Commit Graph

34 Commits

Author SHA1 Message Date
Rangi
d6b00d0cc1 Sync code with wiki 2018-02-04 13:16:40 -05:00
Rangi
7cef012335 wUnlockedUnowns engine flag constants
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
xCrystal
6f0b81504d More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
xCrystal
9a3088e50c Clean up XXX comments for unused content 2018-01-02 13:26:18 +01:00
Remy Oukaour
172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
Remy Oukaour
59fe407812 Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
Remy Oukaour
ab7025a144 Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
Ben10do
288902139f Revert "Fix floating sections"
This reverts commit e28b88f56d.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d Fix floating sections
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
pikalaxalt
ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt
8c26547645 Mobile and more battle anims 2016-05-05 15:07:37 -04:00
pikalaxalt
3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt
6be4cd4da9 Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT
a2a2668233 Dummy Game 2015-12-28 17:09:53 -05:00
PikalaxALT
f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT
77ef8404a1 Menu 2015-12-15 18:59:49 -05:00
PikalaxALT
c635e30777 map setup and warps 2015-12-14 11:12:18 -05:00
PikalaxALT
d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
PikalaxALT
72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT
ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT
4fa6c6daa4 Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
75ba97a039 no more incbins 2015-03-11 22:23:30 -07:00
yenatch
d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch
8583cc4724 Stop using the preprocessor. 2015-01-20 00:01:23 -08:00
yenatch
849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch
c456555f15 Disassemble the mobile adapter library. 2014-04-30 03:03:37 -04:00
yenatch
c7938cc7d3 Split the mobile adapter library into another object file. 2014-04-30 03:03:20 -04:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
Mr Wint
6ddd1d8b46 * fixed call and jump labels in home bank
* added some more assembly
2013-10-02 07:11:54 +02:00
yenatch
0ce5c4fe93 split the mobile adapter library into lib/mobile/ 2013-09-15 18:58:37 -04:00