mid-kid
|
c3abe8f88b
|
mapconst H, W -> map_const W, H
We've been fixing all of the conventions to be X/Y and W/H, so we should
fix this one as well.
|
2018-02-14 11:52:01 +01:00 |
|
Rangi
|
32ed487a47
|
Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
|
2018-02-03 19:42:56 -05:00 |
|
Rangi
|
6ff2cb20e6
|
map → map_id; map_def → map; map_data → map_attributes
|
2018-02-03 17:11:55 -05:00 |
|
Rangi
|
e32e5212af
|
use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
|
2018-02-02 22:55:38 -05:00 |
|
Rangi
|
323ef81286
|
More comments and macros
|
2018-02-01 15:19:27 -05:00 |
|
Rangi
|
b2970e75f4
|
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
|
2018-02-01 15:06:06 -05:00 |
|
Rangi
|
b54a7b7795
|
Quick scene explanation
|
2018-02-01 13:08:30 -05:00 |
|
Rangi
|
fcfe77bc3d
|
Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
|
2018-02-01 13:03:21 -05:00 |
|
Rangi
|
936a170e0d
|
MobileTradeRoom matches MobileBattleRoom
|
2018-01-31 23:21:15 -05:00 |
|
Rangi
|
a17623d96b
|
Add scene ID constants (TODO: meaningful names)
|
2018-01-31 23:16:51 -05:00 |
|
Rangi
|
7d6e82ef1c
|
NPC trade constants don't all just start with TRADE_
|
2018-01-31 21:16:57 -05:00 |
|
Rangi
|
0eeb00d6ac
|
Official egg group names
|
2018-01-31 12:03:43 -05:00 |
|
Rangi
|
b8f4b1b8a7
|
MINERAL egg group works
|
2018-01-31 11:45:18 -05:00 |
|
Rangi
|
08891da822
|
const_def N
|
2018-01-31 11:38:45 -05:00 |
|
Rangi
|
a2607623d3
|
Comment the person constants sections, like the others
|
2018-01-31 11:04:17 -05:00 |
|
Rangi
|
a9334f7468
|
Correct engine flag constants
|
2018-01-31 10:55:35 -05:00 |
|
Rangi
|
1282405d4a
|
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
(more precise, and encourages hacks to add more SWIM movements)
|
2018-01-30 22:42:41 -05:00 |
|
Rangi
|
006d9f6441
|
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
|
2018-01-30 22:34:05 -05:00 |
|
Rangi
|
cb733954c6
|
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
|
2018-01-30 22:12:53 -05:00 |
|
Rangi
|
3df4c5ffa8
|
Group related constants together
|
2018-01-27 00:17:25 -05:00 |
|
Rangi
|
3332305bb4
|
Define more bit flag constants
|
2018-01-26 12:27:02 -05:00 |
|
Rangi
|
f1366d615f
|
Separate map object constants for easier editing
|
2018-01-26 12:06:33 -05:00 |
|
Rangi
|
662b3459f6
|
Correct comments
|
2018-01-25 22:22:25 -05:00 |
|
Rangi
|
6ebe45e41f
|
Move event data to data/events/
|
2018-01-25 22:19:24 -05:00 |
|
Rangi
|
d504fb8852
|
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
|
2018-01-25 20:34:33 -05:00 |
|