Mulcahy
313e48d6d9 Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
pikalaxalt
87b733994b SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
pikalaxalt
a5f5418fae Rename FixedWords to EZChat 2016-05-14 16:37:12 -04:00
pikalaxalt
1a84ca4e55 EZChat cursor object 2016-05-14 01:11:01 -04:00
pikalaxalt
5ea3a953c3 Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
pikalaxalt
af0119ca7e Name all printer functions 2016-05-11 17:16:03 -04:00
pikalaxalt
f8c14d97e5 Pitch wheel 2016-05-10 14:33:24 -04:00
pikalaxalt
ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
pikalaxalt
8c26547645 Mobile and more battle anims 2016-05-05 15:07:37 -04:00
pikalaxalt
3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
pikalaxalt
552febffe8 Merge branch 'master' of https://github.com/pret/pokecrystal 2016-04-10 13:39:55 -04:00
IIMarckus
0a2b14309a More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
pikalaxalt
93e12d2003 Split up banks 1-3 of main.asm 2016-03-27 12:47:28 -04:00
pikalaxalt
707020f9be Merge branch 'master' of https://github.com/pret/pokecrystal 2016-03-19 19:46:39 -04:00
yenatch
5b27af071c Add fish group constants. 2016-03-16 18:05:28 -04:00
pikalaxalt
f2fa5349d5 More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP 2016-03-08 19:54:06 -05:00
PikalaxALT
599e6e8d16 Battle animation annotations 2016-03-01 22:31:21 -05:00
PikalaxALT
b272c0c375 Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
PikalaxALT
d02c9e39dd BG pal constants, convert tileset pal maps to asm 2016-01-20 19:16:25 -05:00
PikalaxALT
8a45169a9d Merge branch 'master' of https://github.com/pret/pokecrystal 2016-01-18 00:56:33 -05:00
PikalaxALT
8bf255b9f8 Prepare to merge 2016-01-18 00:39:01 -05:00
PikalaxALT
2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT
3dcbe0ff55 Pokegear 2016-01-10 17:44:09 -05:00
PikalaxALT
8360a1a2e8 Pokegear functions and RAM labels 2016-01-09 23:41:03 -05:00
YamaArashi
0dd5f7ab7a pokedex palette numbers 2016-01-09 19:56:37 -08:00
YamaArashi
e033ea3a37 commented pokedex more 2016-01-09 17:51:14 -08:00
PikalaxALT
6d1b7f28c8 Split base stats 2016-01-09 16:52:34 -05:00
PikalaxALT
69af99da5e Mr Pokemons House 2016-01-06 16:59:56 -05:00
PikalaxALT
ce019e6347 Map callback constants 2016-01-06 07:44:50 -05:00
PikalaxALT
80aba7fc13 maptrigger macro 2016-01-05 08:46:37 -05:00
PikalaxALT
2a263629a4 Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
PikalaxALT
a2a2668233 Dummy Game 2015-12-28 17:09:53 -05:00
PikalaxALT
57d4cb0edf trainer card 2015-12-28 10:57:04 -05:00
PikalaxALT
f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT
f485a45cda More mobile-related labels; remove unneeded map object constants 2015-12-26 12:01:21 -05:00
PikalaxALT
7683b78fb4 Labels relating to odd egg 2015-12-25 23:34:33 -05:00
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41618f9e98 More battle anim object constants 2015-12-24 13:33:54 -05:00
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c4e3e980b1 More labels related to battle anims 2015-12-23 22:51:50 -05:00
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d7a5ea998d More battle anims and bg effects 2015-12-23 20:46:23 -05:00
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8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
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3893feb835 Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
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30b37da387 More stats screen shenanigans 2015-12-22 22:19:33 -05:00
PikalaxALT
d08199c79d Color fns, some more address decoding in link/mobile 2015-12-22 18:03:00 -05:00
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047effba94 Menu joy flags; started with link address space 2015-12-20 12:54:08 -05:00
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3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
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caa83c08a7 Movement etc. 2015-12-17 15:14:51 -05:00
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efe3462f9a Replaced SignpostItem with Hidden(ItemName) 2015-12-15 11:21:58 -05:00
PikalaxALT
bb2aba7da1 No more ItemFragment 2015-12-15 10:55:56 -05:00
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c635e30777 map setup and warps 2015-12-14 11:12:18 -05:00
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acd92eee94 Pack 2015-12-13 14:15:16 -05:00
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b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
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a5a8364c35 opentext and breeding 2015-12-09 18:25:44 -05:00
PikalaxALT
5b7fc7b0fa More battle tower shenanigans 2015-12-08 16:06:13 -05:00
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0549e3413f audio flag constants 2015-12-07 18:33:04 -05:00
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7d8cb98c76 cry constants 2015-12-07 15:22:55 -05:00
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6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
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5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00
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ffbf2c0f5d More animations including cutting grass 2015-12-01 15:35:28 -05:00
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d314bdb4fa Pokedex labels 2015-11-29 21:34:59 -05:00
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8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT
