112 Commits

Author SHA1 Message Date
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
971c4aa2c7 Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands (#15) 2024-02-10 23:39:21 +01:00
xCrystal
98b04522e1 Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
Rangi
0df29e5aaf Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
xCrystal
ce4ca85494 Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
a40f7cdde7 Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
xCrystal
303deca959 Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00
xCrystal
28bd777632 give/take coins action of blue/red space (#22) 2023-12-24 18:42:07 +01:00
xCrystal
eafc71f4a2 Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
xCrystal
fc6f496254 Implement disabled spaces through north/south connections (#33) 2023-12-21 18:16:31 +01:00
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
7ede3d1357 Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
xCrystal
78b8f05fb7 Debug map data for testing 2023-12-14 17:13:07 +01:00
xCrystal
af9ab166c4 Ensure anchor points are applied when landing after warp by creating a new setup script 2023-12-14 17:11:15 +01:00
xCrystal
34d9877a1f Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30) 2023-11-28 09:44:10 +01:00
xCrystal
2df937cbee Implement View Map mode [commit 5]: make View Map mode work from branch space (#29) 2023-11-04 17:17:08 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
xCrystal
806b048a9f Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
xCrystal
85a616e20e Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
xCrystal
63912e8bef Add debug maps for testing 2023-10-02 16:11:52 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
674e838460 Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
xCrystal
ea4ab28652 Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b2bfd1afd0dedcb44cee26ea262949d] 2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332 Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00