.. |
audio_constants.asm
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Rename macros/wram.asm to macros/ram.asm (#1003)
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2022-09-11 01:05:07 -04:00 |
battle_anim_constants.asm
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
battle_constants.asm
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
battle_tower_constants.asm
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Clean up WRAM, SRAM, and HRAM space (#6)
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2023-07-25 19:49:25 +02:00 |
cgb_pal_constants.asm
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
collision_constants.asm
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Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
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2024-02-11 00:25:25 +01:00 |
credits_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
cry_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
deco_constants.asm
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Sync with pokecrystal up to b0ddb07
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2023-09-24 14:30:54 +02:00 |
engine_flags.asm
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
event_flags.asm
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
gfx_constants.asm
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
hardware_constants.asm
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Update to rgbds v0.7.0
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2024-01-04 21:55:57 +01:00 |
icon_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
input_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
item_constants.asm
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
item_data_constants.asm
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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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2023-08-02 18:21:34 +02:00 |
landmark_constants.asm
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
level_constants.asm
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
map_constants.asm
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Implement Waterfall technique (#34)
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2023-12-31 13:39:00 +01:00 |
map_data_constants.asm
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
map_object_constants.asm
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Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
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2024-02-11 00:25:25 +01:00 |
map_setup_constants.asm
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Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
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2023-12-31 15:05:07 +01:00 |
mart_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
menu_constants.asm
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
misc_constants.asm
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Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25)
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2023-12-27 17:42:46 +01:00 |
move_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
move_effect_constants.asm
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TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009)
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2022-09-21 22:01:39 -05:00 |
music_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
npc_trade_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
phone_constants.asm
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Remove original maps and object events (#1)
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2023-07-25 15:33:08 +02:00 |
pokemon_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
pokemon_data_constants.asm
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Create a fourth time of day (#2)
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2023-07-31 12:27:53 +02:00 |
printer_constants.asm
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Fix file permissions
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2018-04-01 17:05:10 +02:00 |
radio_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
script_constants.asm
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Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35)
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2024-01-16 18:08:19 +01:00 |
serial_constants.asm
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Define SERIAL_PATCH_PREAMBLE_LENGTH
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2023-04-19 19:12:14 +02:00 |
sfx_constants.asm
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
space_constants.asm
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
sprite_anim_constants.asm
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
sprite_constants.asm
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Implement Cut technique, making cut trees use objects (#34)
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2023-12-29 13:34:37 +01:00 |
sprite_data_constants.asm
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
technique_constants.asm
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Implement Waterfall technique (#34)
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2023-12-31 13:39:00 +01:00 |
text_constants.asm
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
tileset_constants.asm
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
trainer_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
trainer_data_constants.asm
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Implement talker events [commit 3] (#30)
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2023-11-28 21:36:51 +01:00 |
type_constants.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
wram_constants.asm
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OAM animation of gaining or losing coins during blue/red space effect (#22)
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2023-12-26 21:04:20 +01:00 |