c7985e1f3c Battle Tower scripts and text labels 2015-11-26 21:05:32 -05:00
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01792e00d2 Rename several script commands 2015-11-25 10:16:29 -05:00
PikalaxALT
6c248953b7 Mobile functions for fixed-phrase selection 2015-11-24 10:35:13 -05:00
PikalaxALT
d972564175 link and seer labels 2015-11-23 16:04:53 -05:00
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7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
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812976cee6 bgcoord 2015-11-20 11:47:52 -05:00
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8a6a1a7d77 CmdQueues 2015-11-18 23:16:25 -05:00
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3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT
6d47be8d8c Fruit tree constants, more mail engine 2015-11-18 10:42:42 -05:00
PikalaxALT
27ef600ace Here's the mail it never fails 2015-11-17 17:56:49 -05:00
PikalaxALT
e88c88ff20 engine/decorations.asm 2015-11-17 16:12:27 -05:00
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435b0cf686 Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
PikalaxALT
fb88b2ccf8 Movement constants, script stack 2015-11-16 11:53:26 -05:00
PikalaxALT
aba038a4a4 Fix some movement macro/function names 2015-11-15 21:28:15 -05:00
PikalaxALT
ead04b3b75 Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
PikalaxALT
b921226aea More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
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ed44de4bb4 More map object work 2015-11-14 14:41:47 -05:00
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cc8c36ee14 Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
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21276b79f1 SpriteAnim 2015-11-13 10:48:49 -05:00
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e0b4fc781a sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
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40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
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2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
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91068077f0 Further split bank 4 2015-11-11 16:15:06 -05:00
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b522b0f165 engine/mart.asm 2015-11-11 14:12:46 -05:00
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d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
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ba05bfeafe Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
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f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
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93ab6985d2 Some work on battle animations 2015-11-09 16:41:09 -05:00
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ac824f62fc More battle core labels 2015-11-08 13:27:26 -05:00
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c34264ddd8 AI and player items, withdraw/deposit 2015-11-08 10:59:28 -05:00
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6a570ebb8e more battle core labels 2015-11-07 21:04:54 -05:00
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09603bf031 More Battle Tower shenanigans 2015-11-07 14:38:52 -05:00
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eb39f6a339 Move MON_* parentheses to the EQUS declaration 2015-11-07 13:05:58 -05:00
PikalaxALT
2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
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d8aa438644 More battle command labels 2015-11-06 20:55:16 -05:00
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ae2970d73b Sprite movement function labels 2015-11-06 16:42:38 -05:00
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f0830f084f BATTLEACTION constants 2015-11-06 09:04:27 -05:00
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1205fe5100 PLAYEREVENT_ 2015-11-05 15:08:00 -05:00
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3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
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95cb4636af Corrected some mislabeled 1bpps 2015-11-04 15:35:29 -05:00
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cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
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739bb3c136 Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
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faa2d8f26e Reorganize BTTrainerClassGenders 2015-11-04 07:26:27 -05:00
PikalaxALT
c5527a02ae dbw BANK, addr replaced with dba 2015-11-03 19:43:47 -05:00
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10beeb3c06 Battle Tower 2015-11-03 15:22:04 -05:00
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4a16bbe45a sprite_header and emote_header 2015-11-03 09:16:56 -05:00
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2faa4a0f70 Fix errors in global substitution 2015-11-03 07:11:32 -05:00
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0f37a42ad4 Mart constants 2015-11-02 17:38:08 -05:00
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72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
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d35cfad0de object_struct 2015-11-02 11:15:32 -05:00
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6b2d0ae841 Fix merge conflicts 2015-11-01 18:19:52 -05:00
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010b450834 Prepare to merge 2015-11-01 18:13:31 -05:00