Remy Oukaour
7a09fc9f75
GFX tile sizes in decimal
2018-01-14 19:43:35 -05:00
Remy Oukaour
eb3102200f
More Battle Tower map script constants, fewer raw hex values
2018-01-14 19:26:55 -05:00
Remy Oukaour
2ab60fa8a4
menu_coords macro for (x1, y1, x2, y2) order (see issue #440 )
2018-01-13 16:38:14 -05:00
Remy Oukaour
0197e6f23c
Don't split stats gfx in three
2018-01-13 15:22:16 -05:00
Remy Oukaour
d054116458
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
...
# Conflicts:
# constants/sprite_anim_constants.asm
# data/sprite_anims/framesets.asm
# data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
Remy Oukaour
f1e1b26138
More gfx/**/*.pal files
2018-01-12 14:54:00 -05:00
Remy Oukaour
31caeeba3c
Separate more palettes into gfx/**/*.pal files
2018-01-12 14:41:42 -05:00
Remy Oukaour
960783cdf4
Label more ANIM_OBJ_* constants
2018-01-12 13:47:04 -05:00
mid-kid
5b7773b7d3
Label frameset 09
...
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
0e1148fb2c
Move code out of data/
2018-01-12 03:15:58 -05:00
Remy Oukaour
bdc95598d7
Easier to find palette data
2018-01-12 03:07:48 -05:00
Remy Oukaour
c6a4d35d57
npc_sprites.pal matches PAL_NPC constants
2018-01-12 02:56:14 -05:00
Remy Oukaour
d83aefb30a
Use more constants in scripts
2018-01-12 02:27:42 -05:00
Remy Oukaour
af4001132e
Break up engine/events_3.asm
2018-01-11 23:50:44 -05:00
Remy Oukaour
163f3e0c3f
Local UI tiles don't belong in charmap
...
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11 22:49:45 -05:00
Remy Oukaour
177341425c
Use charmap frame characters
2018-01-11 21:14:35 -05:00
Remy Oukaour
17f34cb29c
Disambiguate some uses of wcf64/5/6
2018-01-11 15:36:11 -05:00
Remy Oukaour
fd0a78d708
Trainer card has state constants and WRAM labels
2018-01-11 14:43:18 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
a436bbc23b
Move party menu qualities to data/
2018-01-11 02:54:07 -05:00
Remy Oukaour
1a2bc57841
Event script–related constants go in constants/script_constants.asm
2018-01-11 02:35:46 -05:00
Remy Oukaour
2d0506ecf9
Group item and deco data more
2018-01-11 01:54:49 -05:00
Remy Oukaour
b45f89f80c
More constants and data tables
2018-01-11 01:45:27 -05:00
Remy Oukaour
cc8dac5a22
Use constants and data for Unown chamber events
2018-01-11 00:25:14 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e
Group some mutually edited files in data/sprites/
2018-01-10 18:10:01 -05:00
Remy Oukaour
c8575823a0
Battle data goes in data/battle/
...
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
28d5169a11
maskbits <count> +- 1
2018-01-10 14:03:11 -05:00
Remy Oukaour
bc79f17b9d
More maskbits
2018-01-10 13:59:07 -05:00
Remy Oukaour
417937cffc
Resolve #461
2018-01-10 13:47:57 -05:00
Remy Oukaour
cc95d1208d
Use maskbits more, and clarify its usage
2018-01-10 11:57:28 -05:00
Remy Oukaour
22b607b664
Move radio channel data into data/
2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c
Constant swap explains this Battle Tower bug
2018-01-10 02:55:44 -05:00
Remy Oukaour
7de7441e72
gfx/*.asm files have INCBINs
2018-01-10 02:38:45 -05:00
Remy Oukaour
ee4ec65fc1
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
2018-01-10 02:30:17 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
5c5f8b325f
Move data/palettes/ .pal files into gfx/
2018-01-09 23:21:32 -05:00
Remy Oukaour
f22485b08d
Binary tilemaps
2018-01-09 22:44:06 -05:00
Remy Oukaour
feb34b49ba
data/phone_text → data/phone/text
2018-01-09 19:51:30 -05:00
Remy Oukaour
cc0fd6e12c
CRYSTAL11 → _CRYSTAL11
2018-01-09 17:26:40 -05:00
Remy Oukaour
a8cf8979d9
Do a little cleanup towards issue #465
2018-01-09 17:20:47 -05:00
Remy Oukaour
ce50d1b2cb
Clearer Battle Tower code
2018-01-09 16:55:11 -05:00
Remy Oukaour
11556196ba
Consistent sine wave code formatting
2018-01-09 16:39:36 -05:00
Remy Oukaour
a849c3557b
More comments
...
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
5a73a62d9b
Move battle engine data into data/
...
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Remy Oukaour
2f741dfa03
Remove old Python class names from script command param doc comments
2018-01-09 01:02:29 -05:00
Remy Oukaour
05e5eaf12f
Eliminate version.asm ( resolves #464 )
2018-01-09 00:51:53 -05:00
Remy Oukaour
459d5d3164
default_names.asm → player_names.asm
2018-01-09 00:45:03 -05:00
Remy Oukaour
d0a8e8e744
includes.asm → constants.asm
2018-01-09 00:36:15 -05:00
Remy Oukaour
31edd7f803
Move text/ into data/
2018-01-09 00:23:48 -05:00