Commit Graph

797 Commits

Author SHA1 Message Date
xCrystal
06c690e5de Multiplayer engine: converge Players and PlayerObjects table from the different branches [Commit 14] (#40, also #38) 2025-12-03 15:34:35 +01:00
xCrystal
97e4725b4e Multiplayer engine: automate player AI actions in board menu and branch space [Commit 13] (#40) 2025-11-30 19:09:52 +01:00
xCrystal
fb8edba97e Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40) 2025-11-30 19:08:39 +01:00
xCrystal
49040c9bdd Multiplayer engine: player mocking stuff [Commit 2] (#40) 2025-11-30 19:08:29 +01:00
xCrystal
d459273c62 Multiplayer engine [Commit 1] (#40) 2025-11-30 19:08:11 +01:00
xCrystal
11a12bfba5 Add animation for level cleared in level selection menu (#12) 2024-04-04 21:26:26 +02:00
xCrystal
0d8fb09612 Use LCD STAT interrupt more efficiently (#2) 2024-03-19 19:49:36 +01:00
xCrystal
5f0cdcaa85 Remove mom saving/spending coins (#1); add coins gained from a trainer battle to wCurLevelCoins (#30) 2024-03-18 18:17:35 +01:00
xCrystal
ff35ce6d6b Player management [Commit 2] (#38) 2024-03-09 16:40:21 +01:00
xCrystal
dbb340515f Player management [Commit 1] (#38) 2024-03-08 18:56:26 +01:00
xCrystal
f796199bab Adjust MAPSETUP_ENTERLEVEL (#4) and misc clean up 2024-03-05 20:08:42 +01:00
xCrystal
34d7b5c8a1 More usage docs 2024-02-26 22:09:32 +01:00
xCrystal
2f1608576a Add support for more than 8 techniques (#34) (#28) 2024-02-19 17:10:33 +01:00
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
xCrystal
5005ca7bd0 Level selection menu: entry transition events (#12) (#35) [commit 4/4] 2024-02-04 14:23:58 +01:00
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
403d2aee7e Level selection menu: fix trophy palettes not being faded out when spawning to level (#12) 2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e Level selection menu: entry transition events (#12) (#35) [commit 1] 2024-01-28 17:57:11 +01:00
xCrystal
0d85313c54 Level selection menu: draw ToD symbol (#12) 2024-01-25 18:57:56 +01:00
xCrystal
2e9e298d64 Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00