pokecrystal-board/constants
2024-02-11 00:25:25 +01:00
..
audio_constants.asm Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
battle_anim_constants.asm Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
battle_constants.asm Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
battle_tower_constants.asm Clean up WRAM, SRAM, and HRAM space (#6) 2023-07-25 19:49:25 +02:00
cgb_pal_constants.asm Level selection menu: entry transition events (#12) (#35) [commit 4/4] 2024-02-04 14:23:58 +01:00
collision_constants.asm Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
credits_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
cry_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
deco_constants.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
engine_flags.asm Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
event_flags.asm Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
gfx_constants.asm Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
hardware_constants.asm Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
icon_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
input_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
item_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
item_data_constants.asm Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
landmark_constants.asm Level selection menu: entry transition events (#12) (#35) [commit 1] 2024-01-28 17:57:11 +01:00
level_constants.asm Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
map_constants.asm Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
map_data_constants.asm Use DEF before EQU syntax 2024-01-04 21:47:44 +01:00
map_object_constants.asm Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
map_setup_constants.asm Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34) 2023-12-31 15:05:07 +01:00
mart_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
menu_constants.asm Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
misc_constants.asm Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25) 2023-12-27 17:42:46 +01:00
move_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
move_effect_constants.asm TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009) 2022-09-21 22:01:39 -05:00
music_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
npc_trade_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
phone_constants.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
pokemon_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
pokemon_data_constants.asm Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
script_constants.asm Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
serial_constants.asm Define SERIAL_PATCH_PREAMBLE_LENGTH 2023-04-19 19:12:14 +02:00
sfx_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
space_constants.asm Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
sprite_anim_constants.asm Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
sprite_constants.asm Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00
sprite_data_constants.asm Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
technique_constants.asm Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
text_constants.asm Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
tileset_constants.asm Debug map data for testing 2023-12-14 17:13:07 +01:00
trainer_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
trainer_data_constants.asm Implement talker events [commit 3] (#30) 2023-11-28 21:36:51 +01:00
type_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
wram_constants.asm OAM animation of gaining or losing coins during blue/red space effect (#22) 2023-12-26 21:04:20 +01:00