Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
33ff8f2aed
asm → diff
2018-08-23 10:07:05 -04:00
mid-kid
0e0f43747d
Fix docs
2018-08-19 12:17:54 +02:00
Rangi
20ffc8bd8b
Reformat some bugfix diffs
2018-07-29 00:27:13 -04:00
Thomas Winwood
533fdd8b4c
Add fix for battle transition bug
2018-07-28 19:01:02 +01:00
Rangi
cdfdfed17b
Crystal fixed TruncateHL_BC in single player
2018-07-27 21:32:14 -04:00
Rangi
a2f63043d4
Separate Beat Up bugs
2018-07-27 17:53:26 -04:00
Rangi
b58f82e12f
Reword bug docs now that they use diffs
2018-07-27 13:11:30 -04:00
mid-kid
0aac0f9cfc
"Explain" diff format in bugs_and_glitches
2018-07-27 11:25:29 +02:00
mid-kid
a91b59ab5d
Remove a documented bug that's not really a bug
...
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.
For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00
mid-kid
e43c89bc80
Consistently use the diff format in bugs_and_glitches
2018-07-26 23:34:03 +02:00
Rangi
60ffde3752
Merge pull request #489 from i0brendan0/i0brendan0-patch-5
...
Add Fix for Lock-On Bug
2018-07-26 16:20:52 -04:00
Rangi
dc1d0217a1
Merge pull request #522 from ketsuban/the-diffening
...
Convert code samples to diffs
2018-07-26 16:20:33 -04:00
i0brendan0
8755a88458
turns out none of the code is needed
2018-07-21 05:05:40 -05:00
i0brendan0
6e62eabb42
final change
2018-07-21 03:36:03 -05:00
IIMarckus
8aebc7ba56
Merge branch 'master' of hyperdriveguy/pokecrystal
2018-07-21 00:41:56 -06:00
Thomas Winwood
23ef2f50a7
Merge branch 'master' into the-diffening
2018-07-21 02:06:31 +01:00
Hyperdriveguy
57fc81d44e
Add Counter and Mirror Coat bugfix
2018-07-20 17:39:53 -07:00
Rangi
6e44095c2a
Remove address comments in docs
2018-06-24 21:45:12 -04:00
i0brendan0
57efc4b392
final fix
2018-06-18 00:32:36 -05:00
Rangi
fbe82a7fe0
Note which labels are only needed for locating banks (relevant to issue #485 )
2018-06-12 23:29:15 -04:00
Thomas Winwood
ff1c9f36da
Convert code samples in bugs_and_glitches.md to diffs
2018-06-09 23:35:50 +01:00
i0brendan0
158144f9cb
undo protect message bug
2018-06-02 01:12:52 -05:00
Rangi
3927bcdb9d
Function6ec1 → CanObjectMoveInDirection
2018-05-24 12:36:35 -04:00
Rangi
1840af8b4f
Identify more sprite move data flag bits
2018-05-23 22:01:21 -04:00
mid-kid
c82deab86f
fix-various-little-things
...
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
...
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
38107209a6
Update docs and comments to reflect renames
2018-04-04 23:44:24 +02:00
mid-kid
2958188fc6
Document more Beat Up-related bugs
...
Two bugs related to not raising the substitute when it should, one bug
related to not running king's rock when it should, and the other related
to running king's rock when it shouldn't. Fun.
2018-04-04 22:41:18 +02:00
mid-kid
91a768b243
Update file paths in constants/ and docs/
2018-04-01 17:01:51 +02:00
Rangi
ab2677277e
201 -> 200
2018-03-04 02:30:31 -05:00
Rangi
159a0ef7b4
Bug docs match code
2018-03-04 02:29:39 -05:00
i0brendan0
51bbfee891
Reflect Rangi's suggestion
2018-03-01 04:06:46 -06:00
i0brendan0
82ffb584c8
Add Protect Bug and Fix
...
Moves 'miss' when opponent uses Protect.
2018-03-01 04:08:54 -06:00
Rangi
f0b01a4eea
Document more quirks and bugs
2018-02-26 13:41:48 -05:00
Rangi
5959548c01
Document HOF Master bug ( close #494 )
2018-02-26 11:51:16 -05:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
...
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
i0brendan0
a99adb0e5a
Fix
...
I did a dumb and used the wrong check instruction. Should actually work.
2018-02-20 01:48:22 -06:00
i0brendan0
0e45563497
Add Fix for Lock On Status Moves
...
These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
2018-02-19 02:54:13 -06:00
Rangi
96c058f0a7
No redundant item effect labels
2018-02-05 13:03:05 -05:00
Rangi
6c405e3859
Keep specials files together
2018-02-04 12:03:31 -05:00
Rangi
885080f213
"chances" → "probabilities", since other files use that term and "changes" exists right next to it
2018-02-04 11:46:53 -05:00
Rangi
ac15415949
Sync _
2018-02-03 22:57:57 -05:00
Rangi
271aa20b73
Keep documentation in sync with new WRAM labels
2018-02-03 20:40:21 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
...
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
1282405d4a
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
...
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30 22:42:41 -05:00
Rangi
f5ba69f5e5
Sync documentation with code
2018-01-26 14:36:59 -05:00
Rangi
0cf4eb6895
Move-unique effect commands consistently go in engine/battle/move_effects/
2018-01-26 11:36:00 -05:00