Remy Oukaour
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d91e42ca5e
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Group some mutually edited files in data/sprites/
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2018-01-10 18:10:01 -05:00 |
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Remy Oukaour
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c8575823a0
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Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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2018-01-10 17:30:27 -05:00 |
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Remy Oukaour
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28d5169a11
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maskbits <count> +- 1
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2018-01-10 14:03:11 -05:00 |
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Remy Oukaour
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bc79f17b9d
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More maskbits
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2018-01-10 13:59:07 -05:00 |
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Remy Oukaour
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417937cffc
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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Remy Oukaour
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cc95d1208d
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Use maskbits more, and clarify its usage
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2018-01-10 11:57:28 -05:00 |
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Remy Oukaour
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22b607b664
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Move radio channel data into data/
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2018-01-10 11:30:12 -05:00 |
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Remy Oukaour
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16eb97ae9c
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Constant swap explains this Battle Tower bug
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2018-01-10 02:55:44 -05:00 |
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Remy Oukaour
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7de7441e72
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gfx/*.asm files have INCBINs
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2018-01-10 02:38:45 -05:00 |
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Remy Oukaour
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ee4ec65fc1
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map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
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2018-01-10 02:30:17 -05:00 |
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Remy Oukaour
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9af6d8d0f1
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
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Remy Oukaour
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5c5f8b325f
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Move data/palettes/ .pal files into gfx/
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2018-01-09 23:21:32 -05:00 |
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Remy Oukaour
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f22485b08d
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Binary tilemaps
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2018-01-09 22:44:06 -05:00 |
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Remy Oukaour
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feb34b49ba
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data/phone_text → data/phone/text
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2018-01-09 19:51:30 -05:00 |
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Remy Oukaour
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cc0fd6e12c
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CRYSTAL11 → _CRYSTAL11
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2018-01-09 17:26:40 -05:00 |
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Remy Oukaour
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a8cf8979d9
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
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Remy Oukaour
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ce50d1b2cb
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Clearer Battle Tower code
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2018-01-09 16:55:11 -05:00 |
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Remy Oukaour
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11556196ba
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Consistent sine wave code formatting
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2018-01-09 16:39:36 -05:00 |
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Remy Oukaour
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a849c3557b
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More comments
Fix some constants
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2018-01-09 15:39:48 -05:00 |
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Remy Oukaour
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5a73a62d9b
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Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
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2018-01-09 15:12:49 -05:00 |
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Remy Oukaour
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2f741dfa03
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Remove old Python class names from script command param doc comments
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2018-01-09 01:02:29 -05:00 |
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Remy Oukaour
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05e5eaf12f
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Eliminate version.asm (resolves #464)
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2018-01-09 00:51:53 -05:00 |
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Remy Oukaour
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459d5d3164
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default_names.asm → player_names.asm
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2018-01-09 00:45:03 -05:00 |
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Remy Oukaour
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d0a8e8e744
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includes.asm → constants.asm
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2018-01-09 00:36:15 -05:00 |
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Remy Oukaour
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31edd7f803
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Move text/ into data/
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2018-01-09 00:23:48 -05:00 |
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Adelaide Walter
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6c5cd7a963
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Simplify comments per Rangi's rec.
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2018-01-08 23:07:46 -05:00 |
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Adelaide Walter
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94f32db7bc
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Document hardcoded SRAM addresses.
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2018-01-08 22:48:58 -05:00 |
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Adelaide Walter
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d6f20ae746
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Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)
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2018-01-08 17:13:37 -05:00 |
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xCrystal
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2c789b64b1
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Predef_FlagAction -> Predef_SmallFarFlagAction
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2018-01-07 11:53:20 +01:00 |
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Remy Oukaour
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bdd3a55333
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Organize mobile/battle_tower_*.asm data and code
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2018-01-06 18:53:30 -05:00 |
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xCrystal
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e9e8bf6eb1
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Predef_Flag -> Predef_FlagAction
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2018-01-05 11:05:01 +01:00 |
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Adelaide Walter
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ce985a09a7
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Document switches to BANK(sScratch) via xor a
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2018-01-04 16:51:50 -05:00 |
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Adelaide Walter
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36e91c971c
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Fix stray hardcoded WRAM bank.
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2018-01-04 15:06:11 -05:00 |
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Adelaide Walter
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fb422e8d9c
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Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.
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2018-01-04 14:53:50 -05:00 |
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Adelaide Walter
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5fd3bfa832
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Clarify the purpose of writing 0 to rSVBK.
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2018-01-03 20:47:44 -05:00 |
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Adelaide Walter
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9d0ba6bfd3
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
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xCrystal
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91f97f08f0
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Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFX
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2018-01-03 14:58:08 +01:00 |
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Remy Oukaour
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10bd011d06
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More relevant data file locations
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2018-01-03 02:23:54 -05:00 |
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Adelaide Walter
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cd8a22cd2e
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Replace magic reference to PackMenuGFX.
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2018-01-03 01:29:52 -05:00 |
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Remy Oukaour
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8d095cd5b8
|
Better names
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2018-01-03 01:27:12 -05:00 |
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Adelaide Walter
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76ee2f58c4
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WRAM1_Begin -> wd000
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2018-01-03 00:40:59 -05:00 |
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Adelaide Walter
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51106cccd0
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Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
|
2018-01-03 00:19:54 -05:00 |
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Remy Oukaour
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3fc06b0f9d
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Use constants
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2018-01-02 20:35:57 -05:00 |
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Remy Oukaour
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a7fb9e124c
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Use dsprite for Pokédex cursor OAM data
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2018-01-02 18:02:22 -05:00 |
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Remy Oukaour
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4f01dff6c2
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Use OAM flags in dsprite data
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2018-01-02 17:26:23 -05:00 |
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Adelaide Walter
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0caea0f820
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Use BANK for all hardcoded banks with BANK in comments.
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2018-01-02 16:46:40 -05:00 |
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Remy Oukaour
|
648e71832a
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Comment correction
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2018-01-02 14:50:04 -05:00 |
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Remy Oukaour
|
776b8c7396
|
Egg hatch shell framgent data is not exactly dsprite
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2018-01-02 14:48:24 -05:00 |
|
Remy Oukaour
|
2dd9ac08a4
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More sprite anim documentation
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2018-01-02 14:39:24 -05:00 |
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Remy Oukaour
|
7ad8ea13c9
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Document more sprite anim data
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2018-01-02 14:25:58 -05:00 |
